Dark Miasma: Difference between revisions
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'''{{PAGENAME}}''' is one of the powersets. It is a [[Defender]] primary power set and a [[Corruptor]] and [[Mastermind]] secondary power set. | '''{{PAGENAME}}''' is one of the powersets. It is a [[Defender]] primary power set and a [[Corruptor]] and [[Mastermind]] secondary power set. | ||
Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent. | |||
== Power Tables == | == Power Tables == |
Revision as of 08:06, 2 May 2006
Overview
Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.
Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.
Power Tables
Defender
The Dark Miasma powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Twilight Grasp | 1 | Ranged, Foe -Accuacy -Damage, Team Heal |
Tar Patch | 1 | Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly |
Darkest Night | 2 | - |
Howling Twilight | 6 | - |
Shadow Fall | 8 | - |
Fearsome Stare | 12 | - |
Petrifying Gaze | 18 | - |
Black Hole | 26 | - |
Dark Servant | 32 | - |
Corruptor / Mastermind
The Dark Miasma powerset is available as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Twilight Grasp | 1 | Ranged, Foe -Accuacy -Damage, Team Heal |
Tar Patch | 2 | Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly |
Darkest Night | 4 | - |
Howling Twilight | 10 | - |
Shadow Fall | 16 | - |
Fearsome Stare | 20 | - |
Petrifying Gaze | 28 | - |
Black Hole | 35 | - |
Dark Servant | 38 | - |
Powers
The following are powers in the Dark Miasma powerset.
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Damage | - |
Recharge | - |
Minimum Level | 26 (Defender) |
35 (Corruptor) | |
35 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Damage | - |
Recharge | - |
Minimum Level | 32 (Defender) |
38 (Corruptor) | |
38 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and Accuracy of the target, and all foes nearby, as long as you keep the power active.
Damage | - |
Recharge | - |
Minimum Level | 2 (Defender) |
4 (Corruptor) | |
4 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Damage | - |
Recharge | - |
Minimum Level | 12 (Defender) |
20 (Corruptor) | |
20 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 20 seconds
Damage | - |
Recharge | - |
Minimum Level | 6 (Defender) |
10 (Corruptor) | |
10 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Damage | - |
Recharge | - |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Damage | - |
Recharge | - |
Minimum Level | 8 (Defender) |
16 (Corruptor) | |
16 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 1 (Defender) |
2 (Corruptor) | |
2 (Mastermind) | |
Effects | Targeted area of effect |
Target -Speed | |
-Resistance | |
-Fly | |
Enhancements | - |
- |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.
Damage | - |
Recharge | - |
Minimum Level | 1 (Defender) |
1 (Corruptor) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -Accuracy | |
Foe -Damage | |
Team Heal | |
Enhancements | - |
- |
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