Ghost Ship: Difference between revisions
imported>Eabrace (historical) (not quite since articles prior to Mar. 2005 are missing, but at least it's not broken) |
imported>Sekoia (historical) (changing Paragon Times external link to internal wiki article link) |
||
Line 19: | Line 19: | ||
* [[Ghosts]] for info on powers | * [[Ghosts]] for info on powers | ||
* [[Paragon Times/20041201|Ghost Ship sightings reported]] in the [[Paragon Times]] | |||
== Notes == | == Notes == | ||
Line 25: | Line 26: | ||
{{BadgeBox|Ectoplasmic}} | {{BadgeBox|Ectoplasmic}} | ||
[[Category:Zone Events]] | [[Category:Zone Events]] |
Revision as of 06:53, 15 March 2009
Overview
The Ghost Ship Moraine regularly crosses the harbor zones of Paragon City, eternally searching for a way home.
Description
At irregular intervals, the Ghost Ship will spawn in Independence Port or Talos Island and make its way across the zone. As it crosses or passes near land, Spectral Passengers will be spawned in groups on the surrounding land. These ghosts are lvl 25 opponents that will aggro on any hero that approaches them, reguardless of level difference.
Ghost Ships will spawn anywhere in the range of 1 minute to 36 hours in a zone after another Ghost Ship has exited the same zone. Ghost Ships can exist in Independence Port and Talos Island simultaneously.
Spectral Chill
Since the Ghost Ship is technically an untargetable NPC, it has the capacity for powers. When inside the Ghost Ship, you will be affected by Spectral Chill.
Spectral Chill -Accuracy -Damage
The Ghost Ship has passed through you. You felt its Spectral Chill in your bones. Your accuracy and damage have been greatly reduced.
See Also
- Ghosts for info on powers
- Ghost Ship sightings reported in the Paragon Times
Notes
Defeating 50 Spectral Passengers from the Ghost Ship will earn heroes the Ectoplasmic Badge
You have held back the forces of the afterlife in their eternal struggle to break through to the mortal world.