Founders' Falls: Difference between revisions

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== Overview ==
== Overview ==
When Paragon City began to grow from a small group of colonial townships, the heart of the coalition was Smithtown. '''Founders' Falls''' encompasses the area from which that seed began to grow, eventually developing into the sprawling metropolis that is Paragon City.
The most opulent place to live, Founders' Falls is where you are most likely to meet members of the Paragon Yacht Club. Then again, with water instead of major roadways, yacht might be the only way to travel. When the Red River rose, much of the area was left underwater, but the buildings that jut out provide a Venice-like feel to the region. The more modern structures of this zone were built out onto the water to avoid harming many of the historic sites that lie in the area.
Even with all the tourism and scenery, or maybe because of it, the wealthier criminal organizations have also moved in. The blending of amazing architecture with sites of significance make this city zone an important area to keep safe. It is in some ways the spirit of Paragon City, and she needs her Heroes to keep it from being overrun.


== Contacts ==
== Contacts ==

Revision as of 03:37, 2 September 2009

Template:Issue16

Founders' Falls
Map
Hero City Zone (31-40)
No updated MoreMaps4U map available

Overview

When Paragon City began to grow from a small group of colonial townships, the heart of the coalition was Smithtown. Founders' Falls encompasses the area from which that seed began to grow, eventually developing into the sprawling metropolis that is Paragon City.

The most opulent place to live, Founders' Falls is where you are most likely to meet members of the Paragon Yacht Club. Then again, with water instead of major roadways, yacht might be the only way to travel. When the Red River rose, much of the area was left underwater, but the buildings that jut out provide a Venice-like feel to the region. The more modern structures of this zone were built out onto the water to avoid harming many of the historic sites that lie in the area.

Even with all the tourism and scenery, or maybe because of it, the wealthier criminal organizations have also moved in. The blending of amazing architecture with sites of significance make this city zone an important area to keep safe. It is in some ways the spirit of Paragon City, and she needs her Heroes to keep it from being overrun.

Contacts

Task Force Contacts

Trainer

Police Band Contacts

Regular Contacts

Notable NPCs

Neighborhoods

  • Blackstone Hills (Red - Level 37-40) (No Music)
  • The Gaspee (Red - Level 35-40) (Music)
  • Harvey Medical Center (Green) (Music)
  • Hutchinson Park (Red - Level 31-40) (Music)
  • Liberty Town (Orange - Level 34-37) (Music)
  • Louis Forest (Orange - Level 34-37) (Music)
  • The Red River (Orange - Level 34-37) (Music)
  • Williams Square (Yellow - Level 31-33) (Music)

Exploration Badges

Badge
Chaotician (815.0, -21.0, 2403.5)[Copy]

Professor Xaos brought Paragon City to its knees shortly after the Rikti War with his Mandelbrot Device. Synapse and Positron were able to work together for once and saved the city.

Badge
Foggy (968.5, 0.1, 2622.0)[Copy]

This building is in the final stages of preparing suites for the use of the city's Super Groups.

Historical Plaques

Stores

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.

Badge

Your studies at the Midnighter Club has earned you the Midnighter Day Job. Logging out in the Midnighter Club will earn you a random piece of Arcane Salvage, when you log back in, each time you complete a mission, for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge

Your studies at the Universities of Paragon City during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.


Your studies at the universites of the Rogue Isles during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Commuter / Fare Jumper (requires hero/vigilante)

You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.


You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.

Badge
Law Enforcer / Dirty Cop (requires hero/vigilante)

You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.


The Paragon Police Department has severed its ties with you now that you're a villain.

Transfer Points

Villain Groups