Enhancement Sets: Difference between revisions

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(rewrite for emphasis on converter rarity instead of drop pools)
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For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
For the Enhancement list tables, the rarity icons show which rarity a set is considered for [[Enhancement Converter]] purposes.
{| border=0
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
|-
| {{IOPoolA}} || Rare Enemy drops (Pool A)
|-
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
|-
| {{IOPoolB}} || Mission drops (Pool B)
|-
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
|-
| {{IOPVP}} || Obtained through PvP
|-
| {{IOSpecial}} || Obtained by Special Means
|}


Some enhancements in the Enhancement list tables are obtained as [[Attuned|attuned enhancements]] and not as recipes. The leading icons for these enhancements indicate how the enhancements are obtained.
<ul style="list-style: none; column-width: 14em; max-width: 44em;">
{| border=0
<li>{{IOUncommon}} Uncommon
| {{WOStandard}} || Obtained by opening [[Super Pack/Lords of Winter|Lords of Winter]] [[Super Packs]]
<li>{{IORare}} Rare
|-
<li>{{IOVeryRare}} [[Very Rare IO Sets|Very Rare]]
| {{WOSuperior}} || Obtained by [[Enhancement Catalyst|catalyzing]] standard [[Winter Origin Enhancements|Winter Origin Enhancements]]
<li>{{IOPVP}} PvP
|-
<li>{{WOStandard}} [[Super Pack/Lords of Winter|Winter Pack]]
| {{AOStandard}} || Obtained by opening [[Super Pack/Heroes and Villains|Heroes and Villains]] or [[Super Pack/Rogues and Vigilantes|Rogues and Vigilantes]] [[Super Packs]]
<li>{{WOSuperior}} [[Enhancement Catalyst|Superior]] Winter Pack
|-
<li>{{AOStandard}} [[Archetype Origin Enhancements|Archetype Origin]]
| {{AOSuperior}} || Obtained by [[Enhancement Catalyst|catalyzing]] standard [[Archetype Origin Enhancements|Archetype Origin Enhancements]]
<li>{{AOSuperior}} [[Enhancement Catalyst|Superior]] Archetype Origin
|-
<li>{{SBBStandard}} [[Summer Blockbuster]]
| {{SBBStandard}} || Obtained by completing the [[Summer Blockbuster]] trial
</ul>
|}


The meaning of the trailing icons in some of the elements is:
The meaning of the trailing icons in some of the elements is:
{| role="presentation" border="0"
{| role="presentation"
| {{icon link inline
| {{icon link inline
   | icon = Unique.png
   | icon = Unique.png
Line 71: Line 55:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 84: Line 69:
   | link = Bonesnap
   | link = Bonesnap
   }}
   }}
| 10-25
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-25
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}Rech ||  ||  ||  
| Dam{{/}}End  
| Acc{{/}}Rech ||  ||  ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 94: Line 80:
   | link = Pulverizing Fisticuffs
   | link = Pulverizing Fisticuffs
   }}
   }}
| 10-25  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-25  
| {{IOPoolA}}Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Rech ||  ||  ||
| Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 104: Line 91:
   | link = Bruising Blow
   | link = Bruising Blow
   }}
   }}
| 15-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 15-30
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech ||  ||  ||  
| Dam{{/}}End  
| Dam{{/}}Rech ||  ||  ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 114: Line 102:
   | link = Pounding Slugfest
   | link = Pounding Slugfest
   }}
   }}
| 15-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 15-30  
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Chance for Stun {{IOProc}} ||  ||
| Dam{{/}}Rech  
| Chance for Stun {{IOProc}} ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 125: Line 114:
   | link = Smashing Haymaker
   | link = Smashing Haymaker
   }}
   }}
| 20-35
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-35
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech ||  ||
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 136: Line 126:
   | link = Kinetic Combat
   | link = Kinetic Combat
   }}
   }}
| 20-35  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-35  
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolA}}Chance for Knockdown {{IOProc}} ||  
| Dam{{/}}End{{/}}Rech  
| Chance for Knockdown {{IOProc}} ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 148: Line 139:
   | link = Focused Smite
   | link = Focused Smite
   }}
   }}
| 25-40
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 25-40
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech ||  
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 160: Line 152:
   | link = Touch of Death
   | link = Touch of Death
   }}
   }}
| 25-40  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 25-40  
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Dam{{/}}Rech  
| {{IOPoolC}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolA}}Chance for Neg Energy Damage {{IOProc}}  
| Dam{{/}}End{{/}}Rech  
| Chance for Neg Energy Damage {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 173: Line 166:
   | link = Crushing Impact
   | link = Crushing Impact
   }}
   }}
| 30-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 30-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}Rech  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 186: Line 180:
   | link = Mako's Bite
   | link = Mako's Bite
   }}
   }}
| 30-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 30-50  
| {{IOPoolB}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolC}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolA}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Lethal Damage {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 199: Line 194:
   | link = Hecatomb
   | link = Hecatomb
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
| Dam{{/}}End (Superior) {{IOUnique}}  
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 212: Line 208:
   | link = Gladiator's Strike
   | link = Gladiator's Strike
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Dam{{/}}Acc   
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}Rech
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Smashing Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 225: Line 222:
   | link = Blistering Cold
   | link = Blistering Cold
   }}
   }}
| 10-50
| class="center" | {{WOStandard}}
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 10-50
| {{WOStandard}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 238: Line 236:
   | link = Superior Blistering Cold
   | link = Superior Blistering Cold
   }}
   }}
| 50
| class="center" | {{WOSuperior}}
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 50
| {{WOSuperior}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
|-
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|}
|}


Line 345: Line 343:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 358: Line 357:
   | link = Cleaving Blow
   | link = Cleaving Blow
   }}
   }}
| 10-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Rech ||  ||
| Dam{{/}}Rech  
| Acc{{/}}Rech ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 369: Line 369:
   | link = Eradication
   | link = Eradication
   }}
   }}
| 10-30
| class="center" | {{IORare}}
| {{IOPoolA}} Dam
| class="center" | 10-30
| {{IOPoolA}} Acc/Rech
| Dam
| {{IOPoolB}} Dam/Rech
| Acc/Rech
| {{IOPoolB}} Acc/Dam/Rech
| Dam/Rech
| {{IOPoolC}} Acc/Dam/End/Rech
| Acc/Dam/Rech
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
| Acc/Dam/End/Rech
| Chance for Energy Damage {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
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   | link = Multi-Strike
   | link = Multi-Strike
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}End  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 395: Line 397:
   | link = Scirocco's Dervish
   | link = Scirocco's Dervish
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolB}}Acc{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Rech  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| Acc{{/}}Dam{{/}}End  
| Chance for Lethal Damage {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
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   | link = Obliteration
   | link = Obliteration
   }}
   }}
| 30-50
| class="center" | {{IORare}}
| {{IOPoolA}} Dam
| class="center" | 30-50
| {{IOPoolA}} Acc/Rech
| Dam
| {{IOPoolB}} Dam/Rech
| Acc/Rech
| {{IOPoolB}} Acc/Dam/Rech
| Dam/Rech
| {{IOPoolC}} Acc/Dam/End/Rech
| Acc/Dam/Rech
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
| Acc/Dam/End/Rech
| Chance for Smashing Damage {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 421: Line 425:
   | link = Armageddon
   | link = Armageddon
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
| Dam{{/}}End (Superior) {{IOUnique}}  
| Chance for Fire Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 434: Line 439:
   | link = Fury of the Gladiator
   | link = Fury of the Gladiator
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Dam{{/}}Acc   
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}Rech
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 447: Line 453:
   | link = Avalanche
   | link = Avalanche
   }}
   }}
| 10-50
| class="center" | {{WOStandard}}
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 10-50
| {{WOStandard}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 460: Line 467:
   | link = Superior Avalanche
   | link = Superior Avalanche
   }}
   }}
| 50
| class="center" | {{WOSuperior}}
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 50
| {{WOSuperior}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
|-
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|}
|}


Line 541: Line 548:
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|}
|}


Line 547: Line 553:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 560: Line 567:
   | link = Unquestioning Loyalty
   | link = Unquestioning Loyalty
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-30
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End ||  ||  
| Acc{{/}}End  
| Acc{{/}}Dam{{/}}End ||  ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 571: Line 579:
   | link = Commanding Presence
   | link = Commanding Presence
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-30
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Acc{{/}}End  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}End  
| {{IOPoolA}}Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  ||
| Acc{{/}}Dam{{/}}End  
| Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 583: Line 592:
   | link = Brilliant Leadership
   | link = Brilliant Leadership
   }}
   }}
| 15-40
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 15-40
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Dam
| Acc  
| Dam
|-
|-
| {{icon link inline
| {{icon link inline
Line 596: Line 606:
   | link = Edict of the Master
   | link = Edict of the Master
   }}
   }}
| 15-40  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 15-40
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolA}}Acc{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}End  
| {{IOPoolC}}Dam  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}   
| Dam  
| Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
Line 609: Line 620:
   | link = Blood Mandate
   | link = Blood Mandate
   }}
   }}
| 25-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 25-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Dam
| Acc  
| Dam
|-
|-
| {{icon link inline
| {{icon link inline
Line 622: Line 634:
   | link = Sovereign Right
   | link = Sovereign Right
   }}
   }}
| 25-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 25-50
| {{IOPoolB}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolC}}Acc{{/}}End  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}End  
| {{IOPoolA}}Acc  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}}   
| Acc  
| Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
Line 635: Line 648:
   | link = Soulbound Allegiance
   | link = Soulbound Allegiance
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}   
| Dam{{/}}End (Superior) {{IOUnique}}  
|-
| Chance for Build Up {{IOUnique}} {{IOProc}}   
|}
|}


Line 693: Line 706:
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 5% Psi Def  
| {{IOlevel7}} | 5% Psi Def  
|-
|}
|}


Line 699: Line 711:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 712: Line 725:
   | link = Far Strike
   | link = Far Strike
   }}
   }}
| 10-25
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Dam{{/}}Range  
| class="center" | 10-25
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Range  
| {{IOUncommon}}Acc{{/}}End ||  ||  ||   
| Dam{{/}}Rech  
| Acc{{/}}End ||  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 722: Line 736:
   | link = Salvo
   | link = Salvo
   }}
   }}
| 10-25
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-25
| {{IOPoolA}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Range ||  ||  ||   
| Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Range ||  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 732: Line 747:
   | link = Volley Fire
   | link = Volley Fire
   }}
   }}
| 15-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 15-30
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech ||  ||  ||   
| Dam{{/}}End  
| Dam{{/}}Rech ||  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 742: Line 758:
   | link = Tempest
   | link = Tempest
   }}
   }}
| 15-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 15-30
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
| Dam{{/}}Rech  
| Chance for End Drain {{IOProc}} ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 753: Line 770:
   | link = Maelstrom's Fury
   | link = Maelstrom's Fury
   }}
   }}
| 20-35
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-35
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech ||  ||   
| Dam{{/}}Rech  
| Dam{{/}}End{{/}}Rech ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 764: Line 782:
   | link = Entropic Chaos
   | link = Entropic Chaos
   }}
   }}
| 20-35  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-35
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolA}}Chance to Heal {{IOProc}} ||   
| Dam{{/}}End{{/}}Rech  
| Chance to Heal {{IOProc}} ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 776: Line 795:
   | link = Ruin
   | link = Ruin
   }}
   }}
| 25-40
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 25-40
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech ||   
| Acc{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 788: Line 808:
   | link = Decimation
   | link = Decimation
   }}
   }}
| 25-40  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 25-40
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}Rech  
| Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 801: Line 822:
   | link = Thunderstrike
   | link = Thunderstrike
   }}
   }}
| 30-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 30-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}Rech  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
Line 814: Line 836:
   | link = Devastation
   | link = Devastation
   }}
   }}
| 30-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 30-50
| {{IOPoolB}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolC}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolA}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolC}}Chance to Hold {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance to Hold {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 827: Line 850:
   | link = Apocalypse
   | link = Apocalypse
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
| Dam{{/}}End (Superior) {{IOUnique}}  
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 840: Line 864:
   | link = Gladiator's Javelin
   | link = Gladiator's Javelin
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Dam{{/}}Acc   
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}Rech
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Toxic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 853: Line 878:
   | link = Winter's Bite
   | link = Winter's Bite
   }}
   }}
| 10-50
| class="center" | {{WOStandard}}
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 10-50
| {{WOStandard}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 866: Line 892:
   | link = Superior Winter's Bite
   | link = Superior Winter's Bite
   }}
   }}
| 50
| class="center" | {{WOSuperior}}
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 50
| {{WOSuperior}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
|-
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|}
|}


Line 968: Line 994:
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|}
|}


Line 974: Line 999:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 987: Line 1,013:
   | link = Air Burst
   | link = Air Burst
   }}
   }}
| 10-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Range ||  ||
| Dam{{/}}Rech  
| Dam{{/}}Range ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 998: Line 1,025:
   | link = Detonation
   | link = Detonation
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Range  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Dam{{/}}Range  
| {{IOUncommon}}Dam{{/}}End{{/}}Range
| Acc{{/}}Dam{{/}}End  
| Dam{{/}}End{{/}}Range
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,011: Line 1,039:
   | link = Annihilation
   | link = Annihilation
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOPoolA}}Dam{{/}}Rech  
| Acc{{/}}Dam  
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}Rech{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Chance for -Res {{IOProc}}  
| Acc{{/}}Dam{{/}}Rech{{/}}End  
| Chance for -Res {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,024: Line 1,053:
   | link = Positron's Blast
   | link = Positron's Blast
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Range  
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End
| Dam{{/}}Range  
| {{IOPoolC}}Chance for Energy Dam {{IOProc}}  
| Acc{{/}}Dam{{/}}End
| Chance for Energy Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,037: Line 1,067:
   | link = Artillery
   | link = Artillery
   }}
   }}
| 30-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 30-50
| {{IOUncommon}}Dam{{/}}End
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}End
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Rech{{/}}Range  
| Acc{{/}}Dam{{/}}Rech
| {{IOUncommon}}End{{/}}Rech{{/}}Range  
| Acc{{/}}Rech{{/}}Range  
| End{{/}}Rech{{/}}Range  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,050: Line 1,081:
   | link = Bombardment
   | link = Bombardment
   }}
   }}
| 30-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Dam  
| class="center" | 30-50
| {{IOPoolA}}Dam{{/}}Rech  
| Dam  
| {{IOPoolB}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolC}}Chance for Fire Dam {{IOProc}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Fire Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,063: Line 1,095:
   | link = Ragnarok
   | link = Ragnarok
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| Chance for Knockdown {{IOUnique}} {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,076: Line 1,109:
   | link = Javelin Volley
   | link = Javelin Volley
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Dam{{/}}Acc   
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}Rech
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,089: Line 1,123:
   | link = Frozen Blast
   | link = Frozen Blast
   }}
   }}
| 10-50
| class="center" | {{WOStandard}}
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 10-50
| {{WOStandard}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,102: Line 1,137:
   | link = Superior Frozen Blast
   | link = Superior Frozen Blast
   }}
   }}
| 50
| class="center" | {{WOSuperior}}
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| class="center" | 50
| {{WOSuperior}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
|-
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
|}
|}


