Petsay all (Slash Command): Difference between revisions
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|note=Sends ''message'' to all pets.}} | |note=Sends ''message'' to all pets.}} | ||
* '''''message''''' can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >). For example: <code> | * '''''message''''' can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >). For example: <code>/petsay_all <em ''emote''> Hello there!</code> | ||
** '''''emote''''' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes. | ** '''''emote''''' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes. | ||
** {{slashcommand|petsay_all}} will accept "{{bindcommand|emote}}" or its alias "{{bindcommand|em}}", but will not accept the alias "{{bindcommand|e}}". | ** {{slashcommand|petsay_all}} will accept "{{bindcommand|emote}}" or its alias "{{bindcommand|em}}", but will not accept the alias "{{bindcommand|e}}". |
Revision as of 06:10, 14 February 2023
Slash Command
/petsay_all message
Sends message to all pets.
- message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >). For example:
/petsay_all <em emote> Hello there!
- emote can be any emote the player can execute. However, not all critters have animations for all emotes.
- /petsay_all will accept "emote" or its alias "em", but will not accept the alias "e".
- If both an emote and a message are used in the same command, the emote must be placed before the message.
- This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
Examples
/petsay_all <em wave> By your command!