5th Column/Vampyri: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash | {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks }} | ||
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light Smash | {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch. }} | ||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }} | ||
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | ||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }} | ||
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious. }} | ||
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | ||
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{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Lycanthropy| Lycanthropy| Some 5th Column Bosses can transform into Nightwolves. }} | ||
''Dark Vampyr gains the following in Hard Mode [[Imperious Task Force]], Levels 50-54'' | |||
{{Power|[[File:DarkMiasma TarPatch.png|22px]]| Tar Patch| Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. }} | |||
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Autohit, Toggle, PBAoE, Minor DoT(Negative), Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }} | |||
{{Power|[[File:DarkMiasma DarkServant.png|22px]]| Dark Servant| Summon Dark Servant: Ranged DeBuff Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. }} | |||
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }} | |||
{{Power|[[File:Regeneration Revive.png|22px]]| Revive| Self Resurrect| If the Vampyri falls, his vampiric dark energy may Revive him from the brink of death, returning with all of his hit points. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Vampyri Running| Auto, Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Vampyri can inherently jump real high and travel very fast. }} | |||
{{clr}} | {{clr}} | ||
[[Category:5th Column Enemies]] | [[Category:5th Column Enemies]] |
Latest revision as of 21:48, 25 January 2023
Overview
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. All Vampyri have incredible strength, speed and resilience.
Enemy Types
Minions
Vampyr Mesmerist
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed and resilience. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Reconstruction Self Heal, Resist(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Vampyr Parasite
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Lieutenants
Vampyr Adjutant
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Levels: 30-54
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Reconstruction Self Heal, Resist(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Bosses
Vampyr Commandant
The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 30-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High DoT(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Reconstruction Self Heal, Resist(Toxic)
The Vampyr can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Vampyr Commandant gains the following in Hard Mode Imperious Task Force, Levels 50-54
Tar Patch Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Chill of the Night Autohit, Toggle, PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Dark Servant Summon Dark Servant: Ranged DeBuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Vampyri falls, his vampiric dark energy may Revive him from the brink of death, returning with all of his hit points.
Vampyri Running Auto, Self +Jump, +Speed, Prot( Im 3.0 )
Vampyri can inherently jump real high and travel very fast.
Dark Vampyr
The Dark Vampyri are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High DoT(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Reconstruction Self Heal, Resist(Toxic)
The Vampyr can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Lycanthropy Lycanthropy
Some 5th Column Bosses can transform into Nightwolves.
Dark Vampyr gains the following in Hard Mode Imperious Task Force, Levels 50-54
Tar Patch Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Chill of the Night Autohit, Toggle, PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.
Dark Servant Summon Dark Servant: Ranged DeBuff Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Vampyri falls, his vampiric dark energy may Revive him from the brink of death, returning with all of his hit points.
Vampyri Running Auto, Self +Jump, +Speed, Prot( Im 3.0 )
Vampyri can inherently jump real high and travel very fast.