Line 1,194: Line 1,229:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,207: Line 1,243:
   | link = Call to Arms
   | link = Call to Arms
   }}
   }}
| 10-30
| class="center" | {{IORare}}
| {{IOPoolA}} Acc/Rech
| class="center" | 10-30
| {{IOPoolA}} Acc/Dam
| Acc/Rech
| {{IOPoolB}} Dam/End
| Acc/Dam
| {{IOPoolB}} Acc/Dam/Rech
| Dam/End
| {{IOPoolC}} End/Dam/Rech
| Acc/Dam/Rech
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| End/Dam/Rech
| Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,220: Line 1,257:
   | link = Expedient Reinforcement
   | link = Expedient Reinforcement
   }}
   }}
| 30-50
| class="center" | {{IORare}}
| {{IOPoolA}} Acc/Rech
| class="center" | 30-50
| {{IOPoolA}} Acc/Dam
| Acc/Rech
| {{IOPoolB}} Dam/End
| Acc/Dam
| {{IOPoolB}} Acc/Dam/Rech
| Dam/End
| {{IOPoolC}} End/Dam/Rech
| Acc/Dam/Rech
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| End/Dam/Rech
|-
| Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|}
|}


Line 1,246: Line 1,283:
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|}
|}


Line 1,252: Line 1,288:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,265: Line 1,302:
   | link = Exploit Weakness
   | link = Exploit Weakness
   }}
   }}
| 10-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 10-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}Range  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  ||  ||   
| Dam{{/}}Range  
| Dam{{/}}Rech  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,276: Line 1,314:
   | link = Calibrated Accuracy
   | link = Calibrated Accuracy
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}Int  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Range  
| Acc{{/}}Int  
| {{IOUncommon}}Acc{{/}}Rech
| Acc{{/}}Range  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Rech
| Acc{{/}}Dam{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,289: Line 1,328:
   | link = Executioner's Contract
   | link = Executioner's Contract
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 20-50
| {{IOPoolA}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}Int  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Range  
| Dam{{/}}Int  
| {{IOPoolC}}Dam{{/}}Rech  
| Dam{{/}}Range  
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| Dam{{/}}Rech  
| Chance for Stun {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,302: Line 1,342:
   | link = Extreme Measures
   | link = Extreme Measures
   }}
   }}
| 35-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Dam  
| class="center" | 35-50
| {{IOUncommon}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}Int{{/}}Range  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Int{{/}}Rech
| Acc{{/}}Int{{/}}Range  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}Int{{/}}Rech
| {{IOUncommon}}Acc{{/}}Range{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| Acc{{/}}Range{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,315: Line 1,356:
   | link = Sting of the Manticore
   | link = Sting of the Manticore
   }}
   }}
| 35-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Dam  
| class="center" | 35-50
| {{IOPoolB}}Dam{{/}}End  
| Acc{{/}}Dam  
| {{IOPoolC}}Acc{{/}}Int{{/}}Range  
| Dam{{/}}End  
| {{IOPoolC}}Dam{{/}}Int{{/}}Rech  
| Acc{{/}}Int{{/}}Range  
| {{IOPoolA}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}Int{{/}}Rech  
| {{IOPoolC}}Chance for Toxic Dam {{IOProc}}  
| Dam{{/}}End{{/}}Rech  
| Chance for Toxic Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,328: Line 1,370:
   | link = Experienced Marksman
   | link = Experienced Marksman
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Acc{{/}}Dam   
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Rech
| Acc{{/}}Dam   
| {{IOPVP}}Dam{{/}}End{{/}}Int   
| Dam{{/}}Rech
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Int   
| {{IOPVP}}Dam{{/}}Int{{/}}Range{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Range{{/}}Fast Snipe {{IOUnique}}
| Dam{{/}}Int{{/}}Range{{/}}Rech  
|-
| Range{{/}}Fast Snipe {{IOUnique}}
|}
|}


Line 1,387: Line 1,429:
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3% Recovery
|-
|}
|}


Line 1,394: Line 1,435:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,407: Line 1,449:
   | link = Overwhelming Force
   | link = Overwhelming Force
   }}
   }}
| 10-50
| class="center" | {{SBBStandard}}
| {{SBBStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{SBBStandard}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{SBBStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{SBBStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{SBBStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{SBBStandard}}Dam{{/}}Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
|}


Line 1,434: Line 1,477:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,447: Line 1,491:
   | link = Blaster's Wrath
   | link = Blaster's Wrath
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,460: Line 1,505:
   | link = Superior Blaster's Wrath
   | link = Superior Blaster's Wrath
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,473: Line 1,519:
   | link = Defiant Barrage
   | link = Defiant Barrage
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,486: Line 1,533:
   | link = Superior Defiant Barrage
   | link = Superior Defiant Barrage
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
|-
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|}
|}


Line 1,526: Line 1,573:
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|-
|}
|}


Line 1,533: Line 1,579:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,546: Line 1,593:
   | link = Brute's Fury
   | link = Brute's Fury
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,559: Line 1,607:
   | link = Superior Brute's Fury
   | link = Superior Brute's Fury
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,572: Line 1,621:
   | link = Unrelenting Fury
   | link = Unrelenting Fury
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,585: Line 1,635:
   | link = Superior Unrelenting Fury
   | link = Superior Unrelenting Fury
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
|-
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|}
|}


Line 1,625: Line 1,675:
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
|-
|}
|}


Line 1,633: Line 1,681:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,646: Line 1,695:
   | link = Will of the Controller
   | link = Will of the Controller
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,659: Line 1,709:
   | link = Superior Will of the Controller
   | link = Superior Will of the Controller
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,672: Line 1,723:
   | link = Overpowering Presence
   | link = Overpowering Presence
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,685: Line 1,737:
   | link = Superior Overpowering Presence
   | link = Superior Overpowering Presence
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
|}


Line 1,730: Line 1,783:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,743: Line 1,797:
   | link = Malice of the Corruptor
   | link = Malice of the Corruptor
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,756: Line 1,811:
   | link = Superior Malice of the Corruptor
   | link = Superior Malice of the Corruptor
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,769: Line 1,825:
   | link = Scourging Blast
   | link = Scourging Blast
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,782: Line 1,839:
   | link = Superior Scourging Blast
   | link = Superior Scourging Blast
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
|}


Line 1,821: Line 1,879:
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|-
|}
|}


Line 1,828: Line 1,885:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,841: Line 1,899:
   | link = Defender's Bastion
   | link = Defender's Bastion
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,854: Line 1,913:
   | link = Superior Defender's Bastion
   | link = Superior Defender's Bastion
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,867: Line 1,927:
   | link = Vigilant Assault
   | link = Vigilant Assault
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,880: Line 1,941:
   | link = Superior Vigilant Assault
   | link = Superior Vigilant Assault
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 1,925: Line 1,987:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,938: Line 2,001:
   | link = Ascendency of the Dominator
   | link = Ascendency of the Dominator
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,951: Line 2,015:
   | link = Superior Ascendency of the Dominator
   | link = Superior Ascendency of the Dominator
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,964: Line 2,029:
   | link = Dominating Grasp
   | link = Dominating Grasp
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 1,977: Line 2,043:
   | link = Superior Dominating Grasp
   | link = Superior Dominating Grasp
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|}
|}


Line 2,022: Line 2,089:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,035: Line 2,103:
   | link = Kheldian's Grace
   | link = Kheldian's Grace
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,048: Line 2,117:
   | link = Superior Kheldian's Grace
   | link = Superior Kheldian's Grace
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,061: Line 2,131:
   | link = Essence Transfer
   | link = Essence Transfer
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,074: Line 2,145:
   | link = Superior Essence Transfer
   | link = Superior Essence Transfer
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|}
|}


Line 2,119: Line 2,191:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,132: Line 2,205:
   | link = Command of the Mastermind
   | link = Command of the Mastermind
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,145: Line 2,219:
   | link = Superior Command of the Mastermind
   | link = Superior Command of the Mastermind
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,158: Line 2,233:
   | link = Mark of Supremacy
   | link = Mark of Supremacy
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}End {{IOUnique}}
| Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| {{AOStandard}}End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,171: Line 2,247:
   | link = Superior Mark of Supremacy
   | link = Superior Mark of Supremacy
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}End {{IOUnique}}
| Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}End {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| {{AOSuperior}}End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|}
|}


Line 2,216: Line 2,293:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,229: Line 2,307:
   | link = Scrapper's Strike
   | link = Scrapper's Strike
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,242: Line 2,321:
   | link = Superior Scrapper's Strike
   | link = Superior Scrapper's Strike
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,255: Line 2,335:
   | link = Critical Strikes
   | link = Critical Strikes
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,268: Line 2,349:
   | link = Superior Critical Strikes
   | link = Superior Critical Strikes
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|}
|}


Line 2,313: Line 2,395:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,326: Line 2,409:
   | link = Sentinel's Ward
   | link = Sentinel's Ward
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,339: Line 2,423:
   | link = Superior Sentinel's Ward
   | link = Superior Sentinel's Ward
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,352: Line 2,437:
   | link = Opportunity Strikes
   | link = Opportunity Strikes
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,365: Line 2,451:
   | link = Superior Opportunity Strikes
   | link = Superior Opportunity Strikes
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|}
|}


Line 2,410: Line 2,497:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,423: Line 2,511:
   | link = Dominion of Arachnos
   | link = Dominion of Arachnos
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,436: Line 2,525:
   | link = Superior Dominion of Arachnos
   | link = Superior Dominion of Arachnos
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,449: Line 2,539:
   | link = Spider's Bite
   | link = Spider's Bite
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,462: Line 2,553:
   | link = Superior Spider's Bite
   | link = Superior Spider's Bite
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|}
|}


Line 2,507: Line 2,599:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,520: Line 2,613:
   | link = Stalker's Guile
   | link = Stalker's Guile
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,533: Line 2,627:
   | link = Superior Stalker's Guile
   | link = Superior Stalker's Guile
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,546: Line 2,641:
   | link = Assassin's Mark
   | link = Assassin's Mark
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,559: Line 2,655:
   | link = Superior Assassin's Mark
   | link = Superior Assassin's Mark
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|}
|}


Line 2,604: Line 2,701:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,617: Line 2,715:
   | link = Might of the Tanker
   | link = Might of the Tanker
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,630: Line 2,729:
   | link = Superior Might of the Tanker
   | link = Superior Might of the Tanker
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,643: Line 2,743:
   | link = Gauntleted Fist
   | link = Gauntleted Fist
   }}
   }}
| 10-50
| class="center" | {{AOStandard}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 10-50
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,656: Line 2,757:
   | link = Superior Gauntleted Fist
   | link = Superior Gauntleted Fist
   }}
   }}
| 50
| class="center" | {{AOSuperior}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| class="center" | 50
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 2,701: Line 2,803:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,714: Line 2,817:
   | link = Theft of Essence
   | link = Theft of Essence
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOPoolA}}Heal
| class="center" | 10-30
| {{IOPoolA}}Heal{{/}}Rech
| Heal
| {{IOPoolB}}Acc{{/}}Heal
| Heal{{/}}Rech
| {{IOPoolB}}Acc{{/}}End{{/}}Heal
| Acc{{/}}Heal
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Heal
| {{IOPoolC}}Chance for +End {{IOProc}}
| Acc{{/}}End{{/}}Rech
| Chance for +End {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,727: Line 2,831:
   | link = Touch of the Nictus
   | link = Touch of the Nictus
   }}
   }}
| 30-50
| class="center" | {{IORare}}
| {{IOPoolA}}Heal
| class="center" | 30-50
| {{IOPoolA}}Heal{{/}}Rech
| Heal
| {{IOPoolB}}Acc{{/}}Heal
| Heal{{/}}Rech
| {{IOPoolB}}Acc{{/}}End{{/}}Heal
| Acc{{/}}Heal
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Heal
| {{IOPoolC}}Chance for Neg Energy Damage {{IOProc}}
| Acc{{/}}End{{/}}Rech
|-
| Chance for Neg Energy Damage {{IOProc}}
|}
|}


Line 2,753: Line 2,857:
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
|-
|}
|}


Line 2,759: Line 2,862:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,772: Line 2,876:
   | link = Triage
   | link = Triage
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Heal{{/}}End  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Rech  
| Heal{{/}}End  
| {{IOUncommon}}Heal{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Heal{{/}}End{{/}}Rech ||  ||   
| Heal{{/}}Rech  
| Heal{{/}}End{{/}}Rech ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,783: Line 2,888:
   | link = Regenerative Tissue
   | link = Regenerative Tissue
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Heal{{/}}End  
| class="center" | 10-30
| {{IOPoolA}}End{{/}}Rech  
| Heal{{/}}End  
| {{IOPoolB}}Heal{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}Rech  
| {{IOPoolA}}25% Regen {{IOUnique}} {{IOProc}}||
| Heal{{/}}End{{/}}Rech  
| 25% Regen {{IOUnique}} {{IOProc}}||
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,795: Line 2,901:
   | link = Harmonized Healing
   | link = Harmonized Healing
   }}
   }}
| 20-40
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Heal{{/}}End  
| class="center" | 20-40
| {{IOUncommon}}End{{/}}Rech  
| Heal{{/}}End  
| {{IOUncommon}}Heal{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}Rech  
| {{IOUncommon}}Heal  
| Heal{{/}}End{{/}}Rech  
| {{IOUncommon}}End  
| Heal  
| End  
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,808: Line 2,915:
   | link = Miracle
   | link = Miracle
   }}
   }}
| 20-40  
| class="center" | {{IORare}}
| {{IOUncommon}}Heal{{/}}End  
| class="center" | 20-40
| {{IOPoolA}}End{{/}}Rech  
| Heal{{/}}End  
| {{IOPoolA}}Heal{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolB}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}Rech  
| {{IOPoolB}}Heal  
| Heal{{/}}End{{/}}Rech  
| {{IOPoolC}}15% Recovery {{IOUnique}} {{IOProc}}
| Heal  
| 15% Recovery {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,821: Line 2,929:
   | link = Preventive Medicine
   | link = Preventive Medicine
   }}
   }}
| 20-50
| class="center" | {{IORare}}
| {{IOPoolA}}Heal  
| class="center" | 20-50
| {{IOPoolA}}Heal{{/}}End
| Heal  
| {{IOPoolB}}Rech{{/}}End
| Heal{{/}}End
| {{IOPoolB}}Heal{{/}}Rech
| Rech{{/}}End
| {{IOPoolC}}Heal{{/}}End{{/}}Rech
| Heal{{/}}Rech
| {{IOPoolC}}Chance for +Absorb {{IOUnique}} {{IOProc}}
| Heal{{/}}End{{/}}Rech
| Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,834: Line 2,943:
   | link = Doctored Wounds
   | link = Doctored Wounds
   }}
   }}
| 30-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Heal{{/}}End  
| class="center" | 30-50
| {{IOUncommon}}End{{/}}Rech  
| Heal{{/}}End  
| {{IOUncommon}}Heal{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}Rech  
| {{IOUncommon}}Heal  
| Heal{{/}}End{{/}}Rech  
| {{IOUncommon}}Rech  
| Heal  
| Rech  
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,847: Line 2,957:
   | link = Numina's Convalescence
   | link = Numina's Convalescence
   }}
   }}
| 30-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Heal{{/}}End  
| class="center" | 30-50
| {{IOPoolB}}End{{/}}Rech  
| Heal{{/}}End  
| {{IOPoolC}}Heal{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}Rech  
| {{IOPoolA}}Heal  
| Heal{{/}}End{{/}}Rech  
| {{IOPoolC}}10% Recovery and 20% Regen {{IOUnique}} {{IOProc}}
| Heal  
| 10% Recovery and 20% Regen {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,860: Line 2,971:
   | link = Panacea
   | link = Panacea
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Heal{{/}}End   
| class="center" | 10-50
| {{IOPVP}}End{{/}}Rech
| Heal{{/}}End   
| {{IOPVP}}Heal{{/}}Rech   
| End{{/}}Rech
| {{IOPVP}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}Rech   
| {{IOPVP}}Heal  
| Heal{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for +HP and + End {{IOUnique}} {{IOProc}}
| Heal  
|-
| Chance for +HP and + End {{IOUnique}} {{IOProc}}
|}
|}


Line 2,932: Line 3,043:
| {{IOlevel5}} | 7.5% Range
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|-
|}
|}


Line 2,938: Line 3,048:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,951: Line 3,062:
   | link = Karma
   | link = Karma
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Def{{/}}End  
| class="center" | 10-30
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}End  
| {{IOUncommon}}Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
| Def{{/}}Rech  
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,961: Line 3,073:
   | link = Kismet
   | link = Kismet
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Def{{/}}End  
| class="center" | 10-30
| {{IOPoolA}}Def{{/}}Rech  
| Def{{/}}End  
| {{IOPoolA}}End{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolC}}Def{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolA}}6% ToHit {{IOUnique}} {{IOProc}} ||
| Def{{/}}End{{/}}Rech  
| 6% ToHit {{IOUnique}} {{IOProc}} ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,973: Line 3,086:
   | link = Serendipity
   | link = Serendipity
   }}
   }}
| 15-40
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Def{{/}}End  
| class="center" | 15-40
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}End  
| {{IOUncommon}}End{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}Def{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Def  
| Def{{/}}End{{/}}Rech  
| {{IOUncommon}}End
| Def  
| End
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,986: Line 3,100:
   | link = Gift of the Ancients
   | link = Gift of the Ancients
   }}
   }}
| 15-40  
| class="center" | {{IORare}}
| {{IOUncommon}}Def{{/}}End  
| class="center" | 15-40
| {{IOPoolA}}Def{{/}}Rech  
| Def{{/}}End  
| {{IOPoolA}}End{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolB}}Def{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Def  
| Def{{/}}End{{/}}Rech  
| {{IOPoolC}}Def{{/}}7.5% Run Speed {{IOGlobal}}   
| Def  
| Def{{/}}7.5% Run Speed {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
Line 2,999: Line 3,114:
   | link = Reactive Defenses
   | link = Reactive Defenses
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}} Def
| class="center" | 20-50
| {{IOPoolA}} Def/End
| Def
| {{IOPoolB}} End/Rech
| Def/End
| {{IOPoolB}} Def/Rech
| End/Rech
| {{IOPoolC}} Def/End/Rech
| Def/Rech
| {{IOPoolC}} Scaling Dam Res (3% - 13%) {{IOUnique}} {{IOGlobal}}
| Def/End/Rech
| Scaling Dam Res (3% - 13%) {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,012: Line 3,128:
   | link = Red Fortune
   | link = Red Fortune
   }}
   }}
| 25-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Def{{/}}End  
| class="center" | 25-50
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}End  
| {{IOUncommon}}End{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}Def{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Def  
| Def{{/}}End{{/}}Rech  
| {{IOUncommon}}End
| Def  
| End
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,025: Line 3,142:
   | link = Luck of the Gambler
   | link = Luck of the Gambler
   }}
   }}
| 25-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Def{{/}}End  
| class="center" | 25-50
| {{IOPoolB}}Def{{/}}Rech  
| Def{{/}}End  
| {{IOPoolC}}End{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolC}}Def{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolA}}Def  
| Def{{/}}End{{/}}Rech  
| {{IOPoolC}}Def{{/}}7.5% Rech Time {{IOGlobal}}
| Def  
| Def{{/}}7.5% Rech Time {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,038: Line 3,156:
   | link = Shield Wall
   | link = Shield Wall
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Def{{/}}End  
| class="center" | 10-50
| {{IOPVP}}Def{{/}}Rech
| Def{{/}}End  
| {{IOPVP}}End{{/}}Rech   
| Def{{/}}Rech
| {{IOPVP}}Def{{/}}End{{/}}Rech  
| End{{/}}Rech   
| {{IOPVP}}Defense
| Def{{/}}End{{/}}Rech  
| {{IOPVP}}TP Prot/5% Res(All) {{IOUnique}} {{IOGlobal}}
| Defense
|-
| TP Prot/5% Res(All) {{IOUnique}} {{IOGlobal}}
|}
|}


Line 3,109: Line 3,227:
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


Line 3,115: Line 3,232:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,128: Line 3,246:
   | link = Steadfast Protection
   | link = Steadfast Protection
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Res{{/}}End  
| class="center" | 10-30
| {{IOUncommon}}Res{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}   
| Res{{/}}End  
| {{IOUncommon}}Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
| Res{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}   
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,138: Line 3,257:
   | link = Impervious Skin
   | link = Impervious Skin
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Res{{/}}End  
| class="center" | 10-30
| {{IOPoolA}}Res{{/}}Rech  
| Res{{/}}End  
| {{IOPoolA}}End{{/}}Rech  
| Res{{/}}Rech  
| {{IOPoolC}}Res{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolA}}7.5% Mez Res/25% Regen {{IOGlobal}}  ||
| Res{{/}}End{{/}}Rech  
| 7.5% Mez Res/25% Regen {{IOGlobal}}  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,150: Line 3,270:
   | link = Reactive Armor
   | link = Reactive Armor
   }}
   }}
| 15-40
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Res{{/}}End   
| class="center" | 15-40
| {{IOUncommon}}Res{{/}}Rech  
| Res{{/}}End   
| {{IOUncommon}}End{{/}}Rech  
| Res{{/}}Rech  
| {{IOUncommon}}Res{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Res  
| Res{{/}}End{{/}}Rech  
| {{IOUncommon}}End  
| Res  
| End  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,163: Line 3,284:
   | link = Impervium Armor
   | link = Impervium Armor
   }}
   }}
| 15-40  
| class="center" | {{IORare}}
| {{IOUncommon}}Res{{/}}End  
| class="center" | 15-40
| {{IOPoolA}}Res{{/}}Rech  
| Res{{/}}End  
| {{IOPoolA}}End{{/}}Rech  
| Res{{/}}Rech  
| {{IOPoolB}}Res{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Res  
| Res{{/}}End{{/}}Rech  
| {{IOPoolC}}6% Psi Res {{IOGlobal}}   
| Res  
| 6% Psi Res {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,176: Line 3,298:
   | link = Unbreakable Guard
   | link = Unbreakable Guard
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Res
| class="center" | 20-50
| {{IOPoolA}}Res{{/}}End
| Res
| {{IOPoolB}}End{{/}}Rech
| Res{{/}}End
| {{IOPoolB}}Res{{/}}Rech
| End{{/}}Rech
| {{IOPoolC}}Res{{/}}End{{/}}Rech
| Res{{/}}Rech
| {{IOPoolC}}7.5% Max HP {{IOUnique}} {{IOGlobal}}   
| Res{{/}}End{{/}}Rech
| 7.5% Max HP {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,189: Line 3,312:
   | link = Titanium Coating
   | link = Titanium Coating
   }}
   }}
| 25-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Res{{/}}End  
| class="center" | 25-50
| {{IOUncommon}}Res{{/}}Rech  
| Res{{/}}End  
| {{IOUncommon}}End{{/}}Rech  
| Res{{/}}Rech  
| {{IOUncommon}}Res{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Res  
| Res{{/}}End{{/}}Rech  
| {{IOUncommon}}End
| Res  
| End
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,202: Line 3,326:
   | link = Aegis
   | link = Aegis
   }}
   }}
| 25-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Res{{/}}End  
| class="center" | 25-50
| {{IOPoolB}}Res{{/}}Rech  
| Res{{/}}End  
| {{IOPoolC}}End{{/}}Rech  
| Res{{/}}Rech  
| {{IOPoolC}}Res{{/}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolA}}Res  
| Res{{/}}End{{/}}Rech  
| {{IOPoolC}}5% Psi Res/20% Mez Res {{IOUnique}} {{IOGlobal}}   
| Res  
| 5% Psi Res/20% Mez Res {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,215: Line 3,340:
   | link = Gladiator's Armor
   | link = Gladiator's Armor
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Res{{/}}End  
| class="center" | 10-50
| {{IOPVP}}Res{{/}}Rech
| Res{{/}}End  
| {{IOPVP}}End{{/}}Rech   
| Res{{/}}Rech
| {{IOPVP}}Res{{/}}End{{/}}Rech  
| End{{/}}Rech   
| {{IOPVP}}Resistance  
| Res{{/}}End{{/}}Rech  
| {{IOPVP}}TP Prot/3% Def(All) {{IOUnique}} {{IOGlobal}}
| Resistance  
|-
| TP Prot/3% Def(All) {{IOUnique}} {{IOGlobal}}
|}
|}


Line 3,286: Line 3,411:
| {{IOlevel4}} | 10% Slow Res  
| {{IOlevel4}} | 10% Slow Res  
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


Line 3,293: Line 3,417:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,306: Line 3,431:
   | link = Befuddling Aura
   | link = Befuddling Aura
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Conf  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Conf  
| {{IOUncommon}}Conf{{/}}Range
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Conf{{/}}Rech ||   
| Conf{{/}}Range
| Acc{{/}}Conf{{/}}Rech ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,318: Line 3,444:
   | link = Cacophony
   | link = Cacophony
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOPoolA}}End{{/}}Conf  
| Acc{{/}}Rech  
| {{IOPoolA}}Acc{{/}}End  
| End{{/}}Conf  
| {{IOPoolB}}Conf{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Conf{{/}}Rech   
| Conf{{/}}Range  
| {{IOPoolC}}Chance for Energy Dam {{IOProc}}
| Acc{{/}}Conf{{/}}Rech   
| Chance for Energy Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,331: Line 3,458:
   | link = Perplex
   | link = Perplex
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOUncommon}}End{{/}}Conf  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Conf  
| {{IOUncommon}}Conf{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Conf{{/}}Rech  
| Conf{{/}}Range  
| {{IOUncommon}}Rech{{/}}Conf  
| Acc{{/}}Conf{{/}}Rech  
| Rech{{/}}Conf  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,344: Line 3,472:
   | link = Malaise's Illusions
   | link = Malaise's Illusions
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOPoolA}}End{{/}}Conf  
| Acc{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End  
| End{{/}}Conf  
| {{IOPoolB}}Conf{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Conf{{/}}Rech   
| Conf{{/}}Range  
| {{IOPoolC}}Chance for Psionic Dam {{IOProc}}
| Acc{{/}}Conf{{/}}Rech   
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,357: Line 3,486:
   | link = Coercive Persuasion
   | link = Coercive Persuasion
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Conf{{/}}Rech (Superior) {{IOUnique}}  
| Conf (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Conf{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Conf{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
| Conf{{/}}End (Superior) {{IOUnique}}  
|-
| Contagious Confusion {{IOUnique}} {{IOProc}}
|}
|}


Line 3,403: Line 3,532:
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
|}
|}


Line 3,409: Line 3,537:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,422: Line 3,551:
   | link = Horror
   | link = Horror
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Fear  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Fear  
| {{IOUncommon}}Fear{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Fear{{/}}Rech ||
| Fear{{/}}Range  
| Acc{{/}}Fear{{/}}Rech ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,434: Line 3,564:
   | link = Unspeakable Terror
   | link = Unspeakable Terror
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOPoolA}}End{{/}}Fear  
| Acc{{/}}Rech  
| {{IOPoolA}}Acc{{/}}End  
| End{{/}}Fear  
| {{IOPoolB}}Fear{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Fear{{/}}Rech  
| Fear{{/}}Range  
| {{IOPoolC}}Chance for Stun {{IOProc}}
| Acc{{/}}Fear{{/}}Rech  
| Chance for Stun {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,447: Line 3,578:
   | link = Nightmare
   | link = Nightmare
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOUncommon}}End{{/}}Fear  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Fear  
| {{IOUncommon}}Fear{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Fear{{/}}Rech  
| Fear{{/}}Range  
| {{IOUncommon}}Acc{{/}}Fear
| Acc{{/}}Fear{{/}}Rech  
| Acc{{/}}Fear
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,460: Line 3,592:
   | link = Glimpse of the Abyss
   | link = Glimpse of the Abyss
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOPoolA}}End{{/}}Fear  
| Acc{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End  
| End{{/}}Fear  
| {{IOPoolB}}Fear{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Fear{{/}}Rech  
| Fear{{/}}Range  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Acc{{/}}Fear{{/}}Rech  
|-
| Chance for Psionic Damage {{IOProc}}
|}
|}


