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{{Power|[[File:TalonsOfVengeance Resistance.png|22px]]| Damage Resistance| {{DamResVal|10|10}}| The Family are naturally resistant to lethal and smashing damage. }} | {{Power|[[File:TalonsOfVengeance Resistance.png|22px]]| Damage Resistance| {{DamResVal|10|10}}| The Family are naturally resistant to lethal and smashing damage. }} | ||
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=== Bosses === | === Bosses === |
Revision as of 02:29, 24 April 2022
Overview
The Family is an enemy group in City of Heroes and City of Villains.
Background
The Family official info ( Copied from the City of Heroes official website [1]):
Despite a world of giant monsters, super-powered vigilantes, undead horrors, and alien invaders, there are those who believe the old values and established traditions are the most important things in life. These rough men by their nature live on the edges of law-abiding society. They deal in the illegal and the immoral, and create a space for themselves through the rule of the gun or knife. They profit by exploiting the weakness of others while maintaining a veneer of civility around the Sunday night dining table. They are 'The Family' .
The origins of The Family can be traced directly to Paragon City in the 70s, and even more loosely back to the 20s and 30s. In the heyday of organized crime, Paragon’s underworld was controlled by the Sicilian Families: Blundetto, Bonanno, Dante, Denaro, Garibaldi, Genovese, Gravano, Gualtieri, Liggio, Marcone, Navarra, Troia, and Verandi. A who’s who of Italian names originally from Corleone and Capaci, and Palermo Centro and Santa Maria di Gesu. The Prohibition era was a boon to them, as Rhode Island was one of two states not to ratify the 18th Amendment to the Constitution (“Prohibition”), and 400 miles of Rhode Island’s un-policed coastline was a dream for rumrunners who smuggled in good quality liquor from Canada and the Bahamas.
Several of the families were rumored to be funded by some mysterious benefactor. He was some sort of wealthy industrialist (the stories say), who provided a significant investment of cash for them to run their rackets. In exchange, he gained influence over them and could potentially manipulate them for his ulterior motives. This benefactor may have also helped arm and equip the gangs, for they certainly had an easy time accessing military-grade munitions.
One of the families to gain prominence early was the Marcone family. They operated from a speakeasy called Caesar’s, which was visited every week by Prohibition agents … who delivered cases of wine, scotch, rye, and gin! The agents would then enjoy their fill of Marcone food and drink, sitting down in the cellar with the Marcones and their guests.
The Sicilian Families bought the police, owned the politicians, and put the fear of the mob into the hearts of the hardworking poor of Paragon City. They controlled the rackets, the speakeasies, the bootlegging, and the prostitution. Territory was fought over in quick and bloody strikes, but for the most part there was enough profit for everyone to fill their pockets and the families were held together by Old World traditions. The Sicilian Families rose to dominate the New England mafia, ruling from Paragon, Rhode Island.
Gang wars, gambling dens, and backroom deals were the order of the day – until it all changed with the birth of the Freedom Phalanx in the 1930s. Statesman’s team put tremendous pressure on the organized crime families, and rather than band together they tended to tear each other apart. Several families were destroyed in this era, any mysterious benefactors were scared off, and they lost control of the New England mafia – with control moving to Boston. A “tough-on-crime” mayor and city council was elected in 1936, and those who survived the mass-arrests scurried back into the shadows.
The crime lords nursed their wounds and slowly rebuilt their empires, bringing in their families, absorbing distant cousins, promoting proven soldiers. By the 1960s, the Sicilian Families were ready to plunder Paragon once again. At a sit-down at Bell Point in the heart of Independence Port, territory was again divvied up and partitioned. Several families would stake their claims in Paragon, focusing on Independence Port and Steel Canyon, a few would move out to the territory of Striga Isle, while other families would move into the Rogue Isles in the wake of the lucrative mining and industrial ventures currently booming off the coast.
The Marcones rapidly moved into the Rogue Isles, where they took root before any of their rivals could find a niche. They bought their way into the docks, brought in drugs and prostitutes for the miners, and fought fiercely with anyone who got in their way. In Paragon, meanwhile, the other families formed partnerships with a number of drug cartels and street gangs.
