Experience: Difference between revisions

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=== Detailed Breakdown ===
=== Detailed Breakdown ===


First, determine if any team members are too low to get or affect XP. The game completely ignores all members whose combat levels are too far below the highest member's level. Ignored members not only get no experience whatsoever, but experience is generated and distributed among the rest as if the ignored characters weren't even there. The maximum level spread depends on the team's highest member, and although full data haven't been published, the spread is known to be strictest for very low- and very high-level teams and loosest for teams where the highest member is around level 25.
First, determine if any team members are too low to get or affect XP. The game completely ignores all members whose combat levels are too far below the highest member's level. Ignored members not only get no experience whatsoever, but experience is generated and distributed among the rest as if the ignored characters weren't even there.


{| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center"
The exact maximum level spread is subject to debate. According to one source, it is always 5 levels. According to another, the maximum spread might be anywhere from 5 to 9 levels, depending on the team's highest member, with the strictest range for very low- and very high-level teams and the loosest one for teams where the highest member is around level 25.
| style="background:#ddd;" |    '''Highest Teammate Level'''   
| style="background:#ddd;" |    '''Max Spread'''   
|-
| ~25 || 9
|-
| ? || ?
|-
| 1-5, 45-50 || 5
|-
|}




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:3.d. Multiply the reward by the ratio of that one character's weight to the team's total weight. (Use the table back in step 2.b. again.)
:3.d. Multiply the reward by the ratio of that one character's weight to the team's total weight. (Use the table back in step 2.b. again.)


:'''Note:''' According to the PlayNC Knowledge Database, "a player who is more than two fighting levels less than the team ''average'' will not receive XP." It is not known for sure if this is currently accurate or exactly how it is implemented.


Sources:
Sources:
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* [http://coh.nofuture.org.uk/data/xp_division.php "Red Tomax's City of Data (2nd edition) : XP Division on teams"]
* [http://coh.nofuture.org.uk/data/xp_division.php "Red Tomax's City of Data (2nd edition) : XP Division on teams"]
* [http://www.plaync.com/us/support/doc_782.html?prod=67 "Experience Distribution in Groups"]






[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 23:39, 18 August 2007

Experience

Experience is primarily accrued by defeating enemies and completing missions.


Experience Requirements Table

This table indicates the experience requirements for each level in both City of Heroes and City of Villains.

   Level       Incremental       Cumulative       Level       Incremental       Cumulative   
1    n/a    0    26    85,200    446,119   
2    106    106    27    108,000    554,119   
3    337    443    28    135,000    689,119   
4    582    1,025    29    166,650    855,769   
5    800    1,825    30    203,400    1,059,169   
6    1,237    3,062    31    254,000    1,313,169   
7    1,575    4,637    32    314,600    1,627,769   
8    1,950    6,587    33    386,400    2,014,169   
9    2,680    9,267    34    470,600    2,484,769   
10    3,125    12,392    35    571,200    3,055,969   
11    3,600    15,992    36    701,500    3,757,469   
12    4,995    20,987    37    854,700    4,612,169   
13    6,405    27,392    38    1,036,600    5,648,769   
14    7,400    34,792    39    1,250,200    6,898,969   
15    9,093    43,885    40    1,502,550    8,401,519   
16    11,184    55,069    41    1,692,900    10,094,419   
17    13,000    68,069    42    1,907,550    12,001,969   
18    15,950    84,019    43    2,150,550    14,152,519   
19    19,200    103,219    44    2,421,900    16,574,419   
20    23,400    126,619    45    2,729,700    19,304,119   
21    28,000    154,619    46    3,078,000    22,382,119   
22    36,000    190,619    47    3,470,850    25,852,969   
23    45,000    235,619    48    3,912,300    29,765,269   
24    56,000    291,619    49    4,410,450    34,175,719   
   25       69,300       360,919       50       4,973,400       39,149,119   

Source: http://faqs.ign.com/articles/539/539615p1.html


Experience Rewards Table

These are the base experience reward values for each rank and level of critter, as well as missions. Some of the more difficult critters have a bonus modifier that increases the amount of XP rewarded.

