Energy Manipulation: Difference between revisions
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imported>Bluebeetle27 (historical) m (Formatting all power effects to follow the same methods) |
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect=Melee, Minor | {{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect=Melee, Minor DMG(Energy/Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate | {{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self + | {{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High | {{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self | {{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self End Discount|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor | {{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}} | {{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}} | ||
{{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme | {{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High | {{PowerBlock_Damage|High (Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate | {{PowerBlock_Damage|Moderate (Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor (Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor (Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme | {{PowerBlock_Damage|Extreme (Energy/Smashing)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} |
Revision as of 17:26, 25 July 2009
Overview
Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities. It is a Blaster secondary power set.
Power Tables
Blaster
The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Power Thrust | 1 | Melee, Minor DMG(Energy/Smash), Foe Knockback |
Energy Punch | 2 | Melee, Moderate DMG(Energy/Smash), Foe Disorient |
Build Up | 4 | Self +DMG, +To-Hit |
Bone Smasher | 10 | Melee, High DMG(Energy/Smash), Foe Disorient |
Conserve Power | 16 | Self End Discount |
Stun | 20 | Melee, Minor DMG(Energy/Smash), Foe Disorient |
Power Boost | 28 | Self +Special |
Boost Range | 35 | Self Range Increase |
Total Focus | 38 | Melee, Extreme DMG(Energy/Smash), Foe Disorient |
Powers
The following are powers in the Energy Manipulation powerset.
Bone Smasher
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.
Damage | High (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Boost Range
You can boost your powers to increase the range of your next few attacks.
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Self Range Increase |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 4 (Blaster) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Conserve Power
You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 16 (Blaster) |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Energy Punch
Powerful focused punch that may Disorient your opponent!
Damage | Moderate (Energy/Smashing) |
Recharge | Fast |
Minimum Level | 2 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Power Thrust
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Damage | Minor (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Stun
Stun deals a little bit of damage, but Disorients its target a great deal. This attack can Disorient most opponents.
Damage | Minor (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 20 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, its recharge time is very long.
Damage | Extreme (Energy/Smashing) |
Recharge | Long |
Minimum Level | 38 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |