Monitorattribute (Slash Command): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 37: | Line 37: | ||
|- | |- | ||
| MEL || Melee Defense | | MEL || Melee Defense | ||
|- | |||
| BAS || Base Defense | |||
|- | |- | ||
| L R || Lethal Resistance | | L R || Lethal Resistance | ||
Line 50: | Line 52: | ||
| NIC R || Psionic Resistance | | NIC R || Psionic Resistance | ||
|- | |- | ||
| DA || | | C R || Toxic Resistance | ||
|- | |||
| CC || Accuracy Bonus | |||
|- | |||
| SE P || Confuse Protection | |||
|- | |||
| T E || Current Endurance | |||
|- | |||
| NT H || Current Hit Points | |||
|- | |||
| DA || Damage Bonus | |||
|- | |||
| SU || Endurance Consumption | |||
|- | |||
| XP || Experience Debt | |||
|- | |||
| XT || Experience to Next Level | |||
|- | |||
| D P || Hold Protection | |||
|- | |||
| INF || Influence | |||
|- | |||
| NH || Inherent | |||
|- | |||
| TC || Last Hit Chance | |||
|- | |||
| DS || Level Shift | |||
|- | |||
| X H || Max Hit Points | |||
|- | |||
| ME B || Recharge Time Bonus | |||
|- | |||
| Y RA || Recovery Rate | |||
|- | |||
| RA || Regeneration Rate | |||
|- | |- | ||
| | | PVE || Stealth Radius (PvE) | ||
|- | |- | ||
| | | T B || To Hit Bonus | ||
|- | |- | ||
| | | FL || Flying Speed | ||
|- | |- | ||
| | | PI || Jumping Speed | ||
|- | |- | ||
| | | RU || Run Speed | ||
|} | |} | ||
Revision as of 07:15, 11 December 2022
Slash command
/monitorattribute string
Adds a display line to the combat Attribute Monitor window.
This command toggles a combat attribute on or off inside an Attribute Monitor Window.
- String is the name of a combat attribute that you wish to monitor or stop monitoring.
- BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the Attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name for Energy Resistance has not yet been found.
- A list of attribute names can be found on the Attribute Monitor Window page.
Alternate Attribute Names
Through trial and error, abbreviations and codes for various combat attributes have been discovered. This is especially useful when attempting to fit several combat attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable through trial and error.
Code | Attribute Name |
---|---|
1 | Toxic Defense |
2 | AoE Defense |
3 | Smashing Defense |
4 | Lethal Defense |
5 | Fire Defense |
6 | Cold Defense |
7 | Energy Defense |
8 | Negative Energy Defense |
9 | Psionic Defense |
ED | Ranged Defense |
MEL | Melee Defense |
BAS | Base Defense |
L R | Lethal Resistance |
G R | Smashing Resistance |
RE R | Fire Resistance |
Cold R | Cold Resistance |
GY R | Negative Energy Resistance |
NIC R | Psionic Resistance |
C R | Toxic Resistance |
CC | Accuracy Bonus |
SE P | Confuse Protection |
T E | Current Endurance |
NT H | Current Hit Points |
DA | Damage Bonus |
SU | Endurance Consumption |
XP | Experience Debt |
XT | Experience to Next Level |
D P | Hold Protection |
INF | Influence |
NH | Inherent |
TC | Last Hit Chance |
DS | Level Shift |
X H | Max Hit Points |
ME B | Recharge Time Bonus |
Y RA | Recovery Rate |
RA | Regeneration Rate |
PVE | Stealth Radius (PvE) |
T B | To Hit Bonus |
FL | Flying Speed |
PI | Jumping Speed |
RU | Run Speed |
Example
/monitorattribute current hit points
Also