Elusivity: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis (historical)
(→‎Powers That Provide Elusivity: list was way way too long)
imported>Aggelakis (historical)
m (NOTOC)
Line 1: Line 1:
__NOTOC__ __NOEDITSECTION__
== Definition ==
== Definition ==
'''Elusivity'''
'''Elusivity'''

Revision as of 06:51, 1 March 2009

Definition

Elusivity

Elusivity is a PvP-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the mechanics behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.

Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.

Unlike Defense, it reduces the chance of hitting by a proportional amount, effectively opposing Accuracy. (Defense reduces by a fixed amount, effectively opposing To Hit.)

Elusivity bonuses are only active in PvP Zones, including Arenas.

Powers that Provide Elusivity

Powers that provide elusivity do not have any visual cue.

Examples

Power

Self +Def(Melee), MeleeElusivity 30%

A power in the Super Reflexes powerset, first choice for Brutes and Scrappers, second choice for Stalkers.

Power

Self Def(All), Res(All), BaseElusivity 80%

A power in the Force Field powerset, first choice for Defenders and Controllers, fifth choice for Masterminds.

See Also