Electrical Melee: Difference between revisions

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imported>Snorii (historical)
m (added info for a few powers)
imported>Snorii (historical)
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== Overview ==
== Overview ==
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{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate Damage(Smash/Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate Damage(Smash/Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High Damage(Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High Damage(Energy), Foe: Sleep, -Endurance|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +Damage, +Accuracy|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Area of Effect), High Damage(Smash, Energy), Foe: Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted Area of Effect), Foe: Taunt|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate Damage(Smash/Energy), Foe: -End +Special|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=Player Based Area of Effect, Foe: Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=|Border=1}}
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=Player Based Area of Effect High Damage(Energy), Foe: Knockback Self: Teleport|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Self +Damage, +Accuracy}}
{{PowerBlock_Blank|}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Enhance ToHit Buff}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Damage|Moderate Damage(Smash/Energy)}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Melee, Foe: -End +Special}}
{{PowerBlock_Blank|}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Enhance Endurance Modification}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Foe: Disorient, Knockback}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Disorient Duration}}
{{PowerBlock_Blank|Enhance Knockback Distance}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Damage|High Damage(Energy)}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|Self: Teleport}}
{{PowerBlock_Blank|}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Knockback Distance}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Foe: Taunt}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Enhancements|Enhance Recharge Speed}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Damage|High Damage(Smash, Energy)}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|Melee (Area of Effect)}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Foe: Disorient, Knockback}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Disorient Duration}}
{{PowerBlock_Blank|Enhance Knockback Distance}}
{{PowerBlock_Blank|Enhance Taunt}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 17:51, 12 July 2006

Overview

Electric Melee is one of the powersets. It is a Brute primary powerset in City of Villains. Harness the jolting damage of electricity with this crackling power set. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!

Power Tables

Brute

The Electric Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Charged Brawl 1 Melee, Minor Damage(Smash/Energy), Foe: Sleep, -Endurance
Havoc Punch 1 Melee, Moderate Damage(Smash/Energy), Foe: Sleep, -Endurance
Jacobs Ladder 2 Melee (Cone), High Damage(Energy), Foe: Sleep, -Endurance
Build Up 6 Self +Damage, +Accuracy
Thunder Strike 8 Melee (Area of Effect), High Damage(Smash, Energy), Foe: Disorient, Knockback
Taunt 12 Ranged (Targeted Area of Effect), Foe: Taunt
Chain Induction 18 Melee, Moderate Damage(Smash/Energy), Foe: -End +Special
Lightning Clap 26 Player Based Area of Effect, Foe: Disorient, Knockback
Lightning Rod 32 Player Based Area of Effect High Damage(Energy), Foe: Knockback Self: Teleport

Powers

The following are powers in the Electric Melee powerset.

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Effects Self +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

Damage Moderate Damage(Smash/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Effects Melee, Foe: -End +Special
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor Damage(Smash/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Effects Melee, Foe: Sleep, -End
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Sleep Duration
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate Damage(Smash/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Effects Melee, Foe: Sleep, -End
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Sleep Duration
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High Damage(Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Effects Melee (Cone), Foe: Sleep, -Endurance
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Sleep Duration
Enhance Endurance Modification
Enhance Taunt
Enhance Damage
Enhance Accuracy

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Effects Player Based Area of Effect
Foe: Disorient, Knockback
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Disorient Duration
Enhance Knockback Distance
Enhance Taunt
Enhance Accuracy

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your Fury.

Damage High Damage(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Effects Player Based Area of Effect
Foe: Knockback
Self: Teleport
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Knockback Distance
Enhance Taunt
Enhance Accuracy
Enhance Damage

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Effects Ranged (Targeted Area of Effect)
Foe: Taunt
Enhancements Enhance Recharge Speed
Enhance Range
Enhance Taunt
Enhance Accuracy

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High Damage(Smash, Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Effects Melee (Area of Effect)
Foe: Disorient, Knockback
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Disorient Duration
Enhance Knockback Distance
Enhance Taunt
Enhance Damage
Enhance Accuracy


External Links