Necromancy: Difference between revisions

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=== [[File:Necromancy_EnchantUndead.png]] Enchant Undead ===
=== [[File:Necromancy_EnchantUndead.png]] Enchant Undead ===
Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.
Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted, but all henchmen will gain Resistances to most forms of crowd control and a variety of damage types. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Other|Header=Zombies:|Text= }}
{{PowerBlock_Other|Header=Zombies:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Green Gas from mouth}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Green Gas from mouth}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Damage over time (Toxic))}}<!-- replaced listing with Pigg file description -->
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Ranged (Cone), Moderate DMG(Toxic), Minor DoT(Toxic))}}
{{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))}}
{{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic))}}
{{PowerBlock_Blank|[[File:DarkArmor_DarkEmbrace.png|18px]] Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))}}
{{PowerBlock_Other|Header=Grave Knight:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Grave Knight:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee Heavy Lethal, Knockup, {{Nobr|-Defense}})}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)}}
{{PowerBlock_Blank|1=[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Heavy Negative Damage over Time, {{Nobr|-ToHit}})}}
{{PowerBlock_Blank|[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged, High DoT(Negative), Foe -ToHit)}}
{{PowerBlock_Blank|[[File:DarkArmor_DarkEmbrace.png|18px]] Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))}}
{{PowerBlock_Other|Header=Lich:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Lich:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tattered shoulder pads, bony texture on hands, black belt}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tattered shoulder pads, bony texture on hands, black belt}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, {{Nobr|-ToHit}})}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit)}}
{{PowerBlock_Blank|1=[[File:DarkCast_LifeDrain.png|18px]] Life Drain (Ranged Moderate Negative, SelfHeal, {{Nobr|-ToHit}})}}
{{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged, Foe Hold)}}
{{PowerBlock_Blank|[[File:DarkArmor_DarkEmbrace.png|18px]] Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}

Revision as of 17:42, 4 August 2023

Overview

Necromancy is a standard power set that is a primary set for Masterminds.

"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."

Power Table

The Necromancy power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Dark Blast 1 Ranged, Moderate DMG(Neg), Foe -To-Hit
Zombie Horde 1 Summon Zombies
Gloom 2 Ranged, High DoT(Neg), Foe -To-Hit
Enchant Undead 6 Ranged, Enchant Undead Henchman
Life Drain 8 Ranged, Moderate DMG(Neg), Foe -To-Hit, Self +HP
Grave Knight 12 Summon Grave Knight
Soul Extraction 18 Summon Ghost(Special)
Lich 22 Summon Lich
Dark Empowerment 26 Ranged, Empower Undead Henchman

Powers

Necromancy DarkBlast.png Dark Blast

A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.

Spectral Forces: Activating this power has a chance to summon a Specter to your side! Specters slowly fade away over 90 seconds, even faster when attacking. They cannot be healed, regenerate, upgraded, or commanded, but provide a good distraction. Enhancements in this power will also enhance the stats of summoned Specters. You may only have 1 Specter active per Necromancy attack.

Damage Moderate DMG(Negative)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Necromancy DarkEmpowerment.png Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered, but all Henchmen will gain additional Hit Points, and the power to steal life force from enemies they attack! Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Ranged, Empower Undead Henchman
Zombies:  
Visual Change: Red aura on hands
Powers added: ShadowFighting SiphonLife.png Siphon Life (Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal)
Grave Knight:  
Visual Change: Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes
Powers added: Sword HeadSplitter.png Head Splitter (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF)
ShadowFighting SiphonLife.png Siphon Life (Melee (Targeted AoE), Moderate DMG(Negative), Foe -ToHit, Self Heal)
DarkArmor TouchOfDeath.png Death Shroud (Auto: PBAoE, Minor DoT(Negative))
Lich:  
Visual Change: Gauntlets, shoulder ornaments, red aura on eyes
Powers added: DarkCast LifeDrain.png Life Drain (Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal)
DarkMiasma FearsomeAura.png Fearsome Stare (Ranged (Cone), Foe Fear, -ToHit)
Enhancements Enhance Heal
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Necromancy EnchantUndead.png Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted, but all henchmen will gain Resistances to most forms of crowd control and a variety of damage types. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Enchant Undead Henchman
Zombies:  
Visual Change: Green Gas from mouth
Powers added: FireBlast FireBlast.png Projectile Vomit (Ranged (Cone), Moderate DMG(Toxic), Minor DoT(Toxic))
FieryFray Incinerate.png Zombie Vomit (Melee (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic))
DarkArmor DarkEmbrace.png Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))
Grave Knight:  
Visual Change: Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword
Powers added: Sword Disembowel.png Disembowel (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)
DarkCast SoulDrain.png Gloom (Ranged, High DoT(Negative), Foe -ToHit)
DarkArmor DarkEmbrace.png Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))
Lich:  
Visual Change: Tattered shoulder pads, bony texture on hands, black belt
Powers added: DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Foe Hold)
DarkArmor DarkEmbrace.png Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Necromancy Gloom.png Gloom

Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

Spectral Forces: Activating this power has a chance to summon a Specter to your side! Specters slowly fade away over 90 seconds, even faster when attacking. They cannot be healed, regenerate, upgraded, or commanded, but provide a good distraction. Enhancements in this power will also enhance the stats of summoned Specters. You may only have 1 Specter active per Necromancy attack.

Damage High DoT(Negative)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe -ToHit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Necromancy SummonSkeletonWarrior.png Grave Knight

You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Grave Knight
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Grave Knight
Basic Powers Sword Hack.png Hack (Melee, High DMG(Lethal), Foe -DEF)
Sword Slash.png Slash (Melee, Moderate DMG(Lethal), Foe -DEF)
DarkCast DarkBlast.png Dark Blast (Ranged, Moderate DMG(Negative), Foe -ToHit)
Equip Powers Sword Disembowel.png Disembowel (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)
DarkCast SoulDrain.png Gloom (Ranged, High DoT(Negative), Foe -ToHit)
DarkArmor DarkEmbrace.png Resistance (Auto: Self +Res(Smash, Cold, Negative, Psionic, Toxic, Fear, Hold, Immobilize, Disorient, Sleep, Slow))
Upgrade Powers Sword HeadSplitter.png Head Splitter (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF)
ShadowFighting SiphonLife.png Siphon Life (Melee (Targeted AoE), Moderate DMG(Negative), Foe -ToHit, Self Heal)
DarkArmor TouchOfDeath.png Death Shroud (Auto: PBAoE, Minor DoT(Negative))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff
Accurate Defense Debuff
Knockback
ToHit Debuff
Universal Damage

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Lich
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 22 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Ranged Moderate Negative, -ToHit)
DarkCast Torrent.png Torrent (Ranged Minor Negative Cone, Knockback, -ToHit)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain.png Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Hold)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Fear Duration
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Fear
Accurate Healing
Holds
Immobilize
Knockback
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Necromancy LifeDrain.png Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

Damage Moderate(Negative)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged
Foe -To-Hit
Self +Hit Points
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Healing/Absorb
Accurate Healing
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Necromancy SoulExtraction.png Soul Extraction

You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Ghost(Special)
Basic Powers DarkCast DarkBlast.png Ghastly Blast (-ToHit)
Invisibility PhaseShift.png Phase Shift (Self Intangible)
Flight TravelFlight.png Fly (Ghost spirits can fly!)
PowerBlast NovaBlast.png Self Destruct (Self Destruct)
DarkCast LifeDrain.png Life Drain (Ranged, Negative, Selfheal -ToHit)
ShadowFighting MidnightGrasp.png Necroplasmic Grasp (Damage over Time Negative, Hold)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Healing/Absorb
Accurate Healing
Holds
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Necromancy CallZombieHorde.png Zombie Horde

Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Zombie Horde
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Zombies
Basic Powers Inherent Brawl.png Zombie Brawl (Melee Moderate Smashing)
Equip Powers FireBlast FireBlast.png Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate.png Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Upgrade Powers ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
Healing/Absorb
Accurate Healing
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links