Line 3,499: Line 3,631:
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|}
|}


Line 3,505: Line 3,636:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,518: Line 3,650:
   | link = Paralytic
   | link = Paralytic
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Hold  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Hold  
| {{IOUncommon}}Hold{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Hold{{/}}Rech ||  
| Hold{{/}}Range  
| Acc{{/}}Hold{{/}}Rech ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,530: Line 3,663:
   | link = Neuronic Shutdown
   | link = Neuronic Shutdown
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOPoolA}}End{{/}}Hold  
| Acc{{/}}Rech  
| {{IOPoolA}}Acc{{/}}End  
| End{{/}}Hold  
| {{IOPoolB}}Hold{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Hold{{/}}Rech  
| Hold{{/}}Range  
| {{IOPoolC}}Chance for Psionic Dam {{IOProc}}
| Acc{{/}}Hold{{/}}Rech  
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,543: Line 3,677:
   | link = Basilisk's Gaze
   | link = Basilisk's Gaze
   }}
   }}
| 10-30
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Hold  
| class="center" | 10-30
| {{IOPoolA}}Acc{{/}}Rech
| Acc{{/}}Hold  
| {{IOPoolB}}Rech{{/}}Hold
| Acc{{/}}Rech
| {{IOPoolB}}End{{/}}Rech{{/}}Hold
| Rech{{/}}Hold
| {{IOPoolC}}Acc{{/}}End{{/}}Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| {{IOPoolC}}Chance for -Rech {{IOProc}}
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for -Rech {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,556: Line 3,691:
   | link = Essence of Curare
   | link = Essence of Curare
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOUncommon}}End{{/}}Hold  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Hold  
| {{IOUncommon}}Hold{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Hold  
| Hold{{/}}Range  
| {{IOUncommon}}Acc{{/}}Hold{{/}}Rech  
| Acc{{/}}Hold  
| Acc{{/}}Hold{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,569: Line 3,705:
   | link = Ghost Widow's Embrace
   | link = Ghost Widow's Embrace
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOPoolA}}End{{/}}Hold  
| Acc{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End  
| End{{/}}Hold  
| {{IOPoolB}}Hold{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Hold{{/}}Rech  
| Hold{{/}}Range  
| {{IOPoolC}}Chance for Psionic Dam {{IOProc}}
| Acc{{/}}Hold{{/}}Rech  
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,582: Line 3,719:
   | link = Lockdown
   | link = Lockdown
   }}
   }}
| 30-50
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Hold  
| class="center" | 30-50
| {{IOPoolA}}Acc{{/}}Rech
| Acc{{/}}Hold  
| {{IOPoolB}}Rech{{/}}Hold
| Acc{{/}}Rech
| {{IOPoolB}}End{{/}}Rech{{/}}Hold
| Rech{{/}}Hold
| {{IOPoolC}}Acc{{/}}End{{/}}Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for Mag 2 Hold {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,595: Line 3,733:
   | link = Unbreakable Constraint
   | link = Unbreakable Constraint
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Hold{{/}}Rech (Superior) {{IOUnique}}  
| Hold (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Hold{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Hold{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
| Hold{{/}}End (Superior) {{IOUnique}}  
| Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,608: Line 3,747:
   | link = Gladiator's Net
   | link = Gladiator's Net
   }}
   }}
| 10-50
| class="center" | {{IOPVP}}
| {{IOPVP}}Acc{{/}}Hold
| class="center" | 10-50
| {{IOPVP}}Acc{{/}}Rech
| Acc{{/}}Hold
| {{IOPVP}}Rech{{/}}Hold
| Acc{{/}}Rech
| {{IOPVP}}End{{/}}Rech{{/}}Hold
| Rech{{/}}Hold
| {{IOPVP}}Acc{{/}}End{{/}}Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| Acc{{/}}End{{/}}Rech{{/}}Hold
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,621: Line 3,761:
   | link = Entomb
   | link = Entomb
   }}
   }}
| 10-50
| class="center" | {{WOStandard}}
| {{WOStandard}} Acc/Hold{{IOUnique}}  
| class="center" | 10-50
| {{WOStandard}} Hold/Rech {{IOUnique}}  
Acc/Hold{{IOUnique}}  
| {{WOStandard}} End/Rech {{IOUnique}}  
| Hold/Rech {{IOUnique}}  
| {{WOStandard}} Acc/Hold/End {{IOUnique}}  
| End/Rech {{IOUnique}}  
| {{WOStandard}} Acc/Hold/End/Rech {{IOUnique}}  
| Acc/Hold/End {{IOUnique}}  
| {{WOStandard}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| Acc/Hold/End/Rech {{IOUnique}}  
| Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,634: Line 3,775:
   | link = Superior Entomb
   | link = Superior Entomb
   }}
   }}
| 50
| class="center" | {{WOSuperior}}
| {{WOSuperior}} Acc/Hold{{IOUnique}}  
| class="center" | 50
| {{WOSuperior}} Hold/Rech {{IOUnique}}  
Acc/Hold{{IOUnique}}  
| {{WOSuperior}} End/Rech {{IOUnique}}  
| Hold/Rech {{IOUnique}}  
| {{WOSuperior}} Acc/Hold/End {{IOUnique}}  
| End/Rech {{IOUnique}}  
| {{WOSuperior}} Acc/Hold/End/Rech {{IOUnique}}  
| Acc/Hold/End {{IOUnique}}  
| {{WOSuperior}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| Acc/Hold/End/Rech {{IOUnique}}  
|-
| Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 3,727: Line 3,868:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,740: Line 3,882:
   | link = Rooting Grasp
   | link = Rooting Grasp
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Immob  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Immob  
| {{IOUncommon}}Immob{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Immob{{/}}Rech ||  
| Immob{{/}}Range  
| Acc{{/}}Immob{{/}}Rech ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,752: Line 3,895:
   | link = Debilitative Action
   | link = Debilitative Action
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOPoolA}}Immob{{/}}End
| Acc{{/}}Rech  
| {{IOPoolA}}Acc{{/}}End  
| Immob{{/}}End
| {{IOPoolB}}Immob{{/}}Range
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Immob{{/}}Rech  
| Immob{{/}}Range
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| Acc{{/}}Immob{{/}}Rech  
| Chance for Stun {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,765: Line 3,909:
   | link = Enfeebled Operation
   | link = Enfeebled Operation
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOUncommon}}End{{/}}Immob  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Immob  
| {{IOUncommon}}Immob{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Immob{{/}}Rech  
| Immob{{/}}Range  
| {{IOUncommon}}Acc{{/}}Immob  
| Acc{{/}}Immob{{/}}Rech  
| Acc{{/}}Immob  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,778: Line 3,923:
   | link = Trap of the Hunter
   | link = Trap of the Hunter
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOPoolA}}End{{/}}Immob  
| Acc{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End  
| End{{/}}Immob  
| {{IOPoolB}}Immob{{/}}Acc  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Immob{{/}}Rech  
| Immob{{/}}Acc  
| {{IOPoolC}}Chance for Lethal Dam {{IOProc}}  
| Acc{{/}}Immob{{/}}Rech  
| Chance for Lethal Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,791: Line 3,937:
   | link = Gravitational Anchor
   | link = Gravitational Anchor
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Immob{{/}}Rech (Superior) {{IOUnique}}  
| Immob (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Immob{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Immob{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
| Immob{{/}}End (Superior) {{IOUnique}}  
|-
| Chance for Hold {{IOUnique}} {{IOProc}}
|}
|}


Line 3,837: Line 3,983:
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|}
|}


Line 3,843: Line 3,988:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,856: Line 4,002:
   | link = Volley of Velocity
   | link = Volley of Velocity
   }}
   }}
| 10-20
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Knock{{/}}Dam
| class="center" | 10-20
| {{IOUncommon}}Knock{{/}}Acc
| Knock{{/}}Dam
| {{IOUncommon}}Knock{{/}}Rech ||  ||  ||
| Knock{{/}}Acc
| Knock{{/}}Rech ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,866: Line 4,013:
   | link = Explosive Strike
   | link = Explosive Strike
   }}
   }}
| 10-20  
| class="center" | {{IORare}}
| {{IOUncommon}}Knock{{/}}Dam  
| class="center" | 10-20
| {{IOPoolA}}Knock{{/}}Acc  
| Knock{{/}}Dam  
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
| Knock{{/}}Acc  
| Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,876: Line 4,024:
   | link = Kinetic Crash
   | link = Kinetic Crash
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Knock{{/}}Dam  
| class="center" | 21-50
| {{IOUncommon}}Knock{{/}}Acc  
| Knock{{/}}Dam  
| {{IOUncommon}}Knock{{/}}Rech  
| Knock{{/}}Acc  
| {{IOUncommon}}Rech{{/}}End  
| Knock{{/}}Rech  
| {{IOUncommon}}Knock{{/}}Dam{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Knock{{/}}Dam{{/}}Acc
| Knock{{/}}Dam{{/}}End  
| Knock{{/}}Dam{{/}}Acc
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,889: Line 4,038:
   | link = Force Feedback
   | link = Force Feedback
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOUncommon}}Knock{{/}}Dam  
| class="center" | 21-50
| {{IOPoolA}}Knock{{/}}Acc  
| Knock{{/}}Dam  
| {{IOPoolB}}Knock{{/}}Rech  
| Knock{{/}}Acc  
| {{IOPoolC}}Rech{{/}}End
| Knock{{/}}Rech  
| {{IOPoolB}}Knock{{/}}Dam{{/}}End  
| Rech{{/}}End
| {{IOPoolA}}Chance for +Rech {{IOProc}}
| Knock{{/}}Dam{{/}}End  
| Chance for +Rech {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,902: Line 4,052:
   | link = Sudden Acceleration
   | link = Sudden Acceleration
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Knock{{/}}Acc
| class="center" | 21-50
| {{IOPoolA}}Knock{{/}}Rech
| Knock{{/}}Acc
| {{IOPoolA}}Knock{{/}}Dam{{/}}End
| Knock{{/}}Rech
| {{IOPoolB}}Knock{{/}}Dam{{/}}Rech
| Knock{{/}}Dam{{/}}End
| {{IOPoolB}}Knock{{/}}Acc{{/}}Dam  
| Knock{{/}}Dam{{/}}Rech
| {{IOPoolC}}Knockback to Knockdown
| Knock{{/}}Acc{{/}}Dam  
|-
| Knockback to Knockdown
|}
|}


Line 3,943: Line 4,093:
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


Line 3,949: Line 4,098:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,962: Line 4,112:
   | link = Hibernation
   | link = Hibernation
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Sleep  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Sleep  
| {{IOUncommon}}Sleep{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Sleep{{/}}Rech ||
| Sleep{{/}}Range  
| Acc{{/}}Sleep{{/}}Rech ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,974: Line 4,125:
   | link = Induced Coma
   | link = Induced Coma
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOPoolA}}End{{/}}Sleep  
| Acc{{/}}Rech  
| {{IOPoolA}}Acc{{/}}End  
| End{{/}}Sleep  
| {{IOPoolB}}Sleep{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Sleep{{/}}Rech
| Sleep{{/}}Range  
| {{IOPoolC}}Chance for -Rech {{IOProc}}  
| Acc{{/}}Sleep{{/}}Rech
| Chance for -Rech {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 3,987: Line 4,139:
   | link = Lethargic Repose
   | link = Lethargic Repose
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOUncommon}}End{{/}}Sleep  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Sleep  
| {{IOUncommon}}Sleep{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Sleep{{/}}Rech
| Sleep{{/}}Range  
| {{IOUncommon}}Acc{{/}}Sleep
| Acc{{/}}Sleep{{/}}Rech
| Acc{{/}}Sleep
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,000: Line 4,153:
   | link = Call of the Sandman
   | link = Call of the Sandman
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOPoolA}}End{{/}}Sleep  
| Acc{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End  
| End{{/}}Sleep  
| {{IOPoolB}}Sleep{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Sleep{{/}}Rech
| Sleep{{/}}Range  
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
| Acc{{/}}Sleep{{/}}Rech
| Chance for Self Heal {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,013: Line 4,167:
   | link = Fortunata Hypnosis
   | link = Fortunata Hypnosis
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Sleep{{/}}Rech (Superior) {{IOUnique}}  
| Sleep (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Sleep{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Sleep{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
| Sleep{{/}}End (Superior) {{IOUnique}}  
|-
| Chance for Placate {{IOUnique}} {{IOProc}}
|}
|}


Line 4,059: Line 4,213:
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|-
|}
|}


