Fire Control: Difference between revisions
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=== [[File:FireTrap_FireImps.png]] Fire Imps === | === [[File:FireTrap_FireImps.png]] Fire Imps === | ||
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate | You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. | ||
{{EdNote|note=Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly. | {{EdNote|note=Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly. |
Revision as of 05:21, 16 November 2022
Overview
Fire Control is a standard power set that is a primary set for Controllers and Dominators.
"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."
Power Table
The Fire Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Ring of Fire | 1 | Ranged, Moderate DoT(Fire), Foe Immob |
Char | 1 | Ranged, Moderate DoT(Fire), Foe Hold |
Fire Cages | 2 | Ranged (Targeted AoE), Minor DoT(Fire), Foe Immob |
Smoke | 6 | Ranged (Targeted AoE),Foe -Perception, -To-Hit |
Hot Feet | 8 | Toggle: PBAoE, Minor DoT(Fire), Foe -SPD |
Flashfire | 12 | Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient |
Cinders | 18 | PBAoE, Foe Hold |
Bonfire | 22 | Ranged (Location AoE), Minor DMG(Fire), Foe Knockback |
Fire Imps | 26 | Summon Imps: Melee Minor DMG(Fire) |
Powers
Bonfire
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
Damage | Minor(Fire) |
Recharge | Long |
Minimum Level | 22 (Controller) |
22 (Dominator) | |
Effects | Ranged (Location Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Char
Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.
Damage | Moderate Damage over Time(Fire) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Universal Damage |
Cinders
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Fire Cages
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Damage | Minor Damage over Time(Fire) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Universal Damage |
Fire Imps
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate.
Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.
Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.
Damage | Minor(Fire) |
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Summon Imps: Melee |
Fire Imp Powers | Brawl (Melee, Dmg(Smash), DoT(Fire)) |
Resist Fire (Auto, +Res (Fire +40%), +Jump Speed, +Run Speed) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Universal Damage |
Flashfire
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
Damage | Minor Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns | |
Universal Damage |
Hot Feet
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.
Damage | Minor Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Melee AoE Damage |
Slow Movement | |
Universal Damage |
Ring of Fire
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
Damage | Moderate Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Universal Damage |
Smoke
Covers all foes near your target in clouds of Smoke. Your enemies are so blinded that they can hardly see a thing. Most foes will not be able to see past normal melee range, although some may have better perception. If the affected targets are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Perception, -To-Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Historical
- This set has been in the game for Controllers since Issue 0.
- This set was included with the original release of Dominators in Issue 6.