One of the up-and-coming drug traffickers was a young hood named Harry Frost. Frost had a rap sheet for petty larceny, and was arrested several times for distribution of controlled substances, but the charges never stuck. He managed to avoid tangling with the street-oriented Super Groups, like the Regulators, but still made a name for himself as a “go to” guy. When the Regulators and the Dawn Patrol teamed up and took their War on Drugs to the drug fields of South America and Central Asia the North American street dealers panicked. Many got out of the business or went into hiding, but long-range thinkers like Frost bided their time and made sure they were positioned to take advantage of the next big thing – it happened to be the first cut of Superadine.
Harry became the contact point for Superadine. Numerous dealers crawled back out of the woodwork and lined up to be on his payroll. With such an ever-increasing street rep Harry could no longer keep a low profile, and his men began to clash with the various Super Groups in Paragon. Frost’s gang was known as the Frost Cartel, and they ran the entire supply chain for Superadine, acting as the contact and distribution point for the Sicilian Families.
At one point the Regulators managed to corner Frost and deliver him to the authorities. While he suffered a brief stint in prison, his lieutenants struck back hard at the Regulators. In the midst of a brutal ambush, the Illustrated Woman, aka Mina Horne, was killed. These events ratcheted up the tension between the groups. When Frost was released a short time later after several key witnesses disappeared, the animosity between him and Back Alley Brawler and the Regulators was extreme.
Back Alley Brawler redoubled his efforts to put a dent in the drug trade on Paragon’s streets. After a series of daring raids put the heat on the traffickers, the Regulators followed a tip to a front company for the Frost Cartel. In late 1982, the Regulators stormed a building that concealed a major distribution center for the Cartel, and they closed it down. Harry Frost had been at the site at the time, and he attempted to flee. Frost was chased to the roof by Back Alley Brawler, and during the confrontation Frost was accidentally killed, falling to his death. An investigation cleared the Back Alley Brawler of any suspicion, but Frost’s death would have major implications for the city.
Meanwhile, despite the Regulators efforts the Superadine flow didn’t stop. Several other dealers immediately filled Harry’s role – it was as if some mysterious benefactor was supplying them. The Regulators worked with the mystics in the Midnight Squad to finally track the drug back to a source – a secret laboratory beneath a skyscraper in Steel Canyon. They uncovered a well-funded, high-tech research center where the scientists were studying the effects of Superadine on a wide range of test subjects. The Regulators shut the facility down with the help of the Freedom Phalanx, and although the scientists were arrested, over the ensuing weeks they would vanish into the system – clearly they had powerful connections who could pull strings for them. Similarly, much of the equipment and research vanished in a cloud of “national security.”
The respite from the drug trade was very short lived. It wasn’t long before some powerful figure seemed to be approaching the various leaders of the Sicilian Families and bringing them together. Both branches of the families, in Paragon and the Rogue Isles, appeared to be working more smoothly together than ever before. Additionally, they redoubled their efforts to deal in Superadine. Amongst other possible sources, they seemed to have liberated some of the equipment the Regulators turned over to the authorities.
The Paragon Police Department noticed that the various families’ soldiers, capos, and underbosses appeared to be working for a common cause – a more rigid control of the underworld. They also reported a much higher rate of encountering super-powered individuals in any gathering of these Mafiosi. It was as if they had access to a cleaner strain of Superadine for themselves. Eventually it was confirmed that some sort of Capo di tutti Capi (“boss of all bosses”) had unified the dons and their respective forces, and they were now all considered part of a new organization: The Family.
In Paragon post-Rikti War, The Family runs Independence Port, and has heavy influence in Steel Canyon. They also use Striga Isle as a way point between Paragon City and the Rogue Isles. The core of their business depends on the flow of Superadine. It is where they make their most profits, though of course they still deal heavily in racketeering, blackmail, selling illegal arms, trafficking in other soft and hard drugs, and prostitution. They also deal in burgeoning markets of pirated DVDs and electronics, and classic crimes of hijacking shipments, stealing cars (and car parts), and so forth. Because Superadine is so important to their cash flow, they are clearly connected to other criminal gangs such as the Trolls and the Skulls, but the depths of those connections remains undiscovered.
Meanwhile, The Family in the Rogue Isles splintered into two warring factions with the conviction of their don, Manuel Marcone. Despite the long, drawn-out gang war, The Family’s power in the Rogue Isles is deeply entrenched.