Line 4,065: Line 4,218:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,078: Line 4,232:
   | link = Stagger
   | link = Stagger
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOUncommon}}End{{/}}Stun  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Stun  
| {{IOUncommon}}Stun{{/}}Range
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Stun{{/}}Rech ||
| Stun{{/}}Range
| Acc{{/}}Stun{{/}}Rech ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,090: Line 4,245:
   | link = Razzle Dazzle
   | link = Razzle Dazzle
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 10-30
| {{IOPoolA}}End{{/}}Stun  
| Acc{{/}}Rech  
| {{IOPoolA}}Acc{{/}}End  
| End{{/}}Stun  
| {{IOPoolB}}Stun{{/}}Range  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Stun{{/}}Rech  
| Stun{{/}}Range  
| {{IOPoolC}}Chance for Immob {{IOProc}}  
| Acc{{/}}Stun{{/}}Rech  
| Chance for Immob {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,103: Line 4,259:
   | link = Rope A Dope
   | link = Rope A Dope
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOUncommon}}End{{/}}Stun  
| Acc{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| End{{/}}Stun  
| {{IOUncommon}}Stun{{/}}Range  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Stun{{/}}Rech  
| Stun{{/}}Range  
| {{IOUncommon}}Acc{{/}}Stun
| Acc{{/}}Stun{{/}}Rech  
| Acc{{/}}Stun
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,116: Line 4,273:
   | link = Stupefy
   | link = Stupefy
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Rech  
| class="center" | 20-50
| {{IOPoolA}}End{{/}}Stun  
| Acc{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End  
| End{{/}}Stun  
| {{IOPoolB}}Stun{{/}}Range   
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Stun{{/}}Rech  
| Stun{{/}}Range   
| {{IOPoolC}}Chance for Knockback {{IOProc}}
| Acc{{/}}Stun{{/}}Rech  
| Chance for Knockback {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,129: Line 4,287:
   | link = Absolute Amazement
   | link = Absolute Amazement
   }}
   }}
| 50
| class="center" | {{IOVeryRare}}
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}  
| class="center" | 50
| {{IOVeryRare}}Stun{{/}}Rech (Superior) {{IOUnique}}  
| Stun (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Stun{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Stun{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun{{/}}End (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for -ToHit {{IOUnique}} {{IOProc}}
| Stun{{/}}End (Superior) {{IOUnique}}  
|-
| Chance for -ToHit {{IOUnique}} {{IOProc}}
|}
|}


Line 4,175: Line 4,333:
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|-
|}
|}


Line 4,181: Line 4,338:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,194: Line 4,352:
   | link = Annoyance
   | link = Annoyance
   }}
   }}
| 10-20
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Taunt  
| class="center" | 10-20
| {{IOUncommon}}Taunt{{/}}Rech  
| Taunt  
| {{IOUncommon}}Taunt{{/}}Rech{{/}}Range ||  ||  ||
| Taunt{{/}}Rech  
| Taunt{{/}}Rech{{/}}Range ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,204: Line 4,363:
   | link = Triumphant Insult
   | link = Triumphant Insult
   }}
   }}
| 10-20  
| class="center" | {{IORare}}
| {{IOUncommon}}Taunt  
| class="center" | 10-20
| {{IOPoolA}}Taunt{{/}}Rech  
| Taunt  
| {{IOPoolB}}Chance for Stun {{IOProc}} ||  ||  ||
| Taunt{{/}}Rech  
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,214: Line 4,374:
   | link = Mocking Beratement
   | link = Mocking Beratement
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Taunt  
| class="center" | 21-50
| {{IOUncommon}}Taunt{{/}}Rech  
| Taunt  
| {{IOUncommon}}Taunt{{/}}Rech{{/}}Range  
| Taunt{{/}}Rech  
| {{IOUncommon}}Rech{{/}}Acc  
| Taunt{{/}}Rech{{/}}Range  
| {{IOUncommon}}Taunt{{/}}Range  
| Rech{{/}}Acc  
| {{IOPoolA}}Rech
| Taunt{{/}}Range  
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,227: Line 4,388:
   | link = Perfect Zinger
   | link = Perfect Zinger
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOUncommon}}Taunt  
| class="center" | 21-50
| {{IOPoolA}}Taunt{{/}}Rech  
| Taunt  
| {{IOPoolB}}Taunt{{/}}Rech{{/}}Range  
| Taunt{{/}}Rech  
| {{IOPoolC}}Rech{{/}}Acc  
| Taunt{{/}}Rech{{/}}Range  
| {{IOPoolA}}Taunt{{/}}Range
| Rech{{/}}Acc  
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
| Taunt{{/}}Range
|-
| Chance for Psi Dam {{IOProc}}
|}
|}


Line 4,261: Line 4,422:
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
|-
|}
|}


Line 4,268: Line 4,428:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,279: Line 4,440:
   | link = Soaring
   | link = Soaring
   }}
   }}
| 15-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Fly
| class="center" | 15-50
| {{IOUncommon}}End
| Fly
| {{IOUncommon}}End{{/}}Fly ||   
| End
| End{{/}}Fly ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,289: Line 4,451:
   | link = Freebird
   | link = Freebird
   }}
   }}
| 15-50
| class="center" | {{IORare}}
| {{IOPoolA}}End
| class="center" | 15-50
| {{IOPoolB}}Fly
| End
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}} ||   
| Fly
| Stealth {{IOUnique}} {{IOProc}} ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,299: Line 4,462:
   | link = Hypersonic
   | link = Hypersonic
   }}
   }}
| 15-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Fly  
| class="center" | 15-50
| {{IOPoolA}}Fly{{/}}End  
| Fly  
| {{IOPoolB}}End   
| Fly{{/}}End  
| {{IOPoolC}}Fly{{/}}Fly Protection {{IOUnique}} {{IOProc}}
| End   
|-
| Fly{{/}}Fly Protection {{IOUnique}} {{IOProc}}
|}
|}


Line 4,324: Line 4,487:
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel5}} | 9% Movement Speed
| {{IOlevel5}} | 9% Movement Speed
|-
|}
|}


Line 4,330: Line 4,492:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,341: Line 4,504:
   | link = Launch
   | link = Launch
   }}
   }}
| 15-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Jump
| class="center" | 15-50
| {{IOPoolA}}Jump{{/}}End  
| Jump
| {{IOPoolB}}End   
| Jump{{/}}End  
| {{IOPoolC}}Jump{{/}}Jump Height {{IOUnique}} {{IOProc}}
| End   
|-
| Jump{{/}}Jump Height {{IOUnique}} {{IOProc}}
|}
|}


Line 4,358: Line 4,521:
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel5}} | 2.7% Endurance
|-
|}
|}


Line 4,364: Line 4,526:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,374: Line 4,537:
   | link = Springfoot
   | link = Springfoot
   }}
   }}
| 15-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Jump
| class="center" | 15-50
| {{IOUncommon}}End
| Jump
| {{IOUncommon}}End{{/}}Jump
| End
| End{{/}}Jump
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,384: Line 4,548:
   | link = Unbounded Leap
   | link = Unbounded Leap
   }}
   }}
| 15-50
| class="center" | {{IORare}}
| {{IOPoolA}}End
| class="center" | 15-50
| {{IOPoolB}}Jump
| End
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}}
| Jump
|-
| Stealth {{IOUnique}} {{IOProc}}
|}
|}


Line 4,403: Line 4,567:
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 1.5% Health
|-
|}
|}


Line 4,409: Line 4,572:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,420: Line 4,584:
   | link = Thrust
   | link = Thrust
   }}
   }}
| 15-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Run
| class="center" | 15-50
| {{IOPoolA}}Run{{/}}End  
| Run
| {{IOPoolB}}End   
| Run{{/}}End  
| {{IOPoolC}}Run{{/}}Run Speed {{IOUnique}} {{IOProc}}
| End   
|-
| Run{{/}}Run Speed {{IOUnique}} {{IOProc}}
|}
|}


Line 4,437: Line 4,601:
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel4}} | 10% Slow Res
|-
|}
|}


Line 4,443: Line 4,606:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,453: Line 4,617:
   | link = Quickfoot
   | link = Quickfoot
   }}
   }}
| 15-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Run
| class="center" | 15-50
| {{IOUncommon}}End
| Run
| {{IOUncommon}}End{{/}}Run
| End
| End{{/}}Run
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,463: Line 4,628:
   | link = Celerity
   | link = Celerity
   }}
   }}
| 15-50
| class="center" | {{IORare}}
| {{IOPoolA}}End
| class="center" | 15-50
| {{IOPoolB}}Run
| End
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}}
| Run
|-
| Stealth {{IOUnique}} {{IOProc}}
|}
|}


Line 4,482: Line 4,647:
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 1.5% Health
|-
|}
|}


Line 4,488: Line 4,652:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,499: Line 4,664:
   | link = Jaunt
   | link = Jaunt
   }}
   }}
| 15-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Range
| class="center" | 15-50
| {{IOUncommon}}End
| Range
| {{IOUncommon}}End{{/}}Range ||   
| End
| End{{/}}Range ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,509: Line 4,675:
   | link = Time & Space Manipulation
   | link = Time & Space Manipulation
   }}
   }}
| 15-50
| class="center" | {{IORare}}
| {{IOPoolA}}End
| class="center" | 15-50
| {{IOPoolB}}Range
| End
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}} ||   
| Range
| Stealth {{IOUnique}} {{IOProc}} ||   
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,519: Line 4,686:
   | link = Warp
   | link = Warp
   }}
   }}
| 15-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Range
| class="center" | 15-50
| {{IOPoolA}}Range{{/}}End  
| Range
| {{IOPoolB}}End   
| Range{{/}}End  
| {{IOPoolC}}Range{{/}}Perception {{IOUnique}} {{IOProc}}
| End   
|-
| Range{{/}}Perception {{IOUnique}} {{IOProc}}
|}
|}


Line 4,544: Line 4,711:
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel5}} | 7.5% Range
| {{IOlevel5}} | 7.5% Range
|-
|}
|}


Line 4,551: Line 4,717:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,561: Line 4,728:
   | link = Blessing of the Zephyr
   | link = Blessing of the Zephyr
   }}
   }}
| 10-50
| class="center" | {{IORare}}
| {{IOPoolA}}Run, Jump, Fly, Range
| class="center" | 10-50
| {{IOPoolB}}Run, Jump, Fly, Range/End
| Run, Jump, Fly, Range
| {{IOPoolC}}Mag 4 Knockback Prot {{IOGlobal}}
| Run, Jump, Fly, Range/End
| Mag 4 Knockback Prot {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,571: Line 4,739:
   | link = Winter's Gift
   | link = Winter's Gift
   }}
   }}
| 10-50
| class="center" | {{IORare}}
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| class="center" | 10-50
| {{IOSpecial}}Run, Jump, Fly, Range/End {{IOUnique}}
| Run, Jump, Fly, Range {{IOUnique}}
| {{IOSpecial}}20% Slow Res {{IOUnique}} {{IOGlobal}}
| Run, Jump, Fly, Range/End {{IOUnique}}
| 20% Slow Res {{IOUnique}} {{IOGlobal}}
|}
|}


Line 4,595: Line 4,764:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,608: Line 4,778:
   | link = Shield Breaker
   | link = Shield Breaker
   }}
   }}
| 10-30
| class="center" | {{IORare}}
| {{IOPoolA}}Def
| class="center" | 10-30
| {{IOPoolA}}Acc{{/}}Def
| Def
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}Def
| {{IOPoolB}}Def{{/}}End{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Def{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for Lethal Dam {{IOProc}}
| Acc{{/}}End{{/}}Rech
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,621: Line 4,792:
   | link = Analyze Weakness
   | link = Analyze Weakness
   }}
   }}
| 30-50
| class="center" | {{IORare}}
| {{IOPoolA}}Def
| class="center" | 30-50
| {{IOPoolA}}Acc{{/}}Def
| Def
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}Def
| {{IOPoolB}}Def{{/}}End{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Def{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
| Acc{{/}}End{{/}}Rech
|-
| Chance for +ToHit {{IOProc}}
|}
|}


Line 4,647: Line 4,818:
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br>7.5% Mez Res
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br>7.5% Mez Res
|-
|}
|}


Line 4,653: Line 4,823:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,666: Line 4,837:
   | link = Cloud Senses
   | link = Cloud Senses
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOPoolA}}ToHit
| class="center" | 10-30
| {{IOPoolA}}Acc{{/}}ToHit
| ToHit
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}ToHit
| {{IOPoolB}}ToHit{{/}}End{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| ToHit{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for Neg Energy Dam {{IOProc}}
| Acc{{/}}End{{/}}Rech
| Chance for Neg Energy Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,679: Line 4,851:
   | link = Siphon Insight
   | link = Siphon Insight
   }}
   }}
| 30-50
| class="center" | {{IORare}}
| {{IOPoolA}}ToHit
| class="center" | 30-50
| {{IOPoolA}}Acc{{/}}ToHit
| ToHit
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}ToHit
| {{IOPoolB}}ToHit{{/}}End{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| ToHit{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
| Acc{{/}}End{{/}}Rech
|-
| Chance for +ToHit {{IOProc}}
|}
|}


Line 4,705: Line 4,877:
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br>1.875% Melee Def
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br>1.875% Melee Def
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
|}
|}


Line 4,711: Line 4,882:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,724: Line 4,896:
   | link = Exploited Vulnerability
   | link = Exploited Vulnerability
   }}
   }}
| 10-20
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Def  
| class="center" | 10-20
| {{IOUncommon}}Def{{/}}Rech  
| Def  
| {{IOUncommon}}Def{{/}}Rech{{/}}End ||  ||  ||
| Def{{/}}Rech  
| Def{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,734: Line 4,907:
   | link = Achilles' Heel
   | link = Achilles' Heel
   }}
   }}
| 10-20  
| class="center" | {{IORare}}
| {{IOUncommon}}Def  
| class="center" | 10-20
| {{IOPoolA}}Def{{/}}Rech  
| Def  
| {{IOPoolB}}Chance for -Res {{IOProc}} ||  ||  ||
| Def{{/}}Rech  
| Chance for -Res {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,744: Line 4,918:
   | link = Undermined Defenses
   | link = Undermined Defenses
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Def  
| class="center" | 21-50
| {{IOUncommon}}Def{{/}}Rech  
| Def  
| {{IOUncommon}}Def{{/}}Rech{{/}}End  
| Def{{/}}Rech  
| {{IOUncommon}}Rech{{/}}End  
| Def{{/}}Rech{{/}}End  
| {{IOUncommon}}Def{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Rech
| Def{{/}}End  
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,757: Line 4,932:
   | link = Touch of Lady Grey
   | link = Touch of Lady Grey
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOUncommon}}Def  
| class="center" | 21-50
| {{IOPoolA}}Def{{/}}Rech  
| Def  
| {{IOPoolB}}Def{{/}}Rech{{/}}End  
| Def{{/}}Rech  
| {{IOPoolC}}Rech{{/}}End  
| Def{{/}}Rech{{/}}End  
| {{IOPoolA}}Def{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Chance for Neg Energy Dam {{IOProc}}
| Def{{/}}End  
|-
| Chance for Neg Energy Dam {{IOProc}}
|}
|}


Line 4,791: Line 4,966:
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 11% Accuracy
|-
|}
|}


Line 4,797: Line 4,971:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,810: Line 4,985:
   | link = Adrenal Adjustment
   | link = Adrenal Adjustment
   }}
   }}
| 10-20
| class="center" | {{IOUncommon}}
| {{IOUncommon}}EndMod  
| class="center" | 10-20
| {{IOUncommon}}EndMod{{/}}Rech  
| EndMod  
| {{IOUncommon}}EndMod{{/}}Rech{{/}}Acc ||  ||  ||
| EndMod{{/}}Rech  
| EndMod{{/}}Rech{{/}}Acc ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,820: Line 4,996:
   | link = Energy Manipulator
   | link = Energy Manipulator
   }}
   }}
| 10-20  
| class="center" | {{IORare}}
| {{IOUncommon}}EndMod  
| class="center" | 10-20
| {{IOPoolA}}EndMod{{/}}Rech  
| EndMod  
| {{IOPoolB}}Chance for Stun {{IOProc}} ||  ||  ||
| EndMod{{/}}Rech  
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,830: Line 5,007:
   | link = Efficacy Adaptor
   | link = Efficacy Adaptor
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}EndMod  
| class="center" | 21-50
| {{IOUncommon}}EndMod{{/}}Rech  
| EndMod  
| {{IOUncommon}}EndMod{{/}}Rech{{/}}Acc  
| EndMod{{/}}Rech  
| {{IOUncommon}}Rech{{/}}Acc  
| EndMod{{/}}Rech{{/}}Acc  
| {{IOUncommon}}EndMod{{/}}Acc  
| Rech{{/}}Acc  
| {{IOPoolA}}EndMod{{/}}End
| EndMod{{/}}Acc  
| EndMod{{/}}End
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,843: Line 5,021:
   | link = Preemptive Optimization
   | link = Preemptive Optimization
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Rech
| class="center" | 21-50
| {{IOUncommon}}EndMod{{/}}End
| Acc{{/}}Rech
| {{IOUncommon}}EndMod{{/}}Rech  
| EndMod{{/}}End
| {{IOUncommon}}EndMod{{/}}Acc{{/}}End
| EndMod{{/}}Rech  
| {{IOUncommon}}EndMod{{/}}Acc{{/}}Rech
| EndMod{{/}}Acc{{/}}End
| {{IOUncommon}}EndMod{{/}}End{{/}}Rech
| EndMod{{/}}Acc{{/}}Rech
| EndMod{{/}}End{{/}}Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,856: Line 5,035:
   | link = Performance Shifter
   | link = Performance Shifter
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOUncommon}}EndMod  
| class="center" | 21-50
| {{IOPoolA}}EndMod{{/}}Rech  
| EndMod  
| {{IOPoolB}}EndMod{{/}}Rech{{/}}Acc  
| EndMod{{/}}Rech  
| {{IOPoolC}}Rech{{/}}Acc  
| EndMod{{/}}Rech{{/}}Acc  
| {{IOPoolA}}EndMod{{/}}Acc  
| Rech{{/}}Acc  
| {{IOPoolA}}Chance for +End {{IOProc}}
| EndMod{{/}}Acc  
| Chance for +End {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,869: Line 5,049:
   | link = Power Transfer
   | link = Power Transfer
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOPoolA}}EndMod  
| class="center" | 21-50
| {{IOPoolA}}Dam{{/}}Rech  
| EndMod  
| {{IOPoolA}}Dam{{/}}EndMod
| Dam{{/}}Rech  
| {{IOPoolA}}Acc{{/}}Dam{{/}}End
| Dam{{/}}EndMod
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech{{/}}End
| Acc{{/}}Dam{{/}}End
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
| Acc{{/}}Dam{{/}}Rech{{/}}End
| Chance for Self Heal {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,882: Line 5,063:
   | link = Synapse's Shock
   | link = Synapse's Shock
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOPoolA}}EndMod  
| class="center" | 21-50
| {{IOPoolA}}Dam{{/}}Rech  
| EndMod  
| {{IOPoolB}}EndMod{{/}}Rech
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech
| EndMod{{/}}Rech
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}}EndMod{{/}}15% Run Speed {{IOUnique}} {{IOGlobal}}
| Acc{{/}}Dam{{/}}End  
|-
| EndMod{{/}}15% Run Speed {{IOUnique}} {{IOGlobal}}
|}
|}


Line 4,937: Line 5,118:
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
|-
|}
|}


Line 4,943: Line 5,123:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,956: Line 5,137:
   | link = Curtail Speed
   | link = Curtail Speed
   }}
   }}
| 10-30
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Slow  
| class="center" | 10-30
| {{IOUncommon}}Dam{{/}}Slow  
| Acc{{/}}Slow  
| {{IOUncommon}}Acc{{/}}End  
| Dam{{/}}Slow  
| {{IOUncommon}}Range{{/}}Slow  
| Acc{{/}}End  
| {{IOUncommon}}End{{/}}Rech{{/}}Slow ||  
| Range{{/}}Slow  
| End{{/}}Rech{{/}}Slow ||  
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,968: Line 5,150:
   | link = Impeded Swiftness
   | link = Impeded Swiftness
   }}
   }}
| 10-30  
| class="center" | {{IORare}}
| {{IOUncommon}}Acc{{/}}Slow  
| class="center" | 10-30
| {{IOPoolA}}Dam{{/}}Slow  
| Acc{{/}}Slow  
| {{IOPoolA}}Acc{{/}}End  
| Dam{{/}}Slow  
| {{IOPoolB}}Range{{/}}Slow   
| Acc{{/}}End  
| {{IOPoolC}}End{{/}}Rech{{/}}Slow   
| Range{{/}}Slow   
| {{IOPoolC}}Chance for Smashing Dam {{IOProc}}  
| End{{/}}Rech{{/}}Slow   
| Chance for Smashing Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,981: Line 5,164:
   | link = Tempered Readiness
   | link = Tempered Readiness
   }}
   }}
| 20-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}Acc{{/}}Slow  
| class="center" | 20-50
| {{IOUncommon}}Dam{{/}}Slow  
| Acc{{/}}Slow  
| {{IOUncommon}}Acc{{/}}End  
| Dam{{/}}Slow  
| {{IOUncommon}}Range{{/}}Slow  
| Acc{{/}}End  
| {{IOUncommon}}End{{/}}Rech{{/}}Slow  
| Range{{/}}Slow  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Slow  
| End{{/}}Rech{{/}}Slow  
| Acc{{/}}Dam{{/}}Slow  
|-
|-
| {{icon link inline
| {{icon link inline
Line 4,994: Line 5,178:
   | link = Ice Mistral's Torment
   | link = Ice Mistral's Torment
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Slow{{/}}End  
| class="center" | 20-50
| {{IOPoolA}}Dam{{/}}Rech  
| Slow{{/}}End  
| {{IOPoolB}}Dam{{/}}Slow   
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}End  
| Dam{{/}}Slow   
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Chance for Cold Dam {{IOProc}}
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| Chance for Cold Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,007: Line 5,192:
   | link = Pacing of the Turtle
   | link = Pacing of the Turtle
   }}
   }}
| 20-50  
| class="center" | {{IORare}}
| {{IOPoolA}}Acc{{/}}Slow  
| class="center" | 20-50
| {{IOPoolA}}Dam{{/}}Slow  
| Acc{{/}}Slow  
| {{IOPoolB}}Acc{{/}}End  
| Dam{{/}}Slow  
| {{IOPoolB}}Range{{/}}Slow
| Acc{{/}}End  
| {{IOPoolC}}End{{/}}Rech{{/}}Slow  
| Range{{/}}Slow
| {{IOPoolC}}Chance for -Rech {{IOProc}}  
| End{{/}}Rech{{/}}Slow  
|-
| Chance for -Rech {{IOProc}}  
|}
|}


Line 5,053: Line 5,238:
| {{IOlevel4}} | 3.75% Pos/Neg Res<br>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Pos/Neg Res<br>6.25% Mez Res   
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def  
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def  
|-
|}
|}


Line 5,059: Line 5,243:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 5,072: Line 5,257:
   | link = Encouraged Accuracy
   | link = Encouraged Accuracy
   }}
   }}
| 10-20
| class="center" | {{IOUncommon}}
| {{IOUncommon}}ToHit  
| class="center" | 10-20
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End ||  ||  ||
| ToHit{{/}}Rech  
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,082: Line 5,268:
   | link = Rectified Reticle
   | link = Rectified Reticle
   }}
   }}
| 10-20  
| class="center" | {{IORare}}
| {{IOUncommon}}ToHit  
| class="center" | 10-20
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit  
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| ToHit{{/}}Rech  
| Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,092: Line 5,279:
   | link = Adjusted Targeting
   | link = Adjusted Targeting
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}ToHit  
| class="center" | 21-50
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech  
| {{IOUncommon}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOUncommon}}ToHit{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Rech
| ToHit{{/}}End  
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,105: Line 5,293:
   | link = Gaussian's Synchronized Fire-Control
   | link = Gaussian's Synchronized Fire-Control
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOUncommon}}ToHit  
| class="center" | 21-50
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit  
| {{IOPoolB}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech  
| {{IOPoolC}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOPoolA}}ToHit{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
| ToHit{{/}}End  
|-
| Chance for Build Up {{IOUnique}} {{IOProc}}
|}
|}


Line 5,139: Line 5,327:
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br>1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def  
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br>1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def  
|-
|}
|}


Line 5,145: Line 5,332:
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 5,158: Line 5,346:
   | link = Discouraging Words
   | link = Discouraging Words
   }}
   }}
| 10-20
| class="center" | {{IOUncommon}}
| {{IOUncommon}}ToHit  
| class="center" | 10-20
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End ||  ||  ||
| ToHit{{/}}Rech  
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,168: Line 5,357:
   | link = Deflated Ego
   | link = Deflated Ego
   }}
   }}
| 10-20  
| class="center" | {{IORare}}
| {{IOUncommon}}ToHit  
| class="center" | 10-20
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit  
| {{IOPoolB}}Chance for -Recovery {{IOProc}} ||  ||  ||
| ToHit{{/}}Rech  
| Chance for -Recovery {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,178: Line 5,368:
   | link = Dampened Spirits
   | link = Dampened Spirits
   }}
   }}
| 21-50
| class="center" | {{IOUncommon}}
| {{IOUncommon}}ToHit  
| class="center" | 21-50
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech  
| {{IOUncommon}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOUncommon}}ToHit{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Rech
| ToHit{{/}}End  
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
Line 5,191: Line 5,382:
   | link = Dark Watcher's Despair
   | link = Dark Watcher's Despair
   }}
   }}
| 21-50  
| class="center" | {{IORare}}
| {{IOUncommon}}ToHit  
| class="center" | 21-50
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit  
| {{IOPoolB}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech  
| {{IOPoolC}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOPoolA}}ToHit{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Chance for -Rech {{IOProc}}
| ToHit{{/}}End  
|-
| Chance for -Rech {{IOProc}}
|}
|}


Line 5,225: Line 5,416:
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res  
|-
|}
|}



Revision as of 03:23, 11 April 2022

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the rarity icons show which rarity a set is considered for Enhancement Converter purposes.

The meaning of the trailing icons in some of the elements is:

Unique Only one of this enhancement may be slotted on a character.
Procedure (Proc) Random chance of effect.
Global Enhancement gives a global effect on the character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable set bonus comparison tables is available to aid in optimizing the desired set bonuses.

Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)


Offensive Sets

Melee Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap Uncommon 10-25 Acc/Dam Dam/End Acc/Rech
Pulverizing Fisticuffs Rare 10-25 Acc/Dam Acc/Dam/Rech Acc/Dam/End/Rech
Bruising Blow Uncommon 15-30 Acc/Dam Dam/End Dam/Rech
Pounding Slugfest Rare 15-30 Acc/Dam Dam/End Dam/Rech Chance for Stun Proc
Smashing Haymaker Uncommon 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Kinetic Combat Rare 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance for Knockdown Proc
Focused Smite Uncommon 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Touch of Death Rare 25-40 Acc/Dam Dam/End Dam/Rech Acc/Dam/End Dam/End/Rech Chance for Neg Energy Damage Proc
Crushing Impact Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Mako's Bite Rare 30-50 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Lethal Damage Proc
Hecatomb Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Neg Energy Dam Unique Proc
Gladiator's Strike PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Smashing Dam Proc
Blistering Cold Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Hold Unique Proc
Superior Blistering Cold Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Hold Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Pos/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.125% Health 1.875% Smash/Lethal Def
0.9375% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Smash/Lethal Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Melee Def
1.875% Smash/Lethal Def
Crushing Impact 1.5% Smash/Lethal Res
2.5% Mez Res
1.125% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.125% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
3.125% Smash/Lethal Def
1.5625% Melee Def
10% Chance for
Repel Protection
7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.875% Smash/Lethal Def
0.9375% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Smash/Lethal Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def

Melee AoE Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow Uncommon 10-50 Acc/Dam Dam/End Dam/Rech Acc/Rech
Eradication Rare 10-30 Dam Acc/Rech Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Energy Damage Proc
Multi-Strike Uncommon 20-50 Acc/Dam Dam/End Dam/Rech Acc/End Acc/Dam/End Dam/End/Rech
Scirocco's Dervish Rare 20-50 Acc/Dam Dam/End Dam/Rech Acc/Rech Acc/Dam/End Chance for Lethal Damage Proc
Obliteration Rare 30-50 Dam Acc/Rech Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Smashing Damage Proc
Armageddon Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Fire Dam Unique Proc
Fury of the Gladiator PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for -Resistance Unique Proc
Avalanche Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Knockdown Unique Proc
Superior Avalanche Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Knockdown Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Pos/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.125% Pos/Neg Def
1.5625% Ranged Def
2.25% Health 12% Regeneration 3.125% AoE Def
1.5625% Fire/Cold Def
Multi-Strike 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Melee Def
0.9375% Smash/Lethal Def
Scirocco's Dervish 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
9% Accuracy 3.125% AoE Def
1.5625% Fire/Cold Def
3.125% Psi Def
Obliteration 2.25% Smash/Lethal Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Smash/Lethal Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback
Protection
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance for
Repel Protection
3.125% Fire/Cold Def
1.5625% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.875% Melee Def
0.9375% Smash/Lethal Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Unquestioning Loyalty Uncommon 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End
Commanding Presence Rare 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End Aura Resist(Taunt, Placate) for Pets Global
Brilliant Leadership Uncommon 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Edict of the Master Rare 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Dam Aura +Defense for Pets Unique Global
Blood Mandate Uncommon 25-50 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Sovereign Right Rare 25-50 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Aura +Resistance(All) for Pets Unique Global
Soulbound Allegiance Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.125% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Conf Dur 2.25% Smash/Lethal Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Smash/Lethal Res
5% Mez Res
3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.875% Fire/Cold Def
0.9375% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Sovereign Right 8% Regeneration 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psi Def

