Sync (Slash Command): Difference between revisions
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==Slash command== | ==Slash command== | ||
{{SlashCommandArticle|command=sync|aliases=synch|note=Try to resync.}} | {{SlashCommandArticle|command=sync|aliases=synch|note=Try to resync with the game server.}} | ||
* This command attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them. For more details, see [[Sync Bug]]. | * This command attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them. For more details, see [[Sync Bug]]. | ||
* Sync can sometimes help with those times when you glitch out and the "normal" fix would be to change zones, or log out/in. It forces re-synchronization with the server to happen without actually having to leave where you are. Examples: The inability to summon all of your MM pets (which happens all too often... ) | |||
Revision as of 04:02, 22 January 2024
Slash command
/sync
Aliases: synch
Try to resync with the game server.
- This command attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them. For more details, see Sync Bug.
- Sync can sometimes help with those times when you glitch out and the "normal" fix would be to change zones, or log out/in. It forces re-synchronization with the server to happen without actually having to leave where you are. Examples: The inability to summon all of your MM pets (which happens all too often... )
Example
/sync