Flight Powers: Difference between revisions

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imported>SekoiaBot (historical)
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imported>Felderburg (historical)
(Added Afterburner, based on my understanding of which section it should go in.)
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* [[Radiation Emission#Accelerate Metabolism|Accelerate Metabolism]]
* [[Radiation Emission#Accelerate Metabolism|Accelerate Metabolism]]
* [[Inherent Powers#Jump Pack|GvE Jump Pack]]
* [[Inherent Powers#Jump Pack|GvE Jump Pack]]
* [[Flight#Afterburner|Afterburner]]


[[Category:Powers]]
[[Category:Powers]]
[[Category:Getting Around]]
[[Category:Getting Around]]

Revision as of 19:30, 26 September 2011

Certain powers grant the ability to fly. Control while flying is the basically the same as on the ground, with a couple alterations. In addition to the ground movement controls (W: forward, S: backward, A: strafe left, D: strafe right, Q: turn left, E: turn right), flight adds two more. Holding spacebar will move you straight up and X will move you down. These directions are relative to your camera view, so if you have angled your PoV to be looking down, holding spacebar will actually send you "forward" along the ground.

These powers grant the ability to fly:

Peacebringers and Warshades have innate flight ability:

There are also temporary powers which grant flight:

Finally, there are powers which enhance existing flight speed without actually giving flight ability.