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imported>Jumping Jack (historical) (New page: __NOTOC__ __NOEDITSECTION__ == Term == '''Energy''' :The capacity to do work. #For a Super Group Base, one of two properties that is generated and consumed by equipment installed in t...) |
imported>Frankie1969 (historical) (nrg) |
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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
== Term == | == Term == | ||
;Energy | |||
:The capacity to do work. | :The capacity to do work. | ||
#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | #For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | ||
#For [[Damage]] and [[Resistance]] | #For [[Damage]] and [[Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | ||
#For [[ | #For [[Powerset]]s, a theme, generally characterized by [[knockback]] and additional smashing damage. | ||
''See also: [[NRG]]'' | |||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 14:54, 23 January 2008
Term
- Energy
- The capacity to do work.
- For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
- For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
- For Powersets, a theme, generally characterized by knockback and additional smashing damage.
See also: NRG