Controller modifiers (Slash Command): Difference between revisions
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==Slash command== | ==Slash command== | ||
{{SlashCommandArticle|command=controller_modifiers|options=<first> <second>|note=Allows setting two controller buttons as modifiers}} | {{SlashCommandArticle|command=controller_modifiers|options=<first> <second>|note=Allows setting two controller buttons as modifiers}} | ||
*Allows setting two controller buttons as modifiers | |||
*On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode | |||
*The arguments are the button numbers to use (from 1-24) | |||
*Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput) | |||
== Example == | |||
==See Also== | |||
* {{slashcommand|controller_modifiers}} | |||
* {{slashcommand|controller_vmouse}} | |||
* {{slashcommand|extra_modifiers }} |
Revision as of 00:38, 9 December 2022
Slash command
/controller_modifiers <first> <second>
Allows setting two controller buttons as modifiers
- Allows setting two controller buttons as modifiers
- On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
- The arguments are the button numbers to use (from 1-24)
- Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)