Electricity Mastery (Blaster): Difference between revisions
imported>GuyPerfect (historical) m (Player Based -> Point Blank) |
imported>GuyPerfect (historical) m (Player Based -> Point Blank... again, apparently.) |
||
Line 41: | Line 41: | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 47 (Blaster)}} | {{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 47 (Blaster)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe: Disorient, -Endurance, -Regeneration}} | {{PowerBlock_Blank|Foe: Disorient, -Endurance, -Regeneration}} | ||
{{PowerBlock_Blank|Special vs. Robots}} | {{PowerBlock_Blank|Special vs. Robots}} |
Revision as of 17:58, 15 April 2007
Overview
Electrical Mastery is a Blaster Ancillary Powerset. This set was added in Issue 5.
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Static Discharge | 41 | Ranged(Cone), Moderate Damage(Energy), -Endurance |
Shocking Bolt | 41 | Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance |
Charged Armor | 44 | Toggle: Self +Resistance(Smash, Lethal, Energy) |
EM Pulse | 47 | Point Blank Area of Effect, Foe: Disorient, -Endurance, -Regeneration, Special vs. Robots; Self: -Recovery |
Powers
The following are powers in the Electrical Mastery powerset.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage. You must be level 44 and have Static Discharge or Shocking Bolt before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Blaster) |
Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power.
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
Static Discharge
Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.
External Links
Electricity Mastery (Blaster) for [[{{{Archetype}}}]]s at City of Data v2.0