Oberst Straxt: Difference between revisions

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{{Enemy Council}}
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{{Enemy The Family}}
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Revision as of 04:24, 25 February 2024

Overview

Oberst Straxt
Zone Striga Isle
Coordinates (-293, -25.5, -1025)[Copy]
Level Range 20-24
Introduced By None
Introduces Dr. Francois
Enemy Groups
v  d  e

Oberst Straxt is a villain contact in the Port Noble neighborhood of Striga Isle at coordinates (-293, -25.5, -1025)[Copy] . His level range is 20-24.

Introductions

Contact Introduced By

  • Oberst Straxt is open to all villains and rogues without direct introduction. If not spoken to directly, he is available on the Find Contact button from level 20 to 25.

Contact Introduces

Single contact option
I understand that someone is dreading your call.

Dr. Francois gets kidnapped and forced into servitude every now and then. You won't have a problem convincing him to work for you.

The famous robotics engineer Dr. Francois was recently liberated from a Sky Raider base on Striga Isle. Whoever gets to him first can squeeze him for information he picked up while in their employ.

Information

5th Column Oberst

Nacht Ubermenschen Oberst Straxt is in charge of retrieval of old 5th Column caches from Striga Isle. In order to not draw attention to himself and his small cell of operatives, he is looking for free agents.

Initial Contact

You are wondering how a 5th Column Oberst can operate on the Council stronghold of Striga Isle. Times have changed. Recent events have loosened the Council's grip on the island. While they still put up a united front they are really crumbling from within, and the time is right for us to strike back!

Before the Council took over, Striga belonged to the 5th Column. We still have caches of equipment and troves of data here, which we are trying to recover before they are lost to other factions, or the ravages of time. If you can see beyond petty politics and want to make some money, there is work for you.

Greeting

  • The 5th Column has use for you, Character.

Too Busy

The 5th Column needs your full attention. Come back when you can dedicate your full focus to your purpose.

Too Low Level

You think you can just waltz in here and face off against the worst Striga has to offer? Come back when you're at least threat level 20.

No More Missions

Before introducing a higher-level contact
We have recovered all the missing caches. There's no work left for you here.
After introducing a higher-level contact
You have performed all tasks required of you. There's no need for you to hang around here anymore.

Store

You seem more competent than the other rabble around here. Use these encryption codes to communicate with me directly.

The 5th Column rewards competence. I have a selection of Enhancements if you need them.

Urgent Mission

When this contact has an urgent mission available, this contact only offers urgent missions, and not any other missions.

Reduce Council numbers in Port Noble (20-26)

Briefing

Despite all that has happened, the Council still maintains a foothold in Port Noble. Their patrols roam the streets and they try to oppose the other gangs in town. I order you to cull their numbers to draw attention away from our other operations in the area.

Mission Acceptance

Focus your efforts on disrupting the Council presence in Port Noble.

Unnecessary Solicitation

There are still too many Council troops in the area. Defeat them as quickly as possible.

Mission Objective(s)

  • Defeat Council in Port Noble
    • Defeat 10 Council

You have run distractions against the Council in Port Noble.

Enemies

Council

Debriefing

Now we can get some real work done without the Council breathing down our necks.


Story Arc

Merit Rewards: This activity awards 20 Reward Merits.

Buried Secrets (20-24)

Souvenir

A Handful of Nanites

You kept this handful of grayish dust as a reminder of the episode you recall as Buried Secrets. You were working for a man called Oberst Straxt of the 5th Column, on Striga Isle. He needed your help in gathering old 5th Column caches from before the Council took over the island. Much of the material had already been discovered by other factions: the Warriors had dug up some material, and sold some of it off to the Family and the Sky Raiders, and you had to not only reclaim what was lost but also send a message to the other groups, written in fire and flame. One of the hidden bases had been compromised by servants of the Banished Pantheon, but the last cache remained undisturbed, and you were the first to enter that vault in decades. You collected the research data within but one of Striga's stalwart sentinels, the hero Ravenstorm, had discovered you and you had to fight him off before you could escape with your prize. The nanites came from him, and you kept them as a memory of your little dust-up, and for future analysis in case you need to figure out his weaknesses. As for the material you collected for the 5th Column oberst, it all seemed to hint at some sinister past activities, but why did they need research on volcanic activity, ore samples and comparisons to distant soils in Italy, inert dark crystals, and weapon prototypes to employ them? The oberst claimed that it was all very much outdated but still too dangerous to end up in the wrong hands, but surely there must be more to it? A mystery for another day, and another paycheck.

Recover the stolen caches

Briefing

Our top priority is to recover caches which have been discovered and stolen. This is where we demand your services in particular, for our presence on the island must remain hidden. The uncouth Warriors have been digging in places where they don't belong and absconded with 5th Column property, some of which they have already traded away to the Family and Sky Raiders. You are to bring our property back and punish those responsible for their transgressions.

