Vis scale (Slash Command): Difference between revisions
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|command=vis_scale | |command=vis_scale | ||
|options=scale | |options=scale | ||
|note=Controls the distance at which objects are rendered and the amount of details rendered. | |note=Controls the distance at which objects are rendered and the amount of details rendered.}} | ||
* The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher. | |||
* Default vis scale setting is 1 | |||
==== Warning ==== | ==== Warning ==== | ||
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. | Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. |
Revision as of 08:37, 5 September 2022
/vis_scale scale
Controls the distance at which objects are rendered and the amount of details rendered.
- The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
- Default vis scale setting is 1
Warning
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
Example
/vis_scale 5