Villain types
Minions
Marcone
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 5-10
Powers
Revolver Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Light Smash Damage
When all else fails, use your own 2 fists.
Marcone Blackjack
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 5-10
Powers
Revolver Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Blackjack Melee, Light Smash Damage, Foe Disorient
The Blackjack has Disoriented you.
Brawl Melee, Light Smash Damage
When all else fails, use your own 2 fists.
Marcone Buckshot
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 10-15
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Heavy Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Kick Melee, Moderate Damage(Smash), Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.
Marcone Gunner
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 10-20
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
Rifle Butt Melee, Moderate Smash Damage
A smash with the butt of your rifle.
Kick Melee, Moderate Damage(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.
Marcone Muscle
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 10-20
Powers
Automatic Pistol Ranged, Light Lethal Damage
Small caliber side arm.
Boxing Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.
Kick Melee, Moderate Damage(Smash), Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.
Button Man Muscle
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.
Levels: 5-29
Powers
Automatic Pistol Ranged, Light Lethal Damage
Small caliber side arm.
Boxing Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.
Kick Melee, Moderate Damage(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.
Button Man Buckshot
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.
Levels: 5-29
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks
This gangster doesen´t have any Melee attacks at all
Button Man Gunner
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.
Levels: 5-29
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
No Melee attacks
This gangster doesen´t have any Melee attacks at all
Marcone Buckshot
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 30-40
Powers
12 Gauge Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down.
Slug Ranged, High Damage (Lethal), Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Boxing Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.
Kick Melee, Moderate Damage(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.
Marcone Gunner
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'The Mooch' Verandi.
Levels: 30-40
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
Heavy Burst Ranged, High Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
Full Auto Ranged, Heavy Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
Boxing Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.
Kick Melee, Moderate Damage(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.
Button Man Beamer
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. The Button Man 'Beamers' carry around stolen beam rifle technology, most likely from Crey, or even Malta. The Family is willing to go to great lengths to ensure their empire is kept safe.
Levels: 40-54
Powers
Single Shot Ranged, Moderate Damage(Energy), Foe -Regeneration, Chance for Knockdown
You fire a single blast from your beam rifle, causing energy damage and lowering your target's regeneration rate. There is also a chance that you will knock your target down.
Charged Shot Ranged, High Damage(Energy), Foe -Recovery, Chance for Knockdown
You charge up your beam rifle and fire a concentrated blast of energy at a single target. This causes energy damage and lowers your target's recovery. There is also a chance that your target may be knocked down.
Cutting Beam Ranged (Cone), Moderate Damage(Energy), Foe -Defense, Chance for Minor Damage over Time(Energy)
You fire a constant stream of energy from your weapon, sweeping it in a broad arc to blast all foes in a wide cone in front of you. This causes energy damage and lowers the defense of affected targets. There is a chance that your target will continue to suffer energy damage briefly after the initial burst of energy damage.
Piercing Beam Ranged (Narrow Cone), High Damage(Energy), Foe -Resist(All), Chance for Moderate Damage(Energy)
You fire a supercharged beam of energy in a narrow cone that pierces up to 3 enemies. Each affected enemy suffers energy damage and reduced resistance to all forms of damage. There is also a chance that there is an additional burst of energy that causes extra energy damage on a target.
Damage Resistance Res( S10 L10 )
The Family are naturally resistant to lethal and smashing damage.
Button Man Brawler
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. The Button Man Brawlers are amongst the toughest of the lower ranking Family thugs. They use stolen technology to make each of their punches hit like a ton of bricks. Their brass knuckles are also poisoned with a rare toxin. The Family only calls on these thugs when it's necessary, as they are normally away on important business.
Levels: 40-54
Powers
Assault Strike Melee (Targeted Area of Effect), Minor Damage(Smash), Minor Damage over Time(Toxic), Foe -Defense
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance, causing smashing damage. This attack can also bruise your target, reducing their defenses.
Heavy Blow Melee (Targeted Area of Effect), Moderate Damage(Smash), Minor Damage over Time(Toxic), Foe Chance for Knockdown
You strike your target with a powerful punch, causing smashing damage. This punch is powerful enough that it can knock a target down.
Agile Cross Melee (Cone), High Damage(Smash), Minor Damage over Time(Toxic/Lethal), Foe Chance for -Regeneration, -Recovery
You execute a sweeping right hook that can strike multiple targets in your frontal arc. This attack will cause smashing damage. The force of the attack causes trauma, which causes minor lethal damage and reduced regeneration and recovery rates.
Throwing Knives Ranged, Minor Damage(Lethal), Minor Damage over Time(Toxic/Lethal)
You throw a sharpened dagger at your target. Note that Throwing Knives is unaffected by Range changes.
Damage Resistance Res( S10 L10 )
The Family are naturally resistant to lethal and smashing damage.
Button Man Hitter
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. The Button Man Hitters are pinpoint shots with their heavily modified guns.
Levels: 40-54
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Minor Damage over Time(Toxic), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High Damage(Lethal), Minor Damage over Time(Toxic), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Buckshot Ranged (Cone), Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
M30 Grenade Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Damage Resistance Res( S10 L10 )
The Family are naturally resistant to lethal and smashing damage.
Lieutenants
Marcone Hitman
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.
Levels: 5-9
Powers
Automatic Pistol Ranged, Light Lethal Damage
Small caliber side arm.
Heavy Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Marcone Hitman
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.
Levels: 10-20
Powers
Sniper Rifle Ranged, Sniper, Extreme Lethal Damage, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target.
Heavy Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Resistance Auto, Resist(Taunt, Confuse, Fear)
Marcone Hitmen are resistant to Taunt, Confuse and Terrorize.
Capo Gunner
Each Capo controls his own crew of Button Men. It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky. Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.
Levels: 5-29
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
Full Auto Ranged, Heavy Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
No Melee attacks
This gangster doesen´t have any Melee attacks at all
Capo Muscle
Each Capo controls his own crew of Button Men. It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky. Capos save the best weapons and women for themselves and are inevitably smart, tough fighters.
Levels: 5-29
Powers
Jab Melee, Light Smash Damage, Foe Disorient
You have been disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Automatic Pistol Ranged, Light Lethal Damage
Small caliber side arm.
Marcone Underboss
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliere, Guido 'the Mooch' Verandi.
Levels: 30-40
Powers
Jab Melee, Light Smash Damage, Foe Disorient
You have been disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
Full Auto Ranged, Heavy Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
Focus Self, Toggle, Def( M30 R30 )
The Family Boss can Focus his Senses to predict and avoid attacks.
Capo Heavy
Each Capo controls his own crew of Button Men. It's a kind of authority you don't earn unless you've proven yourself both ruthless and lucky. Capos save the best weapons and women for themselves and are inevitably smart, tough fighters. These Capos have been given the honor of using stolen Praetorian technology, specifically the Resistance Heavy Barrels. The Family had a choice in the matter; they could take the Resistance rifles, or the Resistance Heavy Barrels. Once the capos saw the Heavy Barrel in action, their decision was a no brainer.
Levels: 40-54
Powers
Snap Shot Ranged, Moderate Damage(Energy), Minor Damage over Time(Energy) Foe -Resist(All)
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.
AP Round Ranged (Narrow Cone), High Damage(Energy), Minor Damage over Time(Energy) Foe -Resist(All), Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.
HE Shot Ranged (Targeted Area of Effect), Moderate Damage(Energy/Smash), Minor Damage over Time(Energy/Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.
Targeting Drone Auto, Self +ToHit, +Perception, Resist(-ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance.
Training Auto, Self Res( All10 ), Prot( Ho 2.0 Im 2.0 St 2.0 Sl 2.0 Co 2.0 Fr 2.0 )
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Damage Resistance Res( S10 L10 )
The Family are naturally resistant to lethal and smashing damage.
Bosses
Marcone Consigliere
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
Levels: 30-40
Powers
Crush Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
You have been Crushed to the ground. You cannot fly and are Immobilized.
Gravity Distortion Ranged, Foe Hold, -Speed
You are being held by a localized Gravity Distortion and cannot move.
Propel Ranged, High Smash Damage, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.
Crushing Field Ranged (Targeted Area of Effect), Minor Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Gravity Distortion Field Ranged (Targeted Area of Effect), Foe Hold, -Speed
The Marcone Consigliere has Held you in a Gravity Distortion Field.
