Ghosting: Difference between revisions

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imported>Snorii (historical)
(New page: __NOTOC__ __NOEDITSECTION__ == Definition == '''Ghosting''' # Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the...)
 
imported>Snorii (historical)
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# Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the [[XP]] from other team members.  They usually act like a guardian for the team members, protecting them in various ways as they progress through the instance.  (Ex. [[Taunt]]ing enemies to keep [[Aggro]], Healing and [[Buff]]ing other characters, [[Debuff]]ing enemies)
# Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the [[XP]] from other team members.  They usually act like a guardian for the team members, protecting them in various ways as they progress through the instance.  (Ex. [[Taunt]]ing enemies to keep [[Aggro]], Healing and [[Buff]]ing other characters, [[Debuff]]ing enemies)
# Refers to the means by which a player bypasses most of the enemies in a mission by using stealth and other means.
# Refers to the means by which a player bypasses most of the enemies in a mission by using stealth and other means.
# Refers to a bug when a server gets out of sync with a player, where the player can see everything as it is happening normally, but nothing they say or do can be seen by other players.
# Refers to a bug when a server gets out of sync with a player, where the player can see everything as it is happening normally, but nothing they say or do can be seen by other players.


[[Category:Definition]]
[[Category:Definition]]

Revision as of 21:20, 13 December 2007

Definition

Ghosting

  1. Refers to when a player enters an instance and then drops from the team, allowing them to affect enemies without changing the XP from other team members. They usually act like a guardian for the team members, protecting them in various ways as they progress through the instance. (Ex. Taunting enemies to keep Aggro, Healing and Buffing other characters, Debuffing enemies)
  2. Refers to the means by which a player bypasses most of the enemies in a mission by using stealth and other means.
  3. Refers to a bug when a server gets out of sync with a player, where the player can see everything as it is happening normally, but nothing they say or do can be seen by other players.