Controller modifiers (Slash Command): Difference between revisions
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* {{slashcommand|controller_modifiers}} | * {{slashcommand|controller_modifiers}} | ||
* {{slashcommand|controller_vmouse}} | * {{slashcommand|controller_vmouse}} | ||
* {{slashcommand|extra_modifiers }} | * {{slashcommand|extra_modifiers}} | ||
* {{slashcommand|interact}} | |||
* [[Issue 26 Page 2#Input|Patch Notes for Issue 26 Page 2]] | * [[Issue 26 Page 2#Input|Patch Notes for Issue 26 Page 2]] | ||
* [[Issue 27 Page 1#Enhanced Gamepad Support|Patch Notes for Issue 27 Page 1]] | * [[Issue 27 Page 1#Enhanced Gamepad Support|Patch Notes for Issue 27 Page 1]] |
Revision as of 01:13, 9 December 2022
Slash command
/controller_modifiers <first> <second>
Allows setting two controller buttons as modifiers on a gamepad
- On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
- The arguments are the button numbers to use (from 1-24)
- Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)
- The 'Controller Modifiers' are special, as pressing them together enables Virtual Mouse Mode. They do work as bindable modifiers just like the pre-existing three.
- There are other convenience aliases which you may have already noticed (e.g. LTrigger, LeftTrigger, RightBumper, StartButton, AButton, and so on).