Elusivity: Difference between revisions
imported>FallenHero (historical) (Added link to pvp chance to hit formula and a list of powers providing elusivity) |
imported>Sekoia (historical) (→Definition: fixing wiki link; trying to clarify how it's unlike defense) |
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'''Elusivity''' | '''Elusivity''' | ||
Elusivity is a [[Player vs Player|PvP]]-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the [ | Elusivity is a [[Player vs Player|PvP]]-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the [[Attack_Mechanics#Elusivity_and_PvP|mechanics]] behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it. | ||
Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types. | Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types. | ||
Unlike Defense, | Unlike Defense, it reduces the chance of hitting by a proportional amount, effectively opposing Accuracy. (Defense reduces by a fixed amount, effectively opposing To Hit.) | ||
Elusivity bonuses are only active in [[PvP Zones]], including [[Arena]]s. | Elusivity bonuses are only active in [[PvP Zones]], including [[Arena]]s. |
Revision as of 02:40, 1 March 2009
Definition
Elusivity
Elusivity is a PvP-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the mechanics behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.
Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.
Unlike Defense, it reduces the chance of hitting by a proportional amount, effectively opposing Accuracy. (Defense reduces by a fixed amount, effectively opposing To Hit.)
Elusivity bonuses are only active in PvP Zones, including Arenas.
Powers That Provide Elusivity
Blaster:
- Ancillary Powers:
- (Cold Mastery) Frozen Armor: SmashingElusivity, LethalElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
- (Force Mastery)Personal Force Field: BaseElusivity +80%
Controller:
- Secondary Power:
- (Force Field) Personal Force Field: BaseElusivity +80%
- Ancillary Powers:
- (Ice Mastery) Frozen Armor: SmashingElusivity, LethalElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
- (Stone Mastery) Rock Armor: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
Defender:
- Primary Powers:
- Personal Force Field: BaseElusivity +80%
Scrapper:
- Secondary Powers:
- (Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30%
- (Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30%
- (Super Reflexes) Focused Fighting: MeleeElusivity +30%
- (Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30%
- (Super Reflexes) Evasion: AoEElusivity +30%
Tanker:
- Primary Powers:
- (Ice Armor) Frozen Armor: SmashingElusivity, LethalElusivity +30%
- (Ice Armor) Glacial Armor: PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
- (Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30%
- (Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30%
- (Stone Armor) Rock Armor: SmashingElusivity, LethalElusivity +30%
- (Stone Armor) Crystal Armor: EnergyElusivity, NegativeElusivity +30%
- (Stone Armor) Minerals: PsionicElusivity +30%
Kheldians:
- No Elusivity for Squids. Not Peacebringer or Warshade.
Brute:
- Secondary Powers:
- (Energy Armor) Kinetic Shield: SmashingElusivity, LethalElusivity, EnergyElusivity +30%
- (Energy Armor) Power Shield: ColdElusivity, FireElusivity, PsionicElusivity, NegativeElusivity +30%
- (Energy Armor) Overload: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +20%
- (Shield Defense) Deflection: MeleeElusivity, PsionicElusivity +30%
- (Shield Defense) Battle Agility: RangedElusivity, AoEElusivity +30%
- (Stone Armor) Rock Armor: SmashingElusivity, LethalElusivity +30%
- (Stone Armor) Crystal Armor: EnergyElusivity, NegativeElusivity +30%
- (Stone Armor) Minerals: PsionicElusivity +30%
- (Super Reflexes) Focused Fighting: MeleeElusivity +30%
- (Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30%
- (Super Reflexes) Evasion: AoEElusivity +30%
Stalker:
- Secondary Powers:
- (Energy Armor) Kinetic Shield: SmashingElusivity, LethalElusivity, EnergyElusivity +30%
- (Energy Armor) Power Shield: ColdElusivity, FireElusivity, PsionicElusivity, NegativeElusivity +30%
- (Ninjitsu) Ninja Reflexes: MeleeElusivity +30%
- (Ninjitsu) Danger Sense: RangedElusivity, AoEElusivity +30%
- (Super Reflexes) Focused Fighting: MeleeElusivity +30%
- (Super Reflexes) Focused Senses: RangedElusivity, PsionicElusivity +30%
- (Super Reflexes) Evasion: AoEElusivity +30%
Mastermind:
- Secondary Powers:
- (Force Field) Personal Force Field: BaseElusivity +80%
- Patron Powers:
- (Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
Dominator:
- Patron Powers:
- (Mace Mastery) Personal Force Field: BaseElusivity +80%
- (Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
Corrupter
- Patron Powers:
- (Mace Mastery) Scorpion Shield: SmashingElusivity, LethalElusivity, ColdElusivity, FireElusivity, PsionicElusivity, EnergyElusivity, NegativeElusivity +30%
Arachnos Soldier:
- Would you believe None whatsoever?
Arachnos Widow:
- (Teamwork) Foresight: MeleeElusivity, RangedElusivity, AoEElusivity +30%
List compliled by Xury2