Alpha Slot Abilities: Difference between revisions

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== Boost Types ==
== Boost Types ==
=== Cardiac ===
=== [[File:Alpha-Cardiac.png]] Cardiac ===
Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted.
Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;"
! width="10%" |   !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
| colspan="4" valign="top" | '''Boost''' [common]<br />Reduce Endurance Cost by 33%<br />One-Sixth ignores [[Enhancement Diversification|ED]]
|-
! Rarity
| {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}}
|-
! Primary
| {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=10}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=10}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}}
|-
|-
| colspan="2" valign="top" | '''Core Boost''' [uncommon]<br />Reduce Endurance Cost by 33%<br />Increase Range by 20%<br />One-Third ignores [[Enhancement Diversification|ED]] || colspan="2" valign="top" | '''Radial Boost''' [uncommon]<br />Reduce Endurance Cost by 33%<br />Increase Damage Resistance effects by 20%<br />One-Third ignores [[Enhancement Diversification|ED]]
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}<br />{{BoostType|type=Intangibility Duration|amt=33}}
|-
|-
| valign="top" | '''Total Core Revamp''' [rare]<br />Reduce Endurance Cost by 45%<br />Increase Range by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Reduce Endurance Cost by 33%<br />Increase Range by 20%<br />Increase Damage Resistance effects by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Reduce Endurance Cost by 33%<br />Increase Damage Resistance effects by 20%<br />Increase Range by 10%<br />Increase Sleep Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Reduce Endurance Cost by 33%<br />Increase Damage Resistance effects by 20%<br />Increase Range by 10%<br />Increase Fear Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
|-
| colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Reduce Endurance Cost by 45%<br />Increase Range by 20%<br />Increase Damage Resistance effects by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Reduce Endurance Cost by 33%<br />Increase Range by 20%<br />Increase Damage Resistance effects by 20%<br />Increase Fear Duration by 33%<br />Increase Sleep Duration by 33%<br />Increase Intagibility Duration by 33%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
|}


=== Musculature ===
Musculature primarily deals with increasing [[Damage]].  It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted.


{| class="wikitable" style="text-align:center;"
=== [[File:Alpha-Musculature.png]] Musculature ===
| colspan="4" valign="top" | '''Boost''' [common]<br />Increase Damage by 33%<br />One-Sixth ignores [[Enhancement Diversification|ED]]
Musculature primarily deals with increasing [[Damage]].  It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
|-
! Rarity
| {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}}
|-
! Primary
| {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=45}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}}
|-
|-
| colspan="2" valign="top" | '''Core Boost''' [uncommon]<br />Increase Damage by 33%<br />Increase Immobilization Duration by 33%<br />One-Third ignores [[Enhancement Diversification|ED]] || colspan="2" valign="top" | '''Radial Boost''' [uncommon]<br />Increase Damage by 33%<br />Increase Defense Debuff by 33%<br />One-Third ignores [[Enhancement Diversification|ED]]
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}}<br />{{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}
|-
|-
| valign="top" | '''Total Core Revamp''' [rare]<br />Increase Damage by 45%<br />Increase Immobilization Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Increase Damage by 33%<br />Increase Immobilization Duration by 33%<br />Increase Defense Debuff by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Increase Damage by 33%<br />Increase Defense Debuff by 33%<br />Increase Endurance Modification by 33%<br />Increase Immobilization Duration by 16.5%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Increase Damage by 33%<br />Increase Defense Debuff by 33%<br />Increase Immobilization Duration by 16.5%<br />Increase ToHit Debuff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
|-
| colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Increase Damage by 45%<br />Increase Immobilization Duration by 45%<br />Increase Defense Debuff by 33%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Increase Damage by 33%<br />Increase Immobilization Duration by 33%<br />Increase Defense Debuff by 33%<br />Increase Endurance Modification by 33%<br />Increase Run Speed by 33%<br />Increase ToHit Debuff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
|}


=== Nerve ===
=== [[File:Alpha-Nerve.png]] Nerve ===
Nerve primarily deals with increasing [[Accuracy]].  It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted.
Nerve primarily deals with increasing [[Accuracy]].  It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
| colspan="4" valign="top" | '''Boost''' [common]<br />Increase Accuracy by 33%<br />One-Sixth ignores [[Enhancement Diversification|ED]]
|-
! Rarity
| {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}}
|-
! Primary
| {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}}
|-
|-
| colspan="2" valign="top" | '''Core Boost''' [uncommon]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />One-Third ignores [[Enhancement Diversification|ED]] || colspan="2" valign="top" | '''Radial Boost''' [uncommon]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />One-Third ignores [[Enhancement Diversification|ED]]
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
|-
|-
| valign="top" | '''Total Core Revamp''' [rare]<br />Increase Accuracy by 45%<br />Increase Hold Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />Increase Defence Buff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />Increase Hold Duration by 16.5%<br />Increase Confuse Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Increase Accuracy by 33%<br />Increase Defence Buff by 20%<br />Increase Hold Duration by 16.5%<br />Increase Taunt by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
|-
| colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Increase Accuracy by 45%<br />Increase Hold Duration by 33%<br />Increase Defence Buff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Increase Accuracy by 33%<br />Increase Hold Duration by 33%<br />Increase Taunt by 33%<br />Increase Confuse Duration by 33%<br />Increase Fly Speed by 33%<br />Increase Defence Buff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
|}


