Energy: Difference between revisions
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imported>Aggelakis (historical) m (fix link) |
imported>Blondeshell (historical) m (powerset --> power set) |
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#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | #For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | ||
#For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | #For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | ||
#For [[ | #For [[Power Set]]s, a theme, generally characterized by [[knockback]] and additional smashing damage. | ||
''See also: [[NRG]]'' | ''See also: [[NRG]]'' | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 02:18, 16 July 2012
Term
- Energy
- The capacity to do work.
- For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
- For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
- For Power Sets, a theme, generally characterized by knockback and additional smashing damage.
See also: NRG