Devices: Difference between revisions
imported>SekoiaBot (historical) m (Robot: Changing template: NoFuturePowerSet; cosmetic changes) |
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
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The following are powers in the {{PAGENAME}} powerset. | The following are powers in the {{PAGENAME}} powerset. | ||
=== [[ | === [[File:Gadgets_Turret.png]] Gun Drone === | ||
You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed. | You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed. | ||
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{{PowerBlock_Damage|Moderate Damage(Lethal)}} | {{PowerBlock_Damage|Moderate Damage(Lethal)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} | ||
{{PowerBlock_Effects|Build Drone: Ranged}} | {{PowerBlock_Effects|Build Drone: Ranged}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_Caltrops.png]] Caltrops === | ||
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time. | You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time. | ||
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{{PowerBlock_Damage|Minor Damage Over Time(Lethal)}} | {{PowerBlock_Damage|Minor Damage Over Time(Lethal)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | ||
{{PowerBlock_Effects|Ranged Location Area of Effect}} | {{PowerBlock_Effects|Ranged Location Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Speed}} | {{PowerBlock_Blank|Foe -Speed}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_Cloak.png]] Cloaking Device === | ||
The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. | The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | ||
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|Self Stealth, +Defense(All)}} | {{PowerBlock_Blank|Self Stealth, +Defense(All)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_SmokeGrenade.png]] Smoke Grenade === | ||
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better Perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy. | The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better Perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | ||
{{PowerBlock_Effects|Ranged Target Area of Effect}} | {{PowerBlock_Effects|Ranged Target Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Perception, -Accuracy}} | {{PowerBlock_Blank|Foe -Perception, -Accuracy}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_TargetingDrone.png]] Targeting Drone === | ||
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, the Targeting Drone uses Endurance while active. Targeting Drone also adds a slight damage bonus when used in conjunction with [[Assault Rifle#Sniper Rifle|Sniper Rifle]]. | When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, the Targeting Drone uses Endurance while active. Targeting Drone also adds a slight damage bonus when used in conjunction with [[Assault Rifle#Sniper Rifle|Sniper Rifle]]. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | ||
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|Self +To-Hit, +Perception, +Resistance(Debuff ToHit)}} | {{PowerBlock_Blank|Self +To-Hit, +Perception, +Resistance(Debuff ToHit)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_Taser.png]] Taser === | ||
The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range. | The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range. | ||
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{{PowerBlock_Damage|Minor(Energy)}} | {{PowerBlock_Damage|Minor(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_Timebomb.png]] Time Bomb === | ||
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Time Bomb will detonate. | You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Time Bomb will detonate. | ||
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{{PowerBlock_Damage|Extreme Damage(Lethal/Fire)}} | {{PowerBlock_Damage|Extreme Damage(Lethal/Fire)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}} | ||
{{PowerBlock_Effects|Place Bomb}} | {{PowerBlock_Effects|Place Bomb}} | ||
{{PowerBlock_Blank|Point Blank Area of Effect}} | {{PowerBlock_Blank|Point Blank Area of Effect}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_Mine.png]] Trip Mine === | ||
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. | You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. | ||
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{{PowerBlock_Damage|Superior Damage(Lethal/Fire)}} | {{PowerBlock_Damage|Superior Damage(Lethal/Fire)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | ||
{{PowerBlock_Effects|Place Mine}} | {{PowerBlock_Effects|Place Mine}} | ||
{{PowerBlock_Blank|Point Blank Area of Effect}} | {{PowerBlock_Blank|Point Blank Area of Effect}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:Gadgets_WebGrenade.png]] Web Grenade === | ||
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. | Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Fly}} | {{PowerBlock_Blank|Foe Immobilize, -Recharge, -Fly}} |
Revision as of 01:50, 10 June 2009
Overview
Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set. It is a Blaster secondary power set.
Power Tables
Blaster
The Devices powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Web Grenade | 1 | Ranged, Foe Immobilize, -Recharge, -Fly |
Caltrops | 2 | Ranged(Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed |
Taser | 4 | Melee, Minor Damage(Energy), Foe Disorient |
Targeting Drone | 10 | Toggle: Self +To-Hit, +Perception, +Resistance(DeBuff ToHit) |
Smoke Grenade | 16 | Ranged (Target Area of Effect), Foe -Perception, -Accuracy |
Cloaking Device | 20 | Toggle: Self Stealth, +Defense(All) |
Trip Mine | 28 | Place Mine: Point Blank Area of Effect, Superior Damage(Lethal/Fire) |
Time Bomb | 35 | Place Bomb: Point Blank Area of Effect, Extreme Damage(Lethal/Fire) |
Gun Drone | 38 | Build Drone: Ranged, Moderate Damage(Lethal) |
Powers
The following are powers in the Devices powerset.
Gun Drone
You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed.
Damage | Moderate Damage(Lethal) |
Recharge | Very Long |
Minimum Level | 38 (Blaster) |
Effects | Build Drone: Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.
Damage | Minor Damage Over Time(Lethal) |
Recharge | Slow |
Minimum Level | 2 (Blaster) |
Effects | Ranged Location Area of Effect |
Foe -Speed | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement |
Cloaking Device
The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.
Recharge | Slow |
Minimum Level | 20 (Blaster) |
Effects | Toggle |
Self Stealth, +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Smoke Grenade
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better Perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | Ranged Target Area of Effect |
Foe -Perception, -Accuracy | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Targeting Drone
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, the Targeting Drone uses Endurance while active. Targeting Drone also adds a slight damage bonus when used in conjunction with Sniper Rifle.
Recharge | Slow |
Minimum Level | 10 (Blaster) |
Effects | Toggle |
Self +To-Hit, +Perception, +Resistance(Debuff ToHit) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taser
The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range.
Damage | Minor(Energy) |
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Set Categories | Stuns |
Time Bomb
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Time Bomb will detonate.
Damage | Extreme Damage(Lethal/Fire) |
Recharge | Very Long |
Minimum Level | 35 (Blaster) |
Effects | Place Bomb |
Point Blank Area of Effect | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback |
Trip Mine
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.
Damage | Superior Damage(Lethal/Fire) |
Recharge | Slow |
Minimum Level | 28 (Blaster) |
Effects | Place Mine |
Point Blank Area of Effect | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback |
Web Grenade
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Immobilize |
External Links
- Devices for Blasters at City of Data v2.0