=== Spiritual ===
=== [[File:Alpha-Spiritual.png]] Spiritual ===
Spiritual primarily deals with increasing [[Recharge]] Rate.  It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted.
Spiritual primarily deals with increasing [[Recharge]] Rate.  It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
| colspan="4" valign="top" | '''Boost''' [common]<br />Increase Recharge Rate by 33%<br />One-Sixth ignores [[Enhancement Diversification|ED]]
|-
! Rarity
| {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}}
|-
! Primary
| {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}}
|-
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}}
|-
|-
| colspan="2" valign="top" | '''Core Boost''' [uncommon]<br />Increase Recharge Rate by 33%<br />Increase Stun Duration by 33%<br />One-Third ignores [[Enhancement Diversification|ED]] || colspan="2" valign="top" | '''Radial Boost''' [uncommon]<br />Increase Recharge Rate by 33%<br />Increase Healing by 33%<br />One-Third ignores [[Enhancement Diversification|ED]]
! Tertiary
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}}
|-
|-
| valign="top" | '''Total Core Revamp''' [rare]<br />Increase Recharge Rate by 45%<br />Increase Stun Duration by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Core Revamp''' [rare]<br />Increase Recharge Rate by 33%<br />Increase Stun Duration by 33%<br />Increase Healing by 33%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Total Radial Revamp''' [rare]<br />Increase Recharge Rate by 33%<br />Increase Healing by 33%<br />Increase Stun Duration by 16.5%<br />Increase ToHit Buff by 20%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || valign="top" | '''Partial Radial Revamp''' [rare]<br />Increase Recharge Rate by 33%<br />Increase Healing by 33%<br />Increase Slow Movement by 33%<br />Increase Stun Duration by 16.5%<br />One-Half ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! ED Bypass
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
|-
|-
| colspan="2" valign="top" | '''Core Paragon''' [very rare]<br />Increase Recharge Rate by 45%<br />Increase Stun Duration by 33%<br />Increase Healing by 33%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift || colspan="2" valign="top" | '''Radial Paragon''' [very rare]<br />Increase Recharge Rate by 33%<br />Increase Stun Duration by 33%<br />Increase Healing by 33%<br />Increase Slow Movement by 33%<br />Increase Jump by 33%<br />Increase ToHit Buff by 20%<br />Two-Thirds ignores [[Enhancement Diversification|ED]]<br />Applies a level shift
! Level Shift
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
|}
|}



Revision as of 08:13, 11 November 2010

Template:Issue19

Overview

The Alpha Slot is the first "level" of the Incarnate System, which will launch with Issue 19, and requires a Going Rogue retail code to utilize. The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].

Power Boosts

The Incarnate Boosts give their components to every power that a character has that can utilize it. For instance, if a character has a boost that reduces endurance costs, every power that takes endurance to use would be increased (almost every single power a character has access to). If a character has a boost that increases Fear duration, Touch of Fear would be increased, but Power Bolt would not, since it does not have a Fear component.

Powers can be boosted by more than one aspect if they are applicable; Electric Fence can benefit from Musculature's primary component, Damage, and also the Immobilize and Endurance Modification components.

Boosts come in four rarity levels. The higher the rarity level, the more materials are needed to create them. Materials to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.

File:Alpha-Cardiac-Common.png Common
File:Alpha-Cardiac-Uncommon.png Uncommon
File:Alpha-Cardiac-Rare.png Rare
File:Alpha-Cardiac-VeryRare.png Very Rare

Boost Types

File:Alpha-Cardiac.png Cardiac

Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost
Secondary None 20%Range 20%Damage Resistance 20%Range 20%Range
20%Damage Resistance
10%Range
20%Damage Resistance
10%Range
20%Damage Resistance
20%Range
20%Damage Resistance
20%Range
20%Damage Resistance
Tertiary None None None None None 33%Fear Duration 33%Sleep Duration None 33%Fear Duration
33%Sleep Duration
33%Intangibility Duration
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes


File:Alpha-Musculature.png Musculature

Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Damage 33%Damage 33%Damage 45%Damage 33%Damage 33%Damage 33%Damage 45%Damage 33%Damage
Secondary None 33%Immobilization Duration 33%Defense DeBuff 33%Immobilization Duration 33%Immobilization Duration
33%Defense DeBuff
33%Defense DeBuff
16.5%Immobilization Duration
33%Immobilization Duration
16.5%Defense DeBuff
45%Immobilization Duration
33%Defense DeBuff
33%Immobilization Duration
33%Defense DeBuff
Tertiary None None None None None 33%Endurance Modification 20%ToHit DeBuffs None 33%Endurance Modification
33%Running Speed
20%ToHit DeBuffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

File:Alpha-Nerve.png Nerve

Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Accuracy 33%Accuracy 33%Accuracy 45%Accuracy 33%Accuracy 33%Accuracy 33%Accuracy 45%Accuracy 33%Accuracy
Secondary None 33%Hold Duration 20%Defense Buff 33%Hold Duration 33%Hold Duration
20%Defense Buff
20%Defense Buff
16.5%Hold Duration
20%Defense Buff
16.5%Hold Duration
33%Hold Duration
20%Defense Buff
33%Hold Duration
20%Defense Buff
Tertiary None None None None None 33%Taunt Effectiveness 33%Confusion Duration None 33%Taunt Effectiveness
33%Confusion Duration
33%Flight Speed
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

File:Alpha-Spiritual.png Spiritual

Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Attack Rate 33%Attack Rate 33%Attack Rate 45%Attack Rate 33%Attack Rate 33%Attack Rate 33%Attack Rate 45%Attack Rate 33%Attack Rate
Secondary None 33%Disorient Duration 33%Heal 33%Disorient Duration 33%Disorient Duration
33%Heal
33%Heal
16.5%Disorient Duration
33%Heal
16.5%Disorient Duration
33%Disorient Duration
33%Heal
33%Disorient Duration
33%Heal
Tertiary None None None None None 33%Slow powers 20%ToHit Buffs None 33%Slow powers
33%Jump
20%ToHit Buffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

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