Mission Acceptance

A cargo ship, 'The Pelican', is about to depart for Europe under Family protection, carrying, among other contraband, one of our stolen caches. Collect our crate and make sure that the ship never reaches its destination.

Unnecessary Solicitation

The Family's ship is about to leave. Do not let us down, Character!

Mission Objective(s)

From the activity on deck you can tell that this ship is just about ready to depart.

  • Raid the Family ship
    • Collect the cache
    • 5 bombs to plant

You have collected the lost cache and planted bombs to sink the ship at sea.

Clue
Ore Samples

The crate contains rare ore samples, and a research report comparing the samples from Striga to similar minerals from Ravenna, Italy, concluding that they are sufficiently similar for Requiem's purposes.

Enemies

The Family

Notable NPCs

Debriefing

You have the items? And you planted the bombs to sink the ship mid-journey? Excellent. We are off to a good start.

Send a message to the Warriors

Briefing

The Warriors have stashed some of the stolen items in one of their warehouses. Recover our property and burn down the warehouse.

Mission Acceptance

Burning the warehouse will both hide the nature of what was taken, and punish the guilty.

Unnecessary Solicitation

I do not see a conflagration against the night sky yet, Character. You better get around to correct that.

Mission Objective(s)

The Warriors use several warehouses just like this one to stash their plunder.

  • Punish the Warriors
    • Collect the cache
    • 5 bombs to plant

You have collected the lost cache, and planted firebombs to set the warehouse ablaze.

Clue
Crystal Fragments

The crate collected in the Warriors' warehouse contains dark crystal fragments held safely in a soft foam lining. The crystals have a sinister beauty but seem entirely inert.

Enemies

Warriors

Notable NPCs

Debriefing

The cache you found has little actual value. This was more about sending a message. The flames spell it out: don't mess with the 5th Column.

End Sky Raiders research project

Briefing

The Warriors sold off some experimental weapon prototypes to the Sky Raiders, who are currently hard at work reverse-engineering them in order to improve their own arsenal. According to our intelligence specialists, a famous roboticist - Dr. Francois - is currently held within one of their bases. You will put an end to their research and, of course, recover our stolen property before the doctor can find out anything useful.

Mission Acceptance

Normally we would want to capture Dr. Francois for ourselves, but the limited scope of our current operations does not allow for such initiatives. You are free to do with him as you please, as long as he is no longer working for the Sky Raiders. Consider it a bonus.

Unnecessary Solicitation

Don't let those treacherous Sky Raiders study our weapon designs for a moment longer.

Mission Objective(s)

The Sky Raiders have this hyper-modern facility hidden underneath their primitive airstrip.

  • Eradicate Sky Raider research
    • Collect the weapons
    • Find Dr. Francois
    • Talk to Dr. Francois

You have collected the weapon prototypes and destroyed the research data.

Clue
Weapon Prototypes

These prototype designs are based on the sonic cannons deployed by some Council troopers, but modified to hold crystal fragments in specific configurations. What kind of effect these weapons might produce is unclear.

Enemies

Sky Raiders

Notable NPCs

Dr. Francois
Briefing

Thank you for that timely rescue. I can't believe this happened to me again, but here we are.

  • This happens to you a lot?
Oh, yes. I've been held prisoner by the Council to work on their robots, by the Family to try to repair some broken clockwork they got in a cache of illegal interdimensional technology, by the Freakshow to improve on their cybernetic implants - all against my will, of course. I'm not a villain!
  • What did the Sky Raiders have you working on?
They initially captured me to work on their jump-bot design, but then they changed their minds and ordered me to prepare a selection of giant mech parts for transport. A far more interesting task!
  • A giant mech? Tell me more.
The parts came from a mech of enormous size, no doubt designed by the famous Archon Burkholder of the Council. I would say the completed machine would stand about 60 feet tall. The parts were all in various states of disrepair but with enough time and money, and of course, expertise, they could be put together again. They would certainly be quite valuable, even in their current state.
  • Interesting. From now on you'll be working for me.
For you...? Yes, of course. I understand perfectly. I shall find a place to lie low until further notice.
  • Now you'll be working for me. I'll be in touch.
For you...? Yes, of course. I understand perfectly. I shall find a place to lie low until further notice.
  • Don't thank me yet, doc. I'm not a hero.
Not a hero? But... that must mean...
  • That's right. You're working for me now.
For you...? Yes, of course. I understand perfectly. I shall find a place to lie low until further notice.
Clue
Dr. Francois

After you rescued him Dr. Francois was reluctantly grateful. He claimed that the Sky Raiders had captured him recently to work on their jump bot designs, but then changed their minds and ordered him to instead prepare a selection of giant mech man parts for transport. He agreed to meet you later in Port Noble to discuss how you can profit from this.

