Crey Test Subject Badge: Difference between revisions
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{{Day Job Duration|max=2}} | {{Day Job Duration|max=2}} | ||
{{Missing Day Job Info}} | |||
== Accolade Requirement == | == Accolade Requirement == |
Revision as of 18:35, 21 August 2011
Description
Your utility to Crey Industries is now limited to your tolerance for experimental treatments.
Day Job Bonus
![Power](/w/images/2/28/DayJob_Loot.png)
Auto: Inspiration Bonus
Due to your training at your day job you will gain a large Inspiration upon completion of a mission as long as this effect has time remaining.
![Power](/w/images/2/28/DayJob_Loot.png)
Auto: Inspiration Bonus
Due to your training at your day job you will gain a large Inspiration upon completion of a mission as long as this effect has time remaining.
For every X hours logged out, a character gains Y minute duration, up to a maximum of 2 hours duration.
Missing at least one Day Job formula detail
Accolade Requirement
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Where to Find
Villain Zones
Notes
This badge displays different names, depending on a character's current alignment.
- Crey Test Subject on heroes and vigilantes
- Crey Employee on villains and rogues
This badge is only awarded to characters of the
alignments. Although credit for this badge may be earned by
heroes or vigilantes,
the badge will not be awarded to a character until they change alignment.
- The Crey building is the one on the eastern edge of Nerva Archipelago, where the Science- and Technology-Origin Quartermasters are located.
- The time-counter requires being inside the building, not standing outside or on it.