   Level       Underling       Minion       Lieut.       Boss       AV/Hero       GM       Mission   
1    0    10    22    44    1074    5    10   
2    0    10    22    44    1074    8    25   
3    0    10    22    44    1074    15    25   
4    0    10    22    44    1074    21    33   
5    0    11    24    48    1170    67    50   
6    0    12    26    52    1292    116    50   
7    0    13    28    56    1388    160    75   
8    0    14    30    60    1504    247    81   
9    1    15    33    66    1600    315    112   
10    1    16    35    70    1722    390    100   
11    1    37    17    74    1818    535    130   
12    1    18    39    78    1936    625    140   
13    1    20    44    88    2154    720    171   
14    1    22    48    96    2366    1000    250   
15    1    24    52    104    2584    1281    375   
16    2    26    57    114    2798    1480    500   
17    2    29    63    126    3132    1818    625   
18    2    32    70    140    3446    2236    750   
19    2    36    79    158    3878    2600    875   
20    3    40    88    176    4308    3190    1000   
21    3    45    99    198    4856    3840    1125   
22    4    52    114    228    5410    4680    1250   
23    5    60    132    264    6054    5600    1400   
24    6    69    151    302    6798    7200    1575   
25    7    80    176    352    7660    9000    1775   
26    8    92    202    404    8638    10000    2000   
27    10    106    233    466    9718    11000    2250   
28    11    122    268    536    10916    12000    2525   
29    13    141    310    620    12208    13000    2825   
30    14    162    356    712    13740    14000    3175   
31    16    185    407    814    15464    15000    3575   
32    19    211    464    928    17400    16000    4025   
33    20    240    528    1056    19582    17000    4525   
34    23    272    598    1196    22072    18000    5100   
35    26    307    675    1350    24870    19000    5750   
36    31    346    761    1522    28008    20000    6475   
37    34    390    858    1716    31574    21000    7300   
38    38    439    965    1930    35596    22000    8225   
39    44    1089    495    2178    40122    23000    9275   
40    49    558    1227    2454    45220    24000    10450   
41    52    629    1383    2766    50944    25000    11775   
42    58    709    1559    3118    57456    26000    13275   
43    62    799    1757    3514    64684    27000    14950   
44    65    901    1982    3964    72920    28000    16850   
45    71    1016    2235    4470    82230    29000    19000   
46    76    1146    2521    5042    92716    30000    21425   
47    79    1292    2842    5684    104522    31000    24150   
48    85    1457    3205    6410    117832    32000    27225   
49    89    1643    3614    7228    132866    33000    30700   
50    92    1853    4076    8152    149864    34000    34625   
51    92    2090    4598    9196    169016    35000    34626   
52    92    2357    5185    10370    190534    36000    34627   
53    92    2658    5847    11694    214884    37000    34628   
54    92    2998    6595    13190    242368    38000    34629   
55       92       3381       7438       14876       242368       39000       34630   

Source: iakona


Experience Distribution and Team Bonuses

Overview

The experience that a character gets while on a team is affected by the team's size, by his level relative to the enemies, and by his level relative to his teammates. Larger teams get a higher XP multiplier, but the rewards also get split more ways. Lower-level characters get more XP from each critter (since the critters are comparably tougher), but the game also gives greater-than-average shares of XP to the higher-level characters in the team (since they are presumed to be doing most of the work).

Mission completion experience is affected only by the character's level relative to the mission's. The full amount is awarded to each team member individually, with no split or weighting.

Detailed Breakdown

First, determine if any team members are too low to get or affect XP. The game completely ignores all members whose combat levels are too far below the highest member's level. Ignored members not only get no experience whatsoever, but experience is generated and distributed among the rest as if the ignored characters weren't even there.

The exact maximum level spread is subject to debate. According to one source, it is always 5 levels. According to another, the maximum spread might be anywhere from 5 to 9 levels, depending on the team's highest member, with the strictest range for very low- and very high-level teams and the loosest one for teams where the highest member is around level 25.


Second, determine the team's average combat level and total weight. These figures will come in handy later, and they only need to be calculated once.

2.a. Calculate the team's average combat level, dropping fractions.
2.b. Look up the weights of all team members by comparing their combat levels to the team's average in the following table. Add all members' weights together to get the team's total weight.
   Char Lvl Relative   
to Team Avg.
   Weight         Char Lvl Relative   
to Team Avg.
   Weight   
-5 and below 0   +3 1.15
-4 0.45   +4 1.25
-3 0.68   +5 1.5
-2 0.85   +6 3
-1 0.95   +7 6
0 1   +8 9
+1 1.05   +9 12
+2 1.1   +10 18


Third, for each character in the team:

3.a. Look up the standard XP reward that that character would get if he were soloing at his actual level and he defeated an equal-level version of the enemy in question.
3.b. Adjust the reward based on the enemy's actual level relative to the character's current combat level:
   Critter's Relative Level       XP Multiplier   
-5 or lower 0
-4 0.2
-3 0.4
-2 0.6
-1 0.8
  0 1
+1 1.2
+2 1.4
+3 1.65
+4 1.9
+5 or higher 2


3.c. Increase the reward based on team size:
   Team Size       XP Multiplier   
1 1
2 1.25
3 1.5
4 1.8
5 2
6 2.1
7 2.2
8 2.5


3.d. Multiply the reward by the ratio of that one character's weight to the team's total weight. (Use the table back in step 2.b. again.)


Note: According to the PlayNC Knowledge Database, "a player who is more than two fighting levels less than the team average will not receive XP." It is not known for sure if this is currently accurate or exactly how it is implemented.

Sources: