Council/War Wolves: Difference between revisions
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The [[Council]]'s War Wolves are a division whose origins are unknown. | The [[Council]]'s War Wolves are a division whose origins are unknown. | ||
== Minions == | == Enemy Types == | ||
=== Minions === | |||
===== Eclipse Nightwolf ===== | ===== Eclipse Nightwolf ===== | ||
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{{clr}} | {{clr}} | ||
== Lieutenants == | === Lieutenants === | ||
===== Eclipse Nightwolf Champion ===== | ===== Eclipse Nightwolf Champion ===== | ||
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
=== Bosses === | |||
== Bosses == | |||
===== Eclipse Warwolf ===== | ===== Eclipse Warwolf ===== | ||
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
===== Eclipse Warwolf ===== | ===== Eclipse Warwolf ===== |
Revision as of 04:39, 3 June 2022
Overview
The Council's War Wolves are a division whose origins are unknown.
Enemy Types
Minions
Eclipse Nightwolf
The nature of the Nightwolves remains a terrifying mystery. These monstrous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super serum treatment. Many suspect that a dark energy force is involved in their transformation.
Levels: 35-39
Powers
Claw Swipe Melee (Cone), Heavy Lethal Damage, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Hurl Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly
You have been disoriented by the Nightwolf's Hurl attack.
Wolf Jumping Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S35 L35 F25 C25 E25 N25 P25 T25 ), Prot( Im 3.0 ), Res( Im 50% ), Resist(-Speed, -Recharge)
Werewolves are highly resistant to all damage and Immobilization.
Darkwolf
The nature of the Nightwolves remains a terrifying mystery. These monstrous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super serum treatment. Many suspect that a dark energy force is involved in their transformation.
Levels: 40-54
Powers
Claw Swipe Melee (Cone), Heavy Lethal Damage, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Hurl Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly
You have been disoriented by the Nightwolf's Hurl attack.
Wolf Jumping Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S35 L35 F25 C25 E25 N25 P25 T25 ), Prot( Im 3.0 ), Res( Im 50% ), Resist(-Speed, -Recharge)
Werewolves are highly resistant to all damage and Immobilization.
Lieutenants
Eclipse Nightwolf Champion
The Nightwolf champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Eclipse Nightwolf Champion
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they are dealing with.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Bosses
Eclipse Warwolf
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Eclipse Warwolf
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they are dealing with.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.