Electrical Melee: Difference between revisions

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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}


* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12] and to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]] and to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].


== External Links ==
== External Links ==

Revision as of 02:10, 29 September 2009

Overview

Electrical Melee is a primary power set for Brutes, Scrappers, and Stalkers, and is a secondary power set for Tankers.

Electrical Melee lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!

Power Tables

Brute/Tanker

The Electrical Melee power set is available as a primary set for Brutes and as a secondary power set for Tankers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Charged Brawl 1 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt
Havoc Punch 1 2 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt
Jacobs Ladder 2 4 Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt
Build Up 6 10 Self +DMG, +To-Hit
Thunder Strike 8 16 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt
Taunt 12 20 Ranged (Targeted AoE), Foe Taunt, -Range, Taunt
Chain Induction 18 28 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt
Lightning Clap 26 35 PBAoE, Foe Disorient, Knockback, Taunt
Lightning Rod 32 38 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt

Scrapper

The Electrical Melee power set is available as a primary set for Scrappers. The following table shows which powers are available and at what level:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Build Up 6 Self +DMG, +To-Hit
Thunder Strike 8 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Lightning Clap 26 PBAoE, Foe Disorient, Knockback
Lightning Rod 32 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport

Stalker

The Electrical Melee power set is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Assassin's Shock 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Thunder Strike 26 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown
Lightning Rod 32 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport

Powers

The following are powers in the Electric Melee power set.

ElectricMelee AssassinStrike.png Assassin's Shock

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is available only to Stalkers.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 10 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe -Endurance, +Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Taunt (Brute/Tanker only)

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Sleep
Endurance Modification
Taunt (Brute/Tanker only)

ElectricMelee TargetedTaunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets.

This power is available only to Scrappers.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon scrapper.png 12 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Ranged
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate (Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Sleep
Endurance Modification
Taunt (Brute/Tanker only)

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High (Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Sleep
Endurance Modification
Taunt (Brute/Tanker only)

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

This power is unavailable to Stalkers.

Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Stuns
Knockback
Taunt

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by Fury.

Bug! This power is currently bugged. If a Damage Proc Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.

Damage Superior (Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)

ElectricMelee Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

This power is available only to Stalkers.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.

This power is available only to Brutes and Tankers.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon scrapper.png 12 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee (Area of Effect)
Foe Disorient, Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Stuns
Knockback
Taunt (Brute/Tanker only)

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links