Disorient: Difference between revisions

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== Disorient ==
{{TOCright}}
== Overview ==
'''Disorient''', also called '''stun''', is a [[Status Effect]]. An enemy under the affects of a Disorienting power is unable to activate click or [[toggle]] powers, and can only move slowly by staggering. Disorienting also shuts off any running toggle powers. It has no effect on auto powers.
'''Disorient''', also called '''stun''', is a [[Status Effect]]. An enemy under the affects of a Disorienting power is unable to activate click or [[toggle]] powers, and can only move slowly by staggering. Disorienting also shuts off any running toggle powers. It has no effect on auto powers.


As of [[Issue 13]], Disorients will not force a [[detoggle]].
=== Problems With Disorient ===
Although they're greatly slowed, players remain in control of which direction they move while disoriented. [[Critter]]s, on the other hand, move in random directions.
Although they're greatly slowed, players remain in control of which direction they move while disoriented. [[Critter]]s, on the other hand, move in random directions.


=== Problems With Disorient ===
A critter that's Disoriented while moving from Point A to Point B will continue moving to B at its original direction and speed. Only then will it begin moving slowly and randomly. Furthermore, Disorienting apparently applies no penalties to flight speed, jump speed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.
A critter that's Disoriented while moving from Point A to Point B will continue moving to B at its original direction and speed. Only then will it begin moving slowly and randomly. Furthermore, Disorienting apparently applies no penalties to flight speed, jump speed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.


==Magnitude, Resistance, Protection==
All status effects work the same way.  The target has both Resistance and Protection.  In order for the attack to take effect, it must have a big enough [[Magnitude]] to overcome the [[Protection]].  Once the Protection is overcome, the duration of the effect depends on the target's [[Resistance]].  Attacks can stack in order to overcome a target's Protection.
PVE:  Minions have a Protection of 1.  Lts are 2.  Bosses are 3.  [[Elite Boss]]es are 6.  The [[Purple Triangles]] of Doom on an [[Archvillain]] or [[Hero]] add 50 while they are up.  Some specific enemies are resistant to fear.
PVP:  As of [[Issue 13]], Protection does not exist in PVP, only Resistance.
== How to tell if a power uses stun ==
[[Image:Disorient.png|32px]] Most disorient power's icon is a variation of a character wrapped in a shoulder-to-waist "blanket", seen at left.
=== Examples ===
<!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it -->
* [[List of Powers that use Disorient]]
{{PowerBox|Icon=FireTrap Flashfire.png|Name=[[Fire Control#Flashfire|Flashfire]]|Effect=Ranged (Targeted Area of Effect) Foe Disorient Mag 3
|Desc=The sixth power in the [[Fire Control]] powerset.}}
{{PowerBox|Icon=Mace Clobber.png|Name=[[War Mace#Clobber|Clobber]]|Effect=Melee Foe: Disorient Mag 3
|Desc=This power is found in the [[War Mace]] powerset for [[Tanker]]s and [[Brute]]s.}}
== See Also ==
* [[Status Effect]]
[[Category:Status Effects]]
[[Category:Status Effects]]

Revision as of 01:27, 14 December 2008

Overview

Disorient, also called stun, is a Status Effect. An enemy under the affects of a Disorienting power is unable to activate click or toggle powers, and can only move slowly by staggering. Disorienting also shuts off any running toggle powers. It has no effect on auto powers.

As of Issue 13, Disorients will not force a detoggle.

Problems With Disorient

Although they're greatly slowed, players remain in control of which direction they move while disoriented. Critters, on the other hand, move in random directions.

A critter that's Disoriented while moving from Point A to Point B will continue moving to B at its original direction and speed. Only then will it begin moving slowly and randomly. Furthermore, Disorienting apparently applies no penalties to flight speed, jump speed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.

Magnitude, Resistance, Protection

All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.

How to tell if a power uses stun

Disorient.png Most disorient power's icon is a variation of a character wrapped in a shoulder-to-waist "blanket", seen at left.

Examples

Power

Ranged (Targeted Area of Effect) Foe Disorient Mag 3

The sixth power in the Fire Control powerset.

Power

Melee Foe: Disorient Mag 3

This power is found in the War Mace powerset for Tankers and Brutes.

See Also