Destroyers: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| | {{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Molotov Cocktail| Ranged (Targeted Area of Effect), Light Fire Damage, Location Area of Effect, Light Damage over Time(Fire)| The Destroyer has set you on fire with a Molotov Cocktail! }} | ||
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| | {{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Dynamite ''(Only Level 10 and up)''| Ranged (Targeted Area of Effect), Moderate Lethal/Smashing Damage, Foe Knockback, Disorient| The explosion from the Dynamite affects all within the blast and can knock them back and even stun them. }} | ||
{{Power|[[Image: | {{Power|[[Image:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Pyros prefer to attack from the air, and will flee if attacked in melee. }} | ||
{{Power|[[Image: | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Reflexes| {{PosDefVal|0|4.0|4.0}}| Quick Reflexes make pyro's hard to hit. }} | ||
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20}}| Resistance }} | |||
{{clr}} | {{clr}} | ||
Revision as of 07:30, 30 May 2022
Overview
The Destroyers are an enemy group in Praetoria.
Background
Enemy Types
Minions
Blast Master
Sometimes the Destroyers come up against something that just needs to get blown up... and then burned down. Blast Masters are the answer. Carrying arsenals of various incendiary bombs and high explosives, Blast Masters destroy things with a lot more style and flair than their more brutal siblings.
Powers
Molotov Cocktail Ranged (Targeted Area of Effect), Light Fire Damage, Location Area of Effect, Light Damage over Time(Fire)
The Destroyer has set you on fire with a Molotov Cocktail!
Dynamite (Only Level 10 and up) Ranged (Targeted Area of Effect), Moderate Lethal/Smashing Damage, Foe Knockback, Disorient
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Positioning Positioning: Self Afraid
Pyros prefer to attack from the air, and will flee if attacked in melee.
Reflexes Def( R4.0 A4.0 )
Quick Reflexes make pyro's hard to hit.
Resistance Res( S20 L20 )
Resistance
Crusher
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Crushers are high on Fixadine and carry baseball bats which they use to smash anything and everything around them.
Powers
Baseball Bat Melee Smash, Med Dam
There is nothing like slugging someone in the head with this baseball bat.
Overhead Slam Melee Smash, High Dam, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Throw Ranged, Moderate DMG(Smash)
This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
No Resistances
Crushers don't have any special Damage Resistances
Rocket Girl
The majority of The Destroyers are made up of extraordinarily tough individuals who have survived The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Rocket Girls carry rocket launchers capable of firing high explosive rockets.
Powers
Boxing Melee Smash
When all else fails, use your own 2 fists.
Rocket Launcher Targeted AoE Lethal/Smash, Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. The explosion from the grenade affects all within the blast and can knock them back.
No Resistances
Rocket Girls don't have any special Damage Resistances
Lieutenants
Hombre
When a Crusher has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixadine use is more than enough to make them deadly adversaries.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Resistance +Res( S20 L20 )
Resistance
Shredder
Shredders are treated no different than their brothers and must survive The Gauntlet, an initiation ritual designed to weed out the weak. Once initiated they are expected to fight for the cause. Thanks to the incredible strength afforded them by Fixadine, a pair of fairly ordinary fighting claws in the hands of a Shredder will turn them into a human chainsaw.
Powers
Swipe Lethal DMG
Claws rack across you painfully.
Lunge Lethal DMG
Claws stab into you painfully.
Throw Ranged, Moderate DMG(Smash)
This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast
No Resistances
Shredders don't have any special Damage Resistances
Bosses
Big Dog
Every year The Destroyers hold a contest of champions. Anyone can enter the contest, but only the strongest dare, for death is not an uncommon outcome for the losers. The winner earns the title of Big Dog and joins the ranks of The Destroyers leaders; the Top Dogs.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Foot Stomp PBAoE, Moderate DMG(Smash), Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy, Recharge: Slow
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Hurl Boulder Ranged Smash, Knockback
The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Invincible Click: Self +Def( S15 L15 F15 C15 E15 N15 ) +Prot( Ho 2.7 Im 2.7 St 2.7 Sl 2.7 Kb 2.0 )
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.
Resistance +Res( S20 L20 )
Resistance
Named Enemies
Crusher (Weakened) (Minion)
This Destroyer is running on empty. No Fixadine, no threat.
Powers
Brawl Melee Smash
When all else fails, use your own 2 fists.
Running on Empty -Max HP
Without Fixodine, this chump is a pushover.
Patient Zero (Lieutenant)
When a Destroyer has shown his true dedication to the group he is put through another Gauntlet. Those who pass the test are elevated to Hombres and are given the symbolic tattoos fitting of their station. Hombres have no need of weapons as the immense strength afforded by their increased Fixadine use is more than enough to make them deadly adversaries.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Resistance Resistance
Resistance
Named Bosses
- Jonny Slaughter (Big Dog)
- Hatefist (Big Dog)
- Big Red Hound (Big Dog) (Encountered in The Killer from Transmuter.)
- Sewer Smasher (Big Dog)
- Big Bad Man (Big Dog)
- Red Hound (Big Dog)
- Teeth Breaker (Big Dog)
- Smash Man (Big Dog)
- Bad Rap (Big Dog)
- Bad Man (Big Dog)
- Red Bomb (Big Dog)
- Wheeler (Big Dog)
- Obliterator (Big Dog)
- Mr. Fixadine (Big Dog)
- Paingod (Big Dog)
- Where Paingod walks only suffering remains.
- Acid Black (Big Dog)
- Acid Black is quite simple a psychopath. He rules over a large group of the Destroyers with one part iron fist, ten parts insanity. Don't let his moments of calm fool you, he is a complete maniac. A calculative and intelligent negotiator one minute, a car hurling berserker the next.
Related Badges
Destroying the Destroyers has destroyed their chance to cause destruction, even if saying out loud sounds a bit redundant. Those big and strangely colored targets are hard to resist. You destroyed many Destroyers to earn this badge.