Ranged Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Far Strike Uncommon 10-25 Dam/Range Dam/Rech Acc/End
Salvo Rare 10-25 Acc/Dam Dam/End/Rech Acc/Dam/End/Range
Volley Fire Uncommon 15-30 Acc/Dam Dam/End Dam/Rech
Tempest Rare 15-30 Acc/Dam Dam/End Dam/Rech Chance for End Drain Proc
Maelstrom's Fury Uncommon 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Entropic Chaos Rare 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Heal Proc
Ruin Uncommon 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Decimation Rare 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech Chance for Buildup Unique Proc
Thunderstrike Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Devastation Rare 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance to Hold Proc
Apocalypse Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Neg Energy Dam Unique Proc
Gladiator's Javelin PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Toxic Dam Proc
Winter's Bite Winter 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for -Spd & -Rech Unique Proc
Superior Winter's Bite Superior Winter 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for -Spd & -Rech Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Pos/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Smash/Lethal Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
3% Pos/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.125% Health 1.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
Decimation 1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Pos/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Pos/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psi Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psi Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.875% Health 2.5% Damage Mag 3 Knockback
Protection
7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
4.5% Pos/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Ranged AoE Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst Uncommon 10-50 Acc/Dam Dam/End Dam/Rech Dam/Range
Detonation Uncommon 20-50 Acc/Dam Dam/End Dam/Rech Dam/Range Acc/Dam/End Dam/End/Range
Annihilation Rare 20-50 Acc/Dam Dam/Rech Acc/Dam/Rech Acc/Dam/End Acc/Dam/Rech/End Chance for -Res Proc
Positron's Blast Rare 20-50 Acc/Dam Dam/End Dam/Rech Dam/Range Acc/Dam/End Chance for Energy Dam Proc
Artillery Uncommon 30-50 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Rech/Range End/Rech/Range
Bombardment Rare 30-50 Dam Dam/Rech Acc/End/Rech Acc/Dam/Rech Acc/Dam/End/Rech Chance for Fire Dam Proc
Ragnarok Very Rare 50 Dam (Superior) Unique Dam/Rech (Superior) Unique Dam/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Dam/End (Superior) Unique Chance for Knockdown Unique Proc
Javelin Volley PVP 10-50 Dam/Acc Dam/Rech Dam/End/Rech Acc/End/Rech Acc/Dam/End/Rech Chance for Lethal Dam Proc
Frozen Blast Winter 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Immobilize Unique Proc
Superior Frozen Blast Superior Winter 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Immobilize Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Improved Knockback 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
Detonation 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Annihilation 1.35% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance
Discount
3.75% AoE Def
1.875% Fire/Cold Def
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Artillery 8% Regeneration 1.875% Pos/Neg Def
0.9375% Ranged Def
2% Damage 9% Accuracy 3.125% Ranged Def
1.5625% Pos/Neg Def
Bombardment 5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
7% Accuracy 5% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Res 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call to Arms Rare 10-30 Acc/Rech Acc/Dam Dam/End Acc/Dam/Rech End/Dam/Rech Defense Bonus Aura for Pets Unique Global
Expedient Reinforcement Rare 30-50 Acc/Rech Acc/Dam Dam/End Acc/Dam/Rech End/Dam/Rech Resist Bonus Aura for Pets Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Pos/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.125% Ranged Def
1.5625% Pos/Neg Def

Sniper Attacks

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploit Weakness Uncommon 10-50 Acc/Dam Dam/End Dam/Range Dam/Rech
Calibrated Accuracy Uncommon 20-50 Acc/Dam Acc/End Acc/Int Acc/Range Acc/Rech Acc/Dam/Rech
Executioner's Contract Rare 20-50 Acc/Dam Dam/End Dam/Int Dam/Range Dam/Rech Chance for Stun Proc
Extreme Measures Uncommon 35-50 Acc/Dam Dam/End Acc/Int/Range Dam/Int/Rech Dam/End/Rech Acc/Range/Rech
Sting of the Manticore Rare 35-50 Acc/Dam Dam/End Acc/Int/Range Dam/Int/Rech Dam/End/Rech Chance for Toxic Dam Proc
Experienced Marksman PVP 10-50 Acc/Dam Dam/Rech Dam/End/Int Acc/End/Rech Dam/Int/Range/Rech Range/Fast Snipe Unique
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Smash/Lethal Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Pos/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Experienced Marksman
PVE + PVP
5% Range 1.5% Health 2.5% Damage 2.25% Endurance 2.5% Ranged Def
1.25% Pos/Neg Def
Experienced Marksman
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 9% Accuracy 7.5% Recharge Time 3% Recovery

Universal Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Overwhelming Force Summer Blockbuster 10-50 Acc/Dam Unique End/Rech Unique Acc/Dam/End Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Dam/Chance for Knockdown/Knockback to Knockdown Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Pos/Neg Def
1.25% Ranged Def
Mag 4 Knockback
Protection

Archetype Sets

Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blaster's Wrath Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Fire Damage Unique Proc
Superior Blaster's Wrath Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Fire Damage Unique Proc
Defiant Barrage Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Status Protection Unique Proc
Superior Defiant Barrage Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Status Protection Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Brute

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Brute's Fury Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Fury Bonus Unique Proc
Superior Brute's Fury Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Fury Bonus Unique Proc
Unrelenting Fury Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Regen/+End Discount Unique Proc
Superior Unrelenting Fury Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Regen/+End Discount Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Brute's Fury 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Smash/Lethal Def
4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Will of the Controller Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Psionic Damage Unique Proc
Superior Will of the Controller Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Psionic Damage Unique Proc
Overpowering Presence Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Energy Font Unique Proc
Superior Overpowering Presence Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Energy Font Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Will of the Controller 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Overpowering Presence 4% Immob/Sleep Dur
2.2% Fear Dur
2% Conf/Hold/Stun Dur
1.875% Health 4.5% Smash/Lethal Res
7.5% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Corruptor

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Malice of the Corruptor Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Neg Energy Damage Unique Proc
Superior Malice of the Corruptor Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Neg Energy Damage Unique Proc
Scourging Blast Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +End, +Health Unique Proc
Superior Scourging Blast Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +End, +Health Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Defender's Bastion Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE Heal Unique Proc
Superior Defender's Bastion Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE Heal Unique Proc
Vigilant Assault Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +Absorb Unique Proc
Superior Vigilant Assault Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Minor PBAoE +Absorb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Heal 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Heal 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Ascendency of the Dominator Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance +Damage Unique Proc
Superior Ascendency of the Dominator Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance +Damage Unique Proc
Dominating Grasp Archetype 10-50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Fiery Orb Unique Proc
Superior Dominating Grasp Superior Archetype 50 Acc/Control Unique Control/Rech Unique End/Rech Unique Acc/Control/End Unique Acc/Control/End/Rech Unique Rech/Chance for Fiery Orb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Ascendency of the Dominator 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Dominating Grasp 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
1.875% Health 5.25% Smash/Lethal Res
8.75% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Kheldian

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Kheldian's Grace Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Form Empowerment Unique Global
Superior Kheldian's Grace Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Form Empowerment Unique Global
Essence Transfer Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Heal Proc Unique Proc
Superior Essence Transfer Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Heal Proc Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Smash/Lethal Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.875% Health 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
12% Regeneration 3.75% Melee Def
1.875% Smash/Lethal Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def

Mastermind

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Command of the Mastermind Archetype 10-50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Pet AoE Def Aura Unique Global
Superior Command of the Mastermind Superior Archetype 50 Acc/Dam Unique Dam/End Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Pet AoE Def Aura Unique Global
Mark of Supremacy Archetype 10-50 Dam Unique Dam/End Unique Acc/Dam Unique Acc/End Unique Acc/Dam/End Unique End/Pet + Resist(All) & +Regen Aura Unique Global
Superior Mark of Supremacy Superior Archetype 50 Dam Unique Dam/End Unique Acc/Dam Unique Acc/End Unique Acc/Dam/End Unique End/Pet + Resist(All) & +Regen Aura Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
3% Recovery 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Smash/Lethal Def
4% Recovery 6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Scrapper

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Scrapper's Strike Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Critical Hit Bonus Unique Global
Superior Scrapper's Strike Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Critical Hit Bonus Unique Global
Critical Strikes Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/+50% Critical Hit Chance Proc Unique Proc
Superior Critical Strikes Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/+50% Critical Hit Chance Proc Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Sentinel

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Sentinel's Ward Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Absorb Unique Proc
Superior Sentinel's Ward Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for Absorb Unique Proc
Opportunity Strikes Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Opportunity Unique Proc
Superior Opportunity Strikes Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Acc/Dam/End Unique Acc/Dam/End/Rech Unique Rech/Chance for +Opportunity Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Sentinel's Ward 7% Accuracy 7.5% Range 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
8.75% Recharge Time
Superior Sentinel's Ward 15% Accuracy 10% Range 3% Health 5% Melee Def
2.5% Smash/Lethal Def
10% Recharge Time
Opportunity Strikes 7.5% Range 2.25% Endurance 3% Damage 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Opportunity Strikes 10% Range 3.6% Endurance 4% Damage 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Soldiers of Arachnos

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Dominion of Arachnos Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for -Dmg and Terrorize Unique Proc
Superior Dominion of Arachnos Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for -Dmg and Terrorize Unique Proc
Spider's Bite Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Chance for Toxic Damage Unique Global
Superior Spider's Bite Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Global Chance for Toxic Damage Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.875% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Smash/Lethal Def
16% Regeneration 3.6% Endurance

Stalker

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stalker's Guile Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Hide Unique Proc
Superior Stalker's Guile Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Hide Unique Proc
Assassin's Mark Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Recharge Build Up Unique Proc
Superior Assassin's Mark Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance to Recharge Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Might of the Tanker Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Res(All) Unique Proc
Superior Might of the Tanker Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Res(All) Unique Proc
Gauntleted Fist Archetype 10-50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Superior Gauntleted Fist Superior Archetype 50 Acc/Dam Unique Dam/Rech Unique Acc/Dam/Rech Unique Dam/End/Rech Unique Acc/Dam/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration 3.125% Melee Def
1.5625% Smash/Lethal Def
5.25% Smash/Lethal/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Pos/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Theft of Essence Rare 10-30 Heal Heal/Rech Acc/Heal Acc/End/Heal Acc/End/Rech Chance for +End Proc
Touch of the Nictus Rare 30-50 Heal Heal/Rech Acc/Heal Acc/End/Heal Acc/End/Rech Chance for Neg Energy Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Heal 3% Damage 4.5% Pos/Neg Res
7.5% Mez Res
Touch of the Nictus 1.875% Health 9% Accuracy 5% Improved Heal 2.25% Endurance 4.5% Pos/Neg Res
7.5% Mez Res

Healing

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Triage Uncommon 10-30 Heal/End End/Rech Heal/Rech Heal/End/Rech
Regenerative Tissue Rare 10-30 Heal/End End/Rech Heal/Rech Heal/End/Rech 25% Regen Unique Proc
Harmonized Healing Uncommon 20-40 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal End
Miracle Rare 20-40 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal 15% Recovery Unique Proc
Preventive Medicine Rare 20-50 Heal Heal/End Rech/End Heal/Rech Heal/End/Rech Chance for +Absorb Unique Proc
Doctored Wounds Uncommon 30-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal Rech
Numina's Convalescence Rare 30-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal 10% Recovery and 20% Regen Unique Proc
Panacea PVP 10-50 Heal/End End/Rech Heal/Rech Heal/End/Rech Heal Chance for +HP and + End Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Heal
Regenerative Tissue 6% Movement Speed 1.5% Health 4% Improved Heal 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.875% Health 5% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Psi Def
Preventive Medicine 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Doctored Wounds 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Heal 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.875% Health 6% Improved Heal 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Heal
Panacea
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Chance for
Repel Protection
3% Fire/Cold Res
5% Mez Res
7.5% Range 3.125% Melee Def
1.5625% Smash/Lethal Def

Defense

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Karma Uncommon 10-30 Def/End Def/Rech Mag 4 Knockback Prot Global
Kismet Rare 10-30 Def/End Def/Rech End/Rech Def/End/Rech 6% ToHit Unique Proc
Serendipity Uncommon 15-40 Def/End Def/Rech End/Rech Def/End/Rech Def End
Gift of the Ancients Rare 15-40 Def/End Def/Rech End/Rech Def/End/Rech Def Def/7.5% Run Speed Global
Reactive Defenses Rare 20-50 Def Def/End End/Rech Def/Rech Def/End/Rech Scaling Dam Res (3% - 13%) Unique Global
Red Fortune Uncommon 25-50 Def/End Def/Rech End/Rech Def/End/Rech Def End
Luck of the Gambler Rare 25-50 Def/End Def/Rech End/Rech Def/End/Rech Def Def/7.5% Rech Time Global
Shield Wall PVP 10-50 Def/End Def/Rech End/Rech Def/End/Rech Defense TP Prot/5% Res(All) Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Smash/Lethal Res
2.5% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Red Fortune 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Luck of the Gambler 10% Regeneration 1.125% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Pos/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for
Repel Protection
3.75% Smash/Lethal Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Steadfast Protection Uncommon 10-30 Res/End Res/3% Def(All) Unique Global Mag 4 Knockback Prot Global
Impervious Skin Rare 10-30 Res/End Res/Rech End/Rech Res/End/Rech 7.5% Mez Res/25% Regen Global
Reactive Armor Uncommon 15-40 Res/End Res/Rech End/Rech Res/End/Rech Res End
Impervium Armor Rare 15-40 Res/End Res/Rech End/Rech Res/End/Rech Res 6% Psi Res Global
Unbreakable Guard Rare 20-50 Res Res/End End/Rech Res/Rech Res/End/Rech 7.5% Max HP Unique Global
Titanium Coating Uncommon 25-50 Res/End Res/Rech End/Rech Res/End/Rech Res End
Aegis Rare 25-50 Res/End Res/Rech End/Rech Res/End/Rech Res 5% Psi Res/20% Mez Res Unique Global
Gladiator's Armor PVP 10-50 Res/End Res/Rech End/Rech Res/End/Rech Resistance TP Prot/3% Def(All) Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Smash/Lethal Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
1.25% Smash/Lethal Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.875% Psi Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance
Discount
2.25% Pos/Neg Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Titanium Coating 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 3% Smash/Lethal Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Smash/Lethal Def
Aegis 7.5% Movement Speed 3.125% Fire/Cold Def
1.5625% AoE Def
3% Smash/Lethal Res
5% Mez Res
3.125% AoE Def
1.5625% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback
Protection
3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Pos/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for
Repel Protection
3% Smash/Lethal Res
5% Mez Res
10% Slow Res 7.5% Recharge Time

