Fighting: Difference between revisions
imported>Rigel Kent (historical) (ish 21 update) |
imported>Rigel Kent (historical) m (correct levels in powerblocks) |
||
Line 27: | Line 27: | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|-}} | {{PowerBlock_Recharge|-}} | ||
{{PowerBlock_Level| | {{PowerBlock_Level|4 (Any Archetype)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Moderate Dmg(Smash), Foe Disorient}} | {{PowerBlock_Blank|Moderate Dmg(Smash), Foe Disorient}} | ||
Line 46: | Line 46: | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|-}} | {{PowerBlock_Recharge|-}} | ||
{{PowerBlock_Level| | {{PowerBlock_Level|4 (Any Archetype)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Moderate Dmg(Smash), Foe Knockback}} | {{PowerBlock_Blank|Moderate Dmg(Smash), Foe Knockback}} | ||
Line 79: | Line 79: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|-}} | {{PowerBlock_Recharge|-}} | ||
{{PowerBlock_Level| | {{PowerBlock_Level|14 (Any Archetype)}} | ||
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|Self +Defense(All), Resistance(Immobilize)}} | {{PowerBlock_Blank|Self +Defense(All), Resistance(Immobilize)}} |
Revision as of 19:58, 28 September 2011
Overview
Fighting is one of the sets of Power Pools available to all Heroes and Villains.
These powers are excellent for those who are looking for a few low cost powers to defend themselves.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Boxing | 4 | Melee, Moderate Dmg(Smash), Foe Disorient |
Kick | 4 | Melee, Moderate Dmg(Smash), Foe Knockback |
Tough | 14 | Toggle: Self +Res(Smash/Lethal) |
Weave | 14 | Toggle: Self +Def(All), Res(Immobilize) |
Powers
The following are powers in the Fighting powerset.
Boxing
A decent punch that has a small chance to Disorient foes.
Damage | Moderate |
Recharge | - |
Minimum Level | 4 (Any Archetype) |
Effects | Melee |
Moderate Dmg(Smash), Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Kick
A modest kicking attack that has a small chance to knock opponents down.
Damage | Moderate |
Recharge | - |
Minimum Level | 4 (Any Archetype) |
Effects | Melee |
Moderate Dmg(Smash), Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Tough
While active, you are tough and slightly resistant to Smashing and Lethal damage. Purchasing Tough requires the user to be level 14 and possess Boxing or Kick.
Recharge | - |
Minimum Level | 14 (Any Archetype) |
Effects | Toggle |
Self +Resistance(Smash/Lethal) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Weave
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 14 and have two other Fighting Powers before selecting Weave.
Recharge | - |
Minimum Level | 14 (Any Archetype) |
Effects | Toggle |
Self +Defense(All), Resistance(Immobilize) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Notes
- Issue 21 reduced the first two powers (Boxing, Kick) from level 6 to level 4. Issue 21 also reduced the fourth power (Weave) from level 20 to level 14, though it still requires two other Fighting powers to take.
External Links
Fighting Pool at City of Data v2.0