Powered Armor Cops: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| You have been knocked back. }} | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockback| You have been knocked back. }} | ||
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Ranged, Energy/Smash, Foe Knockback| You have been knocked back. }} | {{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Ranged, High DMG(Energy/Smash), Foe Knockback| You have been knocked back. }} | ||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged AoE, Energy/Smash, Foe Knockback| You have been knocked back. }} | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You have been knocked back. }} | ||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only Level 36 and up)''| PBAoE, Smash, Foe | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only Level 36 and up)''| PBAoE, Light DMG(Smash), Foe Knockdown| You have been knocked back. }} | ||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield ''(Only Level 36 and up)''| Self | {{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield ''(Only Level 36 and up)''| Self {{TypeDefVal|20|20|20|20|20|20}}| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|30|30|0|0|30}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|30|30|0|0|30}}| Resistance }} |
Revision as of 05:46, 26 March 2023
Overview
A prototype squad for the Paragon Police Department, the Powered Armor Cops are officers who strap themselves into mechanical combat exoskeletons which are armed with heavy machine guns and provide strength and reflex enhancements.
Enemy Types
Minions
PPD Shell
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes.
Levels: 31-40
Powers
Minigun Burst (Ranged) High Damage over Time (Lethal), Foe -Defense
You are taking lethal damage over time from the Mini Gun.
Minigun Heavy Burst (Only Level 36 and up) (Ranged) High Damage over Time (Lethal), Foe -Defense
You are taking lethal damage over time from the Mini Gun.
Energy Punch Melee, Smashing/Energy Damage, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Resistances Res( S30 L30 )
Resistance
Lieutenants
PPD Hard Suit
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes.
Levels: 31-40
Powers
Laser Burst Ranged, High DoT(Energy), Foe -Defense
You are taking Energy Damage over Time from the Laser Burst.
Laser Spray Ranged Cone, Heavy DoT(Energy)
You are taking Energy Damage over Time from the Laser Spray.
Energy Punch Melee, Smashing/Energy Damage, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Total Focus (Only Level 36 and up) Melee, Extreme Damage (Smash/Energy), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Resistances Res( S30 L30 E30 )
Resistance
Bosses
PPD Assault
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes.
Levels: 31-40
Powers
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
You have been knocked back.
Power Burst Ranged, High DMG(Energy/Smash), Foe Knockback
You have been knocked back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You have been knocked back.
Bone Smasher Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Foot Stomp (Only Level 36 and up) PBAoE, Light DMG(Smash), Foe Knockdown
You have been knocked back.
Protection Shield (Only Level 36 and up) Self Def( S20 L20 F20 C20 E20 N20 )
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistances Res( S30 L30 E30 )
Resistance