Mez Sets

Confuse

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura Uncommon 10-30 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech
Cacophony Rare 10-30 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Chance for Energy Dam Proc
Perplex Uncommon 20-50 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Rech/Conf
Malaise's Illusions Rare 20-50 Acc/Rech End/Conf Acc/End Conf/Range Acc/Conf/Rech Chance for Psionic Dam Proc
Coercive Persuasion Very Rare 50 Conf (Superior) Unique Conf/Rech (Superior) Unique Conf/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Conf/End (Superior) Unique Contagious Confusion Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Conf Dur 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Conf Dur 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Pos/Neg Def
Perplex 6% Regeneration 1.5% Conf Dur 5% Accuracy 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Conf Dur 2.5% Damage 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Coercive Persuasion 4% Recovery 4% Conf Dur 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def

Fear

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Horror Uncommon 10-30 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech
Unspeakable Terror Rare 10-30 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Chance for Stun Proc
Nightmare Uncommon 20-50 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Acc/Fear
Glimpse of the Abyss Rare 20-50 Acc/Rech End/Fear Acc/End Fear/Range Acc/Fear/Rech Chance for Psionic Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Dur 3% Pos/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Dur 1.875% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Holds

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Paralytic Uncommon 10-30 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech
Neuronic Shutdown Rare 10-30 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech Chance for Psionic Dam Proc
Basilisk's Gaze Rare 10-30 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for -Rech Proc
Essence of Curare Uncommon 20-50 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold Acc/Hold/Rech
Ghost Widow's Embrace Rare 20-50 Acc/Rech End/Hold Acc/End Hold/Range Acc/Hold/Rech Chance for Psionic Dam Proc
Lockdown Rare 30-50 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for Mag 2 Hold Proc
Unbreakable Constraint Very Rare 50 Hold (Superior) Unique Hold/Rech (Superior) Unique Hold/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Hold/End (Superior) Unique Chance for Smashing Dam Unique Proc
Gladiator's Net PVP 10-50 Acc/Hold Acc/Rech Rech/Hold End/Rech/Hold Acc/End/Rech/Hold Chance for Lethal Dam Proc
Entomb Winter 10-50 Acc/HoldUnique Hold/Rech Unique End/Rech Unique Acc/Hold/End Unique Acc/Hold/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Superior Entomb Superior Winter 50 Acc/HoldUnique Hold/Rech Unique End/Rech Unique Acc/Hold/End Unique Acc/Hold/End/Rech Unique Rech/Chance for +Absorb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Pos/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Dur
Neuronic Shutdown 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Dur 2.5% Melee Def
1.25% Smash/Lethal Def
Basilisk's Gaze 2.5% Pos/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Hold Dur 1.875% Ranged Def
0.9375% Pos/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.875% Health 2.25% Endurance 2.5% Hold Dur 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Dur 3.75% Fire/Cold Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Net
PvE and PvP
2.5% Hold Dur 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.125% AoE Def
1.5625% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Rooting Grasp Uncommon 10-30 Acc/Rech End/Immob Acc/End Immob/Range Acc/Immob/Rech
Debilitative Action Rare 10-30 Acc/Rech Immob/End Acc/End Immob/Range Acc/Immob/Rech Chance for Stun Proc
Enfeebled Operation Uncommon 20-50 Acc/Rech End/Immob Acc/End Immob/Range Acc/Immob/Rech Acc/Immob
Trap of the Hunter Rare 20-50 Acc/Rech End/Immob Acc/End Immob/Acc Acc/Immob/Rech Chance for Lethal Dam Proc
Gravitational Anchor Very Rare 50 Immob (Superior) Unique Immob/Rech (Superior) Unique Immob/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Immob/End (Superior) Unique Chance for Hold Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immob Dur 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immob Dur 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immob Dur 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.75% Recharge Time 3.125% Melee Def
1.5625% Smash/Lethal Def
Trap of the Hunter 5% Immob Dur 1.875% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Volley of Velocity Uncommon 10-20 Knock/Dam Knock/Acc Knock/Rech
Explosive Strike Rare 10-20 Knock/Dam Knock/Acc Chance for Smashing Dam Proc
Kinetic Crash Uncommon 21-50 Knock/Dam Knock/Acc Knock/Rech Rech/End Knock/Dam/End Knock/Dam/Acc
Force Feedback Rare 21-50 Knock/Dam Knock/Acc Knock/Rech Rech/End Knock/Dam/End Chance for +Rech Proc
Sudden Acceleration Rare 21-50 Knock/Acc Knock/Rech Knock/Dam/End Knock/Dam/Rech Knock/Acc/Dam Knockback to Knockdown
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.125% Health
Explosive Strike 1.5% Damage 1.875% Ranged Def
0.9375% Pos/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Smash/Lethal Res
3.75% Mez Res
Mag 3 Knockback
Protection
6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Pos/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Sudden Acceleration 7.5% Movement Speed 2.25% Endurance 2.5% Damage 2.25% Health 7.5% Recharge Time

Sleep

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Hibernation Uncommon 10-30 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech
Induced Coma Rare 10-30 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Chance for -Rech Proc
Lethargic Repose Uncommon 20-50 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Acc/Sleep
Call of the Sandman Rare 20-50 Acc/Rech End/Sleep Acc/End Sleep/Range Acc/Sleep/Rech Chance for Self Heal Proc
Fortunata Hypnosis Very Rare 50 Sleep (Superior) Unique Sleep/Rech (Superior) Unique Sleep/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Sleep/End (Superior) Unique Chance for Placate Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Dur 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Smash/Lethal Def
Lethargic Repose 4% Sleep Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
1.875% Smash/Lethal Def
0.9375% Melee Def
1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Dur 1.875% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Stuns

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stagger Uncommon 10-30 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech
Razzle Dazzle Rare 10-30 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Chance for Immob Proc
Rope A Dope Uncommon 20-50 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Acc/Stun
Stupefy Rare 20-50 Acc/Rech End/Stun Acc/End Stun/Range Acc/Stun/Rech Chance for Knockback Proc
Absolute Amazement Very Rare 50 Stun (Superior) Unique Stun/Rech (Superior) Unique Stun/Rech/Acc (Superior) Unique Rech/Acc (Superior) Unique Stun/End (Superior) Unique Chance for -ToHit Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Dur 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Dur 2.5% Melee Def
1.25% Smash/Lethal Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Dur 3% Smash/Lethal Res
5% Mez Res
1.875% Psi Def
Stupefy 2.5% Recovery 1.875% Health 3% Stun Dur 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Threat Duration

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Annoyance Uncommon 10-20 Taunt Taunt/Rech Taunt/Rech/Range
Triumphant Insult Rare 10-20 Taunt Taunt/Rech Chance for Stun Proc
Mocking Beratement Uncommon 21-50 Taunt Taunt/Rech Taunt/Rech/Range Rech/Acc Taunt/Range Rech
Perfect Zinger Rare 21-50 Taunt Taunt/Rech Taunt/Rech/Range Rech/Acc Taunt/Range Chance for Psi Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Smash/Lethal Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.875% Smash/Lethal Def
0.9375% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.125% Fire/Cold Def
1.5625% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.125% Smash/Lethal Def
1.5625% Melee Def

Travel Sets

Flight

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Soaring Uncommon 15-50 Fly End End/Fly
Freebird Rare 15-50 End Fly Stealth Unique Proc
Hypersonic Rare 15-50 Fly Fly/End End Fly/Fly Protection Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health
Hypersonic 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Recovery 9% Movement Speed

Leaping

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Launch Rare 15-50 Jump Jump/End End Jump/Jump Height Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Launch 2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 2.7% Endurance

Leaping & Sprints

Set name Rarity Levels Option 1 Option 2 Option 3
Springfoot Uncommon 15-50 Jump End End/Jump
Unbounded Leap Rare 15-50 End Jump Stealth Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Thrust Rare 15-50 Run Run/End End Run/Run Speed Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Thrust 2.25% Fire/Cold Res
3.75% Mez Res
1.875% Health 10% Slow Res

Running & Sprints

Set name Rarity Levels Option 1 Option 2 Option 3
Quickfoot Uncommon 15-50 Run End End/Run
Celerity Rare 15-50 End Run Stealth Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Smash/Lethal Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health

Teleport

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4
Jaunt Uncommon 15-50 Range End End/Range
Time & Space Manipulation Rare 15-50 End Range Stealth Unique Proc
Warp Rare 15-50 Range Range/End End Range/Perception Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health
Warp 2.25% Toxic/Psi Res
3.75% Mez Res
3% Endurance
Discount
7.5% Range

Universal Travel

Set name Rarity Levels Option 1 Option 2 Option 3
Blessing of the Zephyr Rare 10-50 Run, Jump, Fly, Range Run, Jump, Fly, Range/End Mag 4 Knockback Prot Global
Winter's Gift Rare 10-50 Run, Jump, Fly, Range Unique Run, Jump, Fly, Range/End Unique 20% Slow Res Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Pos/Neg Def
1.875% AoE Def
0.9375% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed

Other Sets

Accurate Defense Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Shield Breaker Rare 10-30 Def Acc/Def Acc/Rech Def/End/Rech Acc/End/Rech Chance for Lethal Dam Proc
Analyze Weakness Rare 30-50 Def Acc/Def Acc/Rech Def/End/Rech Acc/End/Rech Chance for +ToHit Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
Analyze Weakness 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Smash/Lethal Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cloud Senses Rare 10-30 ToHit Acc/ToHit Acc/Rech ToHit/End/Rech Acc/End/Rech Chance for Neg Energy Dam Proc
Siphon Insight Rare 30-50 ToHit Acc/ToHit Acc/Rech ToHit/End/Rech Acc/End/Rech Chance for +ToHit Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Pos/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Pos/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Smash/Lethal Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploited Vulnerability Uncommon 10-20 Def Def/Rech Def/Rech/End
Achilles' Heel Rare 10-20 Def Def/Rech Chance for -Res Proc
Undermined Defenses Uncommon 21-50 Def Def/Rech Def/Rech/End Rech/End Def/End Rech
Touch of Lady Grey Rare 21-50 Def Def/Rech Def/Rech/End Rech/End Def/End Chance for Neg Energy Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Smash/Lethal Def
Achilles' Heel 1.5% Damage 1.875% AoE Def
0.9375% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Adrenal Adjustment Uncommon 10-20 EndMod EndMod/Rech EndMod/Rech/Acc
Energy Manipulator Rare 10-20 EndMod EndMod/Rech Chance for Stun Proc
Efficacy Adaptor Uncommon 21-50 EndMod EndMod/Rech EndMod/Rech/Acc Rech/Acc EndMod/Acc EndMod/End
Preemptive Optimization Uncommon 21-50 Acc/Rech EndMod/End EndMod/Rech EndMod/Acc/End EndMod/Acc/Rech EndMod/End/Rech
Performance Shifter Rare 21-50 EndMod EndMod/Rech EndMod/Rech/Acc Rech/Acc EndMod/Acc Chance for +End Proc
Power Transfer Rare 21-50 EndMod Dam/Rech Dam/EndMod Acc/Dam/End Acc/Dam/Rech/End Chance for Self Heal Proc
Synapse's Shock Rare 21-50 EndMod Dam/Rech EndMod/Rech Acc/Dam/Rech Acc/Dam/End EndMod/15% Run Speed Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.125% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.125% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Preemptive Optimization 1.8% Endurance 1.5% Health 3% Toxic/Psi Res
5% Mez Res
3.75% Recharge Time 3.75% Ranged Def
1.875% Pos/Neg Def
Performance Shifter 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Power Transfer 6% Regeneration 1.35% Endurance 1.875% Health 9% Accuracy 7.5% Recharge Time
Synapse's Shock 7.5% Movement Speed 10% Slow Res 8% Regeneration 6.25% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res

Slow Movement

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed Uncommon 10-30 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow
Impeded Swiftness Rare 10-30 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Chance for Smashing Dam Proc
Tempered Readiness Uncommon 20-50 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Acc/Dam/Slow
Ice Mistral's Torment Rare 20-50 Slow/End Dam/Rech Dam/Slow Acc/Dam/End Acc/Dam/End/Rech Chance for Cold Dam Proc
Pacing of the Turtle Rare 20-50 Acc/Slow Dam/Slow Acc/End Range/Slow End/Rech/Slow Chance for -Rech Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Smash/Lethal Res
2.5% Mez Res
2% Improved Slow 1.25% Smash/Lethal Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Smash/Lethal Res
2.5% Mez Res
3% Improved Slow 3% Pos/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Smash/Lethal Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.875% Ranged Def
0.9375% Pos/Neg Def
Ice Mistral's Torment 1.125% Health 7% Accuracy 10% Slow Res 6.25% Recharge Time 3.75% AoE Def
1.875% Fire/Cold Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def

To Hit Buff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Encouraged Accuracy Uncommon 10-20 ToHit ToHit/Rech ToHit/Rech/End
Rectified Reticle Rare 10-20 ToHit ToHit/Rech Increased Perception Unique Global
Adjusted Targeting Uncommon 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Rech
Gaussian's Synchronized Fire-Control Rare 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Chance for Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.875% Smash/Lethal Def
0.9375% Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Pos/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def

To Hit Debuff

Set name Rarity Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Discouraging Words Uncommon 10-20 ToHit ToHit/Rech ToHit/Rech/End
Deflated Ego Rare 10-20 ToHit ToHit/Rech Chance for -Recovery Proc
Dampened Spirits Uncommon 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Rech
Dark Watcher's Despair Rare 21-50 ToHit ToHit/Rech ToHit/Rech/End Rech/End ToHit/End Chance for -Rech Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Smash/Lethal Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Pos/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

See Also