Turrets: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged (Targeted | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged (Targeted AoE), Heavy DoT(Lethal), Location AoE, Foe Hold| Missile Turrets can launch a pack of 8 Gas Swarm missiles. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage over Time from the Turret's Flamethrower. }} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }} | ||
{{clr}} | {{clr}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 21:51, 6 April 2023
Turrets are rotating mounted guns. Nominally designed by Crey Industries, they are used by many enemy groups, including Arachnos, Longbow, and Malta.
Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.
Villain Types
Minions
Pop Up Anti-Personnel Gun
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security."
Powers
Fly Special
PopUp Turret need fly so they don't fall when spawned on walls.
Gun Ranged, Moderate DMG(Lethal)
The Chain Turret can fire at an extremely fast rate.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Hidden Spawn Untargetable
Pop-Up Anti-Personnel Guns have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks. They can't hide while in combat or after it.
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance
Dual Artillery Gun
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Dual Artillery Gun. The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'
Powers
Dual Cannon Ranged, Moderate DMG(Lethal)
The Dual Turret can fire at an extremely long range, and is very accurate.
Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance
Lieutenants
Quad Howitzer Battery
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Quad Howitzer Battery. The Crey security catalog entry reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.'
Powers
Quad Cannon Ranged, High DoT(Lethal)
The Quad Turret can fire at an extremely long range, and is very accurate.
Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage from the Turret's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance
Bosses
High-Explosive Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a High-Explosive Missile Turret. The Crey security catalog entry reads: 'When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. It's high-powered explosive rockets can ruin the day for nearly any attacker.'
Powers
Swarm Missiles Ranged (Targeted AoE), Heavy DoT(Lethal), Foe Knockback
Missile Turrets can launch a pack of 8 Swarm missiles.
Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance
Incendiary Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: 'When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results.'
Powers
Incendiary Swarm Missiles Ranged (Targeted AoE), Heavy DoT(Fire/Lethal), Location AoE, Minor DoT(Fire)
Missile Turrets can launch a pack of 8 Incendiary Swarm missiles.
Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance
Toxic Gas Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: 'Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors.'
Powers
Gas Swarm Missiles Ranged (Targeted AoE), Heavy DoT(Lethal), Location AoE, Foe Hold
Missile Turrets can launch a pack of 8 Gas Swarm missiles.
Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance