Thugs: Difference between revisions
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{{PowerBlock_Other|Header=Thugs:|Text= }} | {{PowerBlock_Other|Header=Thugs:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt}} | ||
{{PowerBlock_Other2|Header=Power added:|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate | {{PowerBlock_Other2|Header=Power added:|Text= [[File:Thugs_ConeRangedModerateDmg.png|18px]] [[Thugs#Empty Clips|Empty Clips]] (Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown)}} | ||
{{PowerBlock_Other|Header=Arsonist:|Text= }} | {{PowerBlock_Other|Header=Arsonist:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves}} | ||
{{PowerBlock_Other2|Header=Power added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}} | {{PowerBlock_Other2|Header=Power added:|Text= [[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (Ranged (Targeted AoE), High DoT(Fire), Location AoE, Minor DoT(Fire))}} | ||
{{PowerBlock_Other|Header=Enforcers:|Text= }} | {{PowerBlock_Other|Header=Enforcers:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File: | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Dual UZIs (Ranged (Cone), Extreme DoT(Lethal), Foe -DEF)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}} | {{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip (Ranged (Targeted AoE), Moderate DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE + | {{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (Auto: PBAoE, Henchman +DMG)}} | ||
{{PowerBlock_Other|Header=Bruiser:|Text= }} | {{PowerBlock_Other|Header=Bruiser:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] ( | {{PowerBlock_Other2|Header=Powers added:|Text= | ||
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] ( | [[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Melee, Extreme DMG(Smash), Foe Hold, Knockup)}} | ||
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy | {{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Ranged, High DMG(Smash), Foe Knockback, -Fly)}} | ||
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (PBAoE Melee, Heavy DMG(Smash), Foe Knockdown)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} |
Revision as of 19:24, 4 August 2023
Overview
Thugs is a standard power set that is a primary set for Masterminds.
"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."
Possible Pistols Weapon Customizations.
Power Table
The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Pistols | 1 | Ranged, Minor DMG(Lethal) |
Call Thugs | 1 | Summon Punks |
Dual Wield | 2 | Ranged, Moderate DMG(Lethal), Foe Knockback |
Equip Thugs | 6 | Ranged, Equip Thug Henchmen |
Empty Clips | 8 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
Call Enforcer | 12 | Summon Enforcer |
Gang War | 18 | Summon Posse |
Call Bruiser | 22 | Summon Bruiser |
Upgrade Equipment | 26 | Ranged, Upgrade Thug Henchmen |
Powers
Call Bruiser
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
Recharge | Slow |
Minimum Level | 22 (Mastermind) |
Effects | Summon Bruiser |
Basic Powers | Jab (Melee, Light DMG(Smash), Foe Disorient) |
Punch (Melee, Moderate DMG(Smash), Foe Knockdown) | |
Fury (Auto: Self +DMG, Special) | |
Resistance (Auto: Self +Res(Smash, Lethal, Fire, Cold, Toxic, Confuse, Fear, Placate)) | |
Equip Powers | Hand Clap (PBAoE Melee, Foe Disorient, Knockdown) |
Haymaker (Melee, High DMG(Smash), Foe Knockdown) | |
Upgrade Powers | Knockout Blow (Melee, Extreme DMG(Smash), Foe Hold, Knockup) |
Hurl (Ranged, High DMG(Smash), Foe Knockback, -Fly) | |
Foot Stomp (PBAoE Melee, Heavy DMG(Smash), Foe Knockdown) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Universal Damage |
Call Enforcer
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Moderate |
Minimum Level | 12 (Mastermind) |
Effects | Summon Enforcer |
Basic Powers | Burst (Ranged, Light DMG(Lethal), Foe -DEF) |
Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF) | |
Brawl (Melee, Light DMG(Smash)) | |
Maneuvers (Auto: PBAoE, Henchman +DEF(All)) | |
Resistance (Auto: Self +Res(Lethal)) | |
Equip Powers | SMG is replaced by UZI |
UZI Burst (Ranged, Moderate DMG(Lethal), Foe -DEF) | |
UZI Heavy Burst (Ranged, High DoT(Lethal), Foe -DEF) | |
UZI Cone Blast (Ranged (Cone), High DoT(Lethal), Foe -DEF) | |
Tactics (Auto: PBAoE, Henchman +ToHit) | |
Upgrade Powers | Dual UZIs (Ranged (Cone), Extreme DoT(Lethal), Foe -DEF) |
Blast Clip (Ranged (Targeted AoE), Moderate DMG(Lethal)) | |
Assault (Auto: PBAoE, Henchman +DMG) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance ToHit Buff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense | |
Defense Debuff | |
Accurate Defense Debuff | |
To Hit Buff | |
Universal Damage |
Call Thugs
Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Summon Punks |
Thug | Level 1 and 6 pets are Punks |
Basic Powers | Pistol (Ranged, Moderate DMG(Lethal)) |
Brawl (Melee, Light DMG(Smash)) | |
Equip Powers | Punks equip additional pistol |
Pistols (Ranged, Moderate DMG(Lethal)) | |
Dual Wield (Ranged, Heavy DMG(Lethal), Foe Knockdown) | |
Upgrade Powers | Empty Clips (Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown) |
Arsonist | Level 18 pet is an Arsonist |
Basic Powers | Molotov Cocktail (Ranged (Targeted AoE), Heavy DoT(Fire)) |
Brawl (Melee, Light DMG(Smash)) | |
Resistance (Auto: Self +Res(Fire)) | |
Equip Powers | Spit Fire (Ranged (Cone), High DoT(Fire), Chance for Scourge) |
Upgrade Powers | Fire Bomb (Ranged (Targeted AoE), High DoT(Fire), Location AoE, Minor DoT(Fire)) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Universal Damage |
Dual Wield
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Damage | Heavy DMG(Lethal) |
Recharge | Fast |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Damage | Light DMG(Lethal) |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Equip Thugs
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the type of Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged, Equip Thug Henchmen |
Thugs: | |
Visual Change: | T-Shirts replaced with Tank Tops, Tattoos on arms |
Powers added: | Pistols (Ranged, Moderate DMG(Lethal)) |
Dual Wield (Ranged, Heavy DMG(Lethal), Foe Knockdown) | |
Power revoked: | Pistol (Ranged, Moderate DMG(Lethal)) |
Arsonist: | |
Visual Change: | Adds Vest, Wrapped Forearms |
Power added: | Spit Fire (Ranged (Cone), High DoT(Fire), Chance for Scourge) |
Enforcer: | |
Visual Change: | Adds Leather Vest |
Powers added: | SMG is replaced by Dual Uzis |
UZI Burst (Ranged, Moderate DMG(Lethal), Foe -DEF) | |
UZI Heavy Burst (Ranged, High DoT(Lethal), Foe -DEF) | |
UZI Cone Blast (Ranged (Cone), High DoT(Lethal), Foe -DEF) | |
Tactics (Auto: PBAoE, Henchman +ToHit) | |
Powers revoked: | Burst (Ranged, Light DMG(Lethal), Foe -DEF) |
Heavy Burst (Ranged, Heavy DoT(Lethal), Foe -DEF) | |
Bruiser: | |
Visual Change: | Adds Y-Chain on chest, Large Gloves |
Powers added: | Hand Clap (PBAoE Melee, Foe Disorient, Knockdown) |
Haymaker (Melee, High DMG(Smash), Foe Knockdown) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Gang War
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Posse |
Powers: | |
(One attack each) | Brawl (Melee, Light DMG(Smash), Foe Taunt) |
Knife (Melee, Light DMG(Lethal), Foe Taunt) | |
Baseball Bat (Melee, Heavy DMG(Smash), Foe Taunt) | |
Sledgehammer (Melee, Superior DMG(Smash), Foe Knockdown, Taunt) | |
Fireman Axe (Melee, High DMG(Lethal), Foe -DEF) | |
Revolver (Ranged, Moderate DMG(Lethal), Foe Taunt) | |
Pipe (Melee, Moderate DMG(Smash), Foe Taunt | |
Rock (Ranged, Light DMG(Smash), Foe Taunt) | |
Automatic Pistol (Ranged, Moderate DMG(Lethal), Foe Taunt) | |
Resistance (Auto: Self Vulnerable(Smash, Lethal), -MaxHP) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Universal Damage |
Pistols
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Damage | Moderate DMG(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Upgrade Equipment
Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.
Recharge | Medium |
Minimum Level | 26 (Mastermind) |
Effects | Ranged, Upgrade Thug Henchmen |
Thugs: | |
Visual Change: | Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt |
Power added: | Empty Clips (Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown) |
Arsonist: | |
Visual Change: | Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves |
Power added: | Fire Bomb (Ranged (Targeted AoE), High DoT(Fire), Location AoE, Minor DoT(Fire)) |
Enforcers: | |
Visual Change: | Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black. |
Powers added: | Dual UZIs (Ranged (Cone), Extreme DoT(Lethal), Foe -DEF) |
Blast Clip (Ranged (Targeted AoE), Moderate DMG(Lethal)) | |
Assault (Auto: PBAoE, Henchman +DMG) | |
Bruiser: | |
Visual Change: | Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt. |
Powers added: | Knockout Blow (Melee, Extreme DMG(Smash), Foe Hold, Knockup) |
Hurl (Ranged, High DMG(Smash), Foe Knockback, -Fly) | |
Foot Stomp (PBAoE Melee, Heavy DMG(Smash), Foe Knockdown) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game for Masterminds in Issue 7.
- The Bruiser's version of Hand Clap was changed to Knockdown from Knockback in Issue 14.
External Links
- Thugs for Masterminds at City of Data v2.0