Singularity (Only Level 35 and up) Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.
Jab Melee, Light Smash Damage, Foe Disorient
You have been disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Focus Self, Toggle, Def( M30 R30 )
The Family Boss can Focus his Senses to predict and avoid attacks.
Marcone Capo
The Family loyalists work for Emil Marcone, de facto governor of Port Oakes. They're being challenged by the Marcone's former chief consigliore, Guido 'the Mooch' Verandi.
Levels: 5-20
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
Full Auto Ranged, Heavy Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
Jab Melee, Light Smash Damage, Foe Disorient
You have been disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Assault (Only Level 10 and up) Auto, Point Blank Area of Effect, Team +Damage
While this power is active, you and your nearby teammates deal more damage.
Consigliere
In Paragon City you don´t become one of the most trusted advisors without a little super-powered expertise. Consiglieres have far more subtle powers than their Underboss counterparts, which match their more subtle responsibilities within the Family.
Levels: 20-29
Powers
Crush Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
You have been Crushed to the ground. You cannot fly and are Immobilized.
Gravity Distortion Ranged, Foe Hold, -Speed
You are being held by a localized Gravity Distortion and cannot move.
Propel Ranged, High Smash Damage, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.
Jab Melee, Light Smash Damage, Foe Disorient
You have been disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Underboss
The Underbosses report directly to the Don, and each has control over a number of Capos. In Paragon City you don´t rise to the top without a little super-powered help, and many Underbosses have heightened abilities or access to specialized gear that helps them stay on top in their cutthroat business.
Powers
Jab Melee, Light Smash Damage, Foe Disorient
You have been disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your defense has been reduced by the Tommy Gun.
Full Auto Ranged, Heavy Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
Focus Self, Toggle, Def( M30 R30 )
The Family Boss can Focus his Senses to predict and avoid attacks.
Named Enemies
Button Man Quantum Gunner (Minion)
Organized crime has always had plenty of competition in Paragon City, but that doesn't stop young street toughs from wanting to swear allegiance to their Don and live like a wiseguy. It helps to be a stone cold killer with a gun, like these guys.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Pitbull (Lieutenant)
Main Article: Pitbull
Pitbull is an enforcer for the Marcone Family in Port Oakes. You've agreed to help the Marcones with a few problems they've been having, and Pitbull has been sent along to assist you.
Powers
Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.
Jab (Melee) Foe Disorient
You have been disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Elite Bosses
Emil Marcone
Emil Marcone is the son of Manuel Marcone, the former Governor of Port Oakes. When Manuel was arrested by Interpol, Guido 'The Mooch' Verandi stepped up to take control, much to the chagrin of Emil. Emil is now doing whatever he can to seize control from Guido.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Full Auto (Ranged) Damage over Time (Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.
Burst (Ranged) Lethal, Foe -Defense
Your defense has been reduced by the Tommy Gun.
Jab (Melee) Foe Disorient
You have been disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Assault +Damage
Assault is an inherent power of Guido, which increases the damage of all of his surrounding allies.
Named Bosses
- Buster (Consigliere, Underboss)
- Big Tony (Underboss) (Found on Check out the Cargo Ship mission from Mercedes Sheldon)
- Denny Marcone (Marcone Capo) (CoV)
- Draco (Consigliere, Underboss)
- Falco Marcone (Marcone Capo) (CoV)
- Frankie Frost (Underboss)
- Jimmy the Preacher (Underboss) (Found on Get Answers From the Family mission from Mercedes Sheldon)
- Joey "The Shirt" (Underboss)
- Marcone Consigliere (CoV)
- Micky 'The Magic Man' Maloney (Underboss using both models in his various time shifts) (Found on Find 'The Magic Man' mission from Mercedes Sheldon)
- Mr. Crowe (Consigliere)
- Mr. Fawkes (Consigliere)
- Mr. Wolfe (Underboss)
- Paolo Marcone (Marcone Capo)(CoV)
- Sammy The Man (Consigliere)
- Tommy One Eye (Underboss)
Related Badges
The Family owes you a favor.
The Family knows better than to mess with you.
You have shown that no matter the bribe or threat, you will stand before organized criminals and take them on.