Alpha Slot Abilities: Difference between revisions
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== Overview == | == Overview == | ||
[[File:Incarnate Alpha Blank.png]] | [[File:Incarnate Alpha Blank.png]] | ||
The Alpha Slot | The abilities inside the [[Alpha Slot]] are unique to Alpha and take the form of universal enhancements which apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants of the power in [[Issue 19]]. Further upgrades include the Rare Revamps and Very Rare Paragon variants which will be coming out later. | ||
''See also'': [[Incarnate System]] | [[Alpha Slot]] | [[Incarnate Shard]]s | [[Incarnate Component]]s | [[Incarnate]] | |||
== | == Alpha Ability Details == | ||
=== | === Universal Enhancements === | ||
The Alpha Slot Incarnate | The Alpha Slot Incarnate Abilities give their aspect enhancement to every power that a character has that can utilize it. A power can utilize it if it slots the same type of basic enhancement. For instance, if a character has a Alpha ability that reduces endurance costs, then every power that can take an Endurance Discount Enhancement would utilize the Alpha's endurance discount, too. | ||
If a character has an Alpha Ability that increases Fear duration, then [[Dark Melee#Touch of Fear|Touch of Fear]] would be increased, but [[Energy Blast#Power Bolt|Power Bolt]] would not, since it does not have Fear. | |||
If a power cannot slot a certain enhancement (such as [[Recharge]] in [[Fortunata Teamwork#Mind Link|Mind Link]]), the boost does not apply to that power. | If a power cannot slot a certain enhancement (such as [[Recharge]] in [[Fortunata Teamwork#Mind Link|Mind Link]]), the boost does not apply to that power. | ||
Powers can be | Powers can be enhanced by more than one aspect if they are applicable; [[Electric Control#Electric Fence|Electric Fence]] can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects. | ||
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are gathered through defeating enemies, [[Task Force]]s/[[Strike Force]]s, and most other activities. | |||
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Part of the bonuses given by Alpha slotted | Part of the bonuses given by Alpha slotted abilities bypass [[Enhancement Diversification]], even if a character's power is slotted to the final threshold. Depending on rarity, the Alpha enhancements will bypass [[ED]] with anywhere from one-sixth to two-thirds of the Alpha enhancement. | ||
To calculate the total enhancement value use the following method: | To calculate the total enhancement value use the following method: | ||
# Add up the values of all enhancements in the power plus the portion of the Alpha | # Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED. | ||
# Apply ED to this value. | # Apply ED to this value. | ||
# Add the portion of the Alpha | # Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value. | ||
=== Examples === | === Examples === | ||
'''Example 1:''' A character's power slotted with three [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot. | '''Example 1:''' A character's power slotted with three [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot. | ||
*Slotting a common Spiritual Alpha Slot | *Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for {{frac|1|6}} of its effects but ED is still applied to the remaining {{frac|5|6}}. The power therefore has a total ED affected enhancement value of 99.9% + {{frac|5|6}} * 33% = 127.4% which after ED is approximately 99.1%. The remaining {{frac|1|6}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 99.1% + {{frac|1|6}} * 33% = 104.6% | ||
*Slotting a very rare Spiritual Alpha Slot | *Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for {{frac|2|3}} of its effects but ED is still applied to the remaining {{frac|1|3}}. The power therefore has a total ED affected enhancement value of 99.9% + {{frac|1|3}} * 45% = 114.9% which after ED is approximately 97.2%. The remaining {{frac|2|3}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 97.2% + {{frac|2|3}} * 45% = 127.2% | ||
'''Example 2:''' A character's power slotted with 2 [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%. | '''Example 2:''' A character's power slotted with 2 [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%. | ||
*Slotting a common Spiritual Alpha Slot | *Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for {{frac|1|6}} of its effects but ED is still applied to the remaining {{frac|5|6}}. The power therefore has a total ED affected enhancement value of 66.6% + {{frac|5|6}} * 33% = 94.1% which, since it is greater than 70% is affected by ED resulting in approximately 90.9% post-ED. The remaining {{frac|1|6}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 90.9% + {{frac|1|6}} * 33% = 96.4% | ||
*Slotting a very rare Spiritual Alpha Slot | *Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for {{frac|2|3}} of its effects but ED is still applied to the remaining {{frac|1|3}}. The power therefore has a total ED affected enhancement value of 66.6% + {{frac|1|3}} * 45% = 81.6% which, since it is greater than 70% is affected by ED resulting in approximately 80.4% post-ED. The remaining {{frac|2|3}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 80.4% + {{frac|2|3}} * 45% = 110.4% | ||
=== Level Shift === | === Level Shift === | ||
Rare and very rare Alpha Slot | Rare and very rare Alpha Slot abilities apply a level shift, which effectively increases the character's combat level. | ||
== | == Alpha Ability Types == | ||
=== [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] Cardiac === | === [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] Cardiac === | ||
Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' | Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
Revision as of 07:48, 3 January 2011
Overview
The abilities inside the Alpha Slot are unique to Alpha and take the form of universal enhancements which apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants of the power in Issue 19. Further upgrades include the Rare Revamps and Very Rare Paragon variants which will be coming out later.