Debriefing

These old prototypes are outdated but some more technologically advanced factions like the Sky Raiders could learn too much from studying them. This was for the best.

Clear out an old base

Briefing

I just got word that one of the remaining caches has been compromised. Get over there on the double and salvage anything you can find, and remove all hostiles! Time is of the essence.

Mission Acceptance

The Banished Pantheon cultists can't possibly know what they have stumbled upon.

Unnecessary Solicitation

The materials in this cache are very sensitive and will become unusable in an unprotected environment. Make sure to deliver them to me, posthaste.

Mission Objective(s)

This old base doesn't look like any modern 5th Column installations you've seen.

  • Eliminate all intruders
    • Collect the cache

You have collected the exotic materials and eliminated all intruders.

Clue
Exotic Materials

The highly unstable isotopes within this controlled environment case could be used in the construction of temporal displacement devices.

Enemies

Banished Pantheon

Debriefing

Requiem will be pleased to know that we have recovered these priceless isotopes. Only one cache remains unaccounted for.

Enter a sealed 5th Column base

Briefing

The final cache is as of yet uncompromised, so you will be the first to enter that vault. For once, urgency is not required. We are almost finished. All you have to do is find the mainframe and collect the physical databank stored within.

Mission Acceptance

The base's automatic defenses may still be active. You are authorized to destroy any defensive measures getting in your way, even if it is valuable 5th Column equipment. We do not have time to find out who knows the security clearance codes for this particular installation. Most likely that individual is no longer with us.

Unnecessary Solicitation

I know I said urgency is not required, but urgency is still very much desired. Do not waste more time!

Mission Objective(s)

There is a hiss as outside air penetrates these premises for the first time in years. FluorescentFlourescent lights flicker alive throughout the base, heralding your arrival.

  • Investigate last cache
    • Collect the research data
    • Defeat the hero!

You have collected the research data and managed to escape the authorities.

Clue
Research Data

The data stored in this hermetically sealed base spans decades and has been recorded up until this very day via automatic detectors. At a cursory glance it appears to be concerning seismic activity on the volcanic island. Why is it suddenly so important for the 5th Column to collect this data now?

Ambush! After collecting the research data, you will be ambushed by Ravenstorm.

Enemies

5th Column
Rogues Gallery

Notable NPCs

Debriefing

This concludes our business. You will find your payment in your account presently. Dismissed!

Missions (20-26)

Discourage Family loiterers in Port Noble

Briefing

The Family's Italian origin makes them susceptible to Council propaganda. No matter how much they claim to love individual freedom and dislike government intervention, the siren call of the Center's rhetoric will always tug at the heartstrings of the Italian gangster. Fight the Family in Port Noble to remove potential recruits from the Council press gangs. (This is a repeatable mission.)

Mission Acceptance

The Family are degenerate drug-dealers and worse. Removing them from these shores is merely the first step.

Unnecessary Solicitation

Have you wiped the floor with the Family yet?

Mission Objective(s)

  • Defeat Family in Port Noble
    • Defeat 20 Family

You have wiped the floor with the Family in Port Noble.

Enemies

The Family

Debriefing

Those hand-tailored designer suits will never look the same again.

Reduce Council numbers in Port Noble

Briefing

Despite all that has happened, the Council still maintains a foothold in Port Noble. Their patrols roam the streets and they try to oppose the other gangs in town. I order you to cull their numbers to draw attention away from our other operations in the area. (This is a repeatable mission.)

Mission Acceptance

Focus your efforts on disrupting the Council presence in Port Noble.

Unnecessary Solicitation

There are still too many Council troops in the area. Defeat them as quickly as possible.

Mission Objective(s)

  • Defeat Council in Port Noble
    • Defeat 20 Council

You have run distractions against the Council in Port Noble.

Enemies

Council

Debriefing

Now we can get some real work done without the Council breathing down our necks.

Strike against the Warriors in Port Noble

Briefing

The Warriors are responsible for the theft of some of our caches, and pose a threat to any remaining caches left hidden on Striga. Strike against the thieving Warriors to discourage further thefts. (This is a repeatable mission.)

Mission Acceptance

The Warriors are suspiciously Greek and not even fit to recruit.

Unnecessary Solicitation

Don't tell me that the Warriors are causing you trouble, Character. Don't make me reconsider our current agreement.

Mission Objective(s)

  • Defeat Warriors in Port Noble
    • Defeat 20 Warriors

You have taken punitive action against the Warriors in Port Noble.

Enemies

Warriors

Debriefing

Seeing the Warriors broken and on the run really brought me back. But sentimental nostalgia is how we got here. We have to look to the future!