Empathy: Difference between revisions

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{{PowerBlock_Effects|Ally Strong Heal}}
{{PowerBlock_Effects|Ally Strong Heal}}
{{PowerBlock_Blank|Self Moderate Damage (Special)}}
{{PowerBlock_Blank|Self Moderate Damage (Special)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge}}
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge}}
{{PowerBlock_Blank|Ally Resist Slow}}
{{PowerBlock_Blank|Ally Resist Slow}}
{{PowerBlock_Enhancements|Enhance Endurance Modification}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
   
   
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{{PowerBlock_Blank|Ally Resist Immobilize, Fear, Confusion}}
{{PowerBlock_Blank|Ally Resist Immobilize, Fear, Confusion}}
{{PowerBlock_Blank|Ally +Perception}}
{{PowerBlock_Blank|Ally +Perception}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Ally +Defense (All)}}
{{PowerBlock_Effects|Ally +Defense (All)}}
{{PowerBlock_Blank|Ally +Damage, +Accuracy}}
{{PowerBlock_Blank|Ally +Damage, +Accuracy}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance To Hit Buffs}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|Enhance Defense}}
{{PowerBlock_Blank|{{Enhance Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Effects|Ally Heal}}
{{PowerBlock_Effects|Ally Heal}}
{{PowerBlock_Enhancements|Enhance Range}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Recovery}}
{{PowerBlock_Blank|Ally +Recovery}}
{{PowerBlock_Enhancements|Enhance Endurance Modification}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Regeneration}}
{{PowerBlock_Blank|Ally +Regeneration}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Effects|Ally Resurrect}}
{{PowerBlock_Effects|Ally Resurrect}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 18:53, 31 January 2007

Overview

Empathy is one of the powersets. It is a Defender primary powerset and a Controller secondary powerset in City of Heroes.

Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched.

Power Tables

Defender

The Empathy powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Healing Aura 1 PBAoE, Team Heal
Heal Other 1 Ally Heal
Absorb Pain 2 Ally Strong Heal, Self Moderate Damage (Special)
Resurrect 6 Ally Resurrect
Clear Mind 8 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception
Fortitude 12 Ally +Defense (All), +Damage, +Accuracy
Recovery Aura 18 PBAoE, Ally +Recovery
Regeneration Aura 26 PBAoE, Ally +Regeneration
Adrenaline Boost 32 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Controller

The Empathy powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Healing Aura 1 PBAoE, Team Heal
Heal Other 2 Ally Heal
Absorb Pain 4 Ally Strong Heal, Self Moderate Damage (Special)
Resurrect 10 Ally Resurrect
Clear Mind 16 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception
Fortitude 20 Ally +Defense (All), +Damage, +Accuracy
Recovery Aura 28 PBAoE, Ally +Recovery
Regeneration Aura 35 PBAoE, Ally +Regeneration
Adrenaline Boost 38 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Powers

The following are powers in the Empathy powerset.

Empathy AbsorbPain.png Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
Effects Ally Strong Heal
Self Moderate Damage (Special)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Heal

Empathy AdrenalinBoost.png Adrenaline Boost

Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge
Ally Resist Slow
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Heal

Empathy MindWall.png Clear Mind

Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.

Recharge Fast
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
Effects Ally Resist Disorient, Hold, Sleep
Ally Resist Immobilize, Fear, Confusion
Ally +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate

Empathy Fortitude.png Fortitude

Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.

Recharge Long
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
Effects Ally +Defense (All)
Ally +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Enhance Defense Buffs

Empathy HealOther.png Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
Effects Ally Heal
Enhancements Enhance Range
Reduce Endurance Cost
Increase Attack Rate
Enhance Heal

Empathy HealingAura.png Healing Aura

Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal

Empathy RecoveryAura.png Recovery Aura

The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
Effects Point Blank Area of Effect
Ally +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate

Empathy RegenerationAura.png Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
Effects Point Blank Area of Effect
Ally +Regeneration
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal

Empathy Resurrect.png Resurrect

Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.

Recharge Very Long
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
Effects Ally Resurrect
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate

External Links