See also: Incarnate System | Alpha Slot | Incarnate Shards | Incarnate Components | Incarnate
Alpha Ability Details
Universal Enhancements
The Alpha Slot Incarnate Abilities give their aspect enhancement to every power that a character has that can utilize it. A power can utilize it if it slots the same type of basic enhancement. For instance, if a character has a Alpha ability that reduces endurance costs, then every power that can take an Endurance Discount Enhancement would utilize the Alpha's endurance discount, too.
If a character has an Alpha Ability that increases Fear duration, then Touch of Fear would be increased, but Power Bolt would not, since it does not have Fear.
If a power cannot slot a certain enhancement (such as Recharge in Mind Link), the boost does not apply to that power.
Powers can be enhanced by more than one aspect if they are applicable; Electric Fence can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects.
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Part of the bonuses given by Alpha slotted abilities bypass Enhancement Diversification, even if a character's power is slotted to the final threshold. Depending on rarity, the Alpha enhancements will bypass ED with anywhere from one-sixth to two-thirds of the Alpha enhancement.
To calculate the total enhancement value use the following method:
- Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED.
- Apply ED to this value.
- Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value.
Examples
Example 1: A character's power slotted with three Recharge Single-Origin Enhancements will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot.
- Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for 1⁄6 of its effects but ED is still applied to the remaining 5⁄6. The power therefore has a total ED affected enhancement value of 99.9% + 5⁄6 * 33% = 127.4% which after ED is approximately 99.1%. The remaining 1⁄6 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 99.1% + 1⁄6 * 33% = 104.6%
- Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for 2⁄3 of its effects but ED is still applied to the remaining 1⁄3. The power therefore has a total ED affected enhancement value of 99.9% + 1⁄3 * 45% = 114.9% which after ED is approximately 97.2%. The remaining 2⁄3 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 97.2% + 2⁄3 * 45% = 127.2%
Example 2: A character's power slotted with 2 Recharge Single-Origin Enhancements will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%.
- Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for 1⁄6 of its effects but ED is still applied to the remaining 5⁄6. The power therefore has a total ED affected enhancement value of 66.6% + 5⁄6 * 33% = 94.1% which, since it is greater than 70% is affected by ED resulting in approximately 90.9% post-ED. The remaining 1⁄6 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 90.9% + 1⁄6 * 33% = 96.4%
- Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for 2⁄3 of its effects but ED is still applied to the remaining 1⁄3. The power therefore has a total ED affected enhancement value of 66.6% + 1⁄3 * 45% = 81.6% which, since it is greater than 70% is affected by ED resulting in approximately 80.4% post-ED. The remaining 2⁄3 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 80.4% + 2⁄3 * 45% = 110.4%
Level Shift
Rare and very rare Alpha Slot abilities apply a level shift, which effectively increases the character's combat level.
Alpha Ability Types
Cardiac
Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 20% | 20% | 20% | 20% 20% |
20% 10% |
20% 10% |
20% 20% |
20% 20% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Musculature
Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 33% | 33% | 33% 33% |
33% 16.5% |
33% 16.5% |
45% 33% |
33% 33% | |
Tertiary | 33% | 20% | 33% 33% 20% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Nerve
Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 20% | 33% | 33% 20% |
20% 16.5% |
20% 16.5% |
33% 20% |
33% 20% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Spiritual
Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 33% | 33% | 33% 33% |
33% 16.5% |
33% 16.5% |
33% 33% |
33% 33% | |
Tertiary | 33% | 20% | 33% 33% 20% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |