Enhancement Diversification: Difference between revisions

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(→‎Schedules: adding little tables with some math to help make it easier to account for ED)
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These bonus types will see a 10% reductions when the bonus is 70% or more, a 30% reductions at a 90% bonus, and a 85% reductions at a 100% bonus or greater.  Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%.
These bonus types will see a 10% reductions when the bonus is 70% or more, a 30% reductions at a 90% bonus, and a 85% reductions at a 100% bonus or greater.  Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%.
The following table shows how to adjust a total enhancement amount to account for ED. For the math, let ''E'' stand for the total enhancement amount before ED.
{| class="wikitable"
! Before ED !! After ED
|-
| E < 70% || E
|-
| 70% ≤ E < 90% || 70 + (0.9 × (E - 70))
|-
| 90% ≤ E < 100% || 88 + (0.7 × (E - 90))
|-
| 100% ≤ E || 95 + (0.15 × (E - 100))
|}


===Schedule B Enhancements (20%, 10%, 5%) are:===
===Schedule B Enhancements (20%, 10%, 5%) are:===
Line 20: Line 34:


These bonus types will see a 10% reductions when the bonus is 40% or more, a 30% reductions at a 50% bonus, and a 85% reductions at a 60% bonus or greater.  Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 20%, 20%, 16%, 3%, 3%, 3%.  
These bonus types will see a 10% reductions when the bonus is 40% or more, a 30% reductions at a 50% bonus, and a 85% reductions at a 60% bonus or greater.  Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 20%, 20%, 16%, 3%, 3%, 3%.  
The following table shows how to adjust a total enhancement amount to account for ED. For the math, let ''E'' stand for the total enhancement amount before ED.
{| class="wikitable"
! Before ED !! After ED
|-
| E < 40% || E
|-
| 40% ≤ E < 50% || 40 + (0.9 × (E - 40))
|-
| 50% ≤ E < 60% || 49 + (0.7 × (E - 50))
|-
| 60% ≤ E || 56 + (0.15 × (E - 60))
|}


===Schedule C Enhancements (40%, 20%, 10%) are:===
===Schedule C Enhancements (40%, 20%, 10%) are:===
Line 25: Line 53:


This bonus type will see a 10% reductions when the bonus is 80% or more, a 30% reductions at a 100% bonus, and a 85% reductions at a 120% bonus or greater.  Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 40%, 40%, 32%, 6%, 6%, 6%.
This bonus type will see a 10% reductions when the bonus is 80% or more, a 30% reductions at a 100% bonus, and a 85% reductions at a 120% bonus or greater.  Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 40%, 40%, 32%, 6%, 6%, 6%.
The following table shows how to adjust a total enhancement amount to account for ED. For the math, let ''E'' stand for the total enhancement amount before ED.
{| class="wikitable"
! Before ED !! After ED
|-
| E < 80% || E
|-
| 80% ≤ E < 100% || 80 + (0.9 × (E - 80))
|-
| 100% ≤ E < 120% || 98 + (0.7 × (E - 100))
|-
| 120% ≤ E || 112 + (0.15 × (E - 120))
|}
===Schedule D Enhancements (60%, 30%, 15%) are:===
===Schedule D Enhancements (60%, 30%, 15%) are:===
:Knockback
:Knockback


This bonus type will see a 10% reduction when the bonus is 120% or more, a 30% reduction at a 150% bonus, and a 85% reduction at a 180% bonus or greater.  Specifically, if you put six even-lvel Single Origin enhancements in one power, they will enhance the power to the following degree: 60%, 60%, 48%, 9%, 9%, 9%.
This bonus type will see a 10% reduction when the bonus is 120% or more, a 30% reduction at a 150% bonus, and a 85% reduction at a 180% bonus or greater.  Specifically, if you put six even-lvel Single Origin enhancements in one power, they will enhance the power to the following degree: 60%, 60%, 48%, 9%, 9%, 9%.
The following table shows how to adjust a total enhancement amount to account for ED. For the math, let ''E'' stand for the total enhancement amount before ED.
{| class="wikitable"
! Before ED !! After ED
|-
| E < 120% || E
|-
| 120% ≤ E < 150% || 120 + (0.9 × (E - 120))
|-
| 150% ≤ E < 180% || 147 + (0.7 × (E - 150))
|-
| 180% ≤ E || 168 + (0.15 × (E - 180))
|}


== External Links ==
== External Links ==

Revision as of 21:56, 28 April 2007

Overview

Enhancement Diversification, usually abbreviated ED, is a system of modifying the effects of enhancements when the total enhancement is above a certain percentage. Enhancement Diversification became effective on the production servers as of the release of Issue 6 and City of Villains.

Enhancement Diversification is based on a system of dimishing returns on enhancements slotted to raise bonuses to a very high level. It primarily affects Single-Origin Enhancements and Hamidon Enhancements, though it is possible that enough slotted Dual-Origin Enhancements may be affected as well.

Due to the diminishing returns of multiple enhancements of the same type, it is clearly inefficient to put more than three Single Origin enhancements of a given type in one power. For instance, three damage Single Origin enhancements will give you "the most bang for your buck." Note that Single Origin enhancements of another type will not experience the diminishing returns from the other enhancements. Example: If you put three damage enhancements into one power, and put an accuracy enhancement in the fourth slot, the accuracy would not be reduced to 4.99% because of the damage enhancements. The reduction only applies to enhancements of the same type.

Schedules

This article is a stub. You can help the Wiki by expanding it.

What Enhancement Types are what bonuses (schedules)? The percentages in parentheses represent Single, Dual, and Training Origin enhancements, respectively. The numbers also assume that the enhancement is equal to your own level. An enhancement that is one or two levels greater than your level will work a little better; one or two levels lower than yours will provide a little less than these percentages.

Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:

Accuracy, Confuse, Damage, Defense DeBuff, Endurance Modification, Endurance Reduction, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Run, Sleep, Stun, Taunt

These bonus types will see a 10% reductions when the bonus is 70% or more, a 30% reductions at a 90% bonus, and a 85% reductions at a 100% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%.

The following table shows how to adjust a total enhancement amount to account for ED. For the math, let E stand for the total enhancement amount before ED.

Before ED After ED
E < 70% E
70% ≤ E < 90% 70 + (0.9 × (E - 70))
90% ≤ E < 100% 88 + (0.7 × (E - 90))
100% ≤ E 95 + (0.15 × (E - 100))

Schedule B Enhancements (20%, 10%, 5%) are:

Range, Defense Buff, Resist Damage, To Hit Buff, To Hit Debuff

These bonus types will see a 10% reductions when the bonus is 40% or more, a 30% reductions at a 50% bonus, and a 85% reductions at a 60% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 20%, 20%, 16%, 3%, 3%, 3%.

The following table shows how to adjust a total enhancement amount to account for ED. For the math, let E stand for the total enhancement amount before ED.

Before ED After ED
E < 40% E
40% ≤ E < 50% 40 + (0.9 × (E - 40))
50% ≤ E < 60% 49 + (0.7 × (E - 50))
60% ≤ E 56 + (0.15 × (E - 60))

Schedule C Enhancements (40%, 20%, 10%) are:

Interrupt

This bonus type will see a 10% reductions when the bonus is 80% or more, a 30% reductions at a 100% bonus, and a 85% reductions at a 120% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 40%, 40%, 32%, 6%, 6%, 6%.

The following table shows how to adjust a total enhancement amount to account for ED. For the math, let E stand for the total enhancement amount before ED.

Before ED After ED
E < 80% E
80% ≤ E < 100% 80 + (0.9 × (E - 80))
100% ≤ E < 120% 98 + (0.7 × (E - 100))
120% ≤ E 112 + (0.15 × (E - 120))

Schedule D Enhancements (60%, 30%, 15%) are:

Knockback

This bonus type will see a 10% reduction when the bonus is 120% or more, a 30% reduction at a 150% bonus, and a 85% reduction at a 180% bonus or greater. Specifically, if you put six even-lvel Single Origin enhancements in one power, they will enhance the power to the following degree: 60%, 60%, 48%, 9%, 9%, 9%.

The following table shows how to adjust a total enhancement amount to account for ED. For the math, let E stand for the total enhancement amount before ED.

Before ED After ED
E < 120% E
120% ≤ E < 150% 120 + (0.9 × (E - 120))
150% ≤ E < 180% 147 + (0.7 × (E - 150))
180% ≤ E 168 + (0.15 × (E - 180))

External Links