Gravity Control: Difference between revisions
imported>GuyPerfect (historical) (Essentially replacing information with a fresh extract. Adding Historical note for Dimension Shift. Fleshing out Singularity's powers.) |
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* When Singularity was introduced, it had a Dimension Shift power that was removed on [[Patch_Notes/2004-06-03|June 3, 2004]]. Currently, Singularity still accepts Intangibility Enhancements. | * When Singularity was introduced, it had a Dimension Shift power that was removed on [[Patch_Notes/2004-06-03|June 3, 2004]]. Currently, Singularity still accepts Intangibility Enhancements. | ||
* [[Patch Notes/2012-03-20#Gravity Control|Issue 22]] and [[Patch Notes/2012-03-20#Gravity Control|Issue 22 Patch 1]] updated the way Gravity Control powers work: | * [[Patch Notes/2012-03-20#Gravity Control|Issue 22]] and [[Patch Notes/2012-03-20#Gravity Control|Issue 22 Patch 1]] updated the way Gravity Control powers work: | ||
** [[#Dimension Shift|Dimension Shift]] is a 20-second, location-based toggle that phases both allies and enemies in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds. | ** [[#Dimension Shift|Dimension Shift]] is a 20-second, location-based toggle that immobilizes enemies, and phases both allies and enemies, in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds. | ||
** [[#Lift|Lift]] (Controllers only) increased in damage. | ** [[#Lift|Lift]] (Controllers only) increased in damage. | ||
** [[#Propel|Propel]] casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target. | ** [[#Propel|Propel]] casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target. |
Revision as of 22:47, 25 March 2012
Overview
Gravity Control is one of the power sets. It is a primary powerset for Controllers and Dominators. Template:UnlockController
This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against gravity powers.
Power Table
Controller, Dominator
The Gravity Control Power Set is available as a primary set for Controllers and Dominators. The following table shows what Powers are available and at which levels:
Power | Level | Effect |
---|---|---|
Crush | 1 | Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly |
Lift | 1 | Ranged, Moderate DMG(Smash) |
Gravity Distortion | 2 | Ranged, Moderate DoT(Smash), Foe Hold, -Fly |
Propel | 6 | Ranged, High DMG(Smash), Foe Knockback |
Crushing Field | 8 | Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly |
Dimension Shift | 12 | Toggle, Ranged (Location AoE), Foe Intangible |
Gravity Distortion Field | 18 | Ranged (Targeted AoE), Foe Hold |
Wormhole | 26 | Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback |
Singularity | 32 | Summon Singularity: Ranged Control Special |
Powers
The following are powers in the Gravity Control powerset.
Crush
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Damage | Moderate(DoT) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Immobilize |
Ranged Damage | |
Slow Movement |
Crushing Field
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Damage | Minor(DoT) |
Recharge | Moderate |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Immobilize |
Slow Movement | |
Ranged AoE Damage |
Dimension Shift
Location-targeted AoE toggle. This power folds space in an area, immobilizing and phasing all targets within the sphere. Enemies who enter the area become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies. Detoggling this power ends the effect, bringing the phased creatures back into the physical world. Maintaining this dimensional distortion is taxing on the user, and cannot be done for more than 20 seconds.
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Toggle, Ranged (Location AoE), Foe Intangible |
Enhancements | Reduce Endurance Cost |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Immobilize |
Gravity Distortion
Causes a single foe to be trapped in a misshapen gravity field, rendering them unable to take action. Gravity Distortion deals Smashing damage to the target.
Damage | Moderate(DoT) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged, Moderate DoT(Smash), Foe Hold, -Fly |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Ranged Damage | |
Slow Movement |
Gravity Distortion Field
Creates a large, intensely misshapen Gravity Distortion Field that encompasses several foes, rendering them unable to take any action.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted AoE), Foe Hold |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Lift
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams them to the ground for Smashing damage. This power can bring flying foes to the ground, and can deal bonus damage when used against targets held by Gravity Distortion.
Damage | Moderate |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged, Moderate DMG(Smash) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Knockback |
Ranged Damage |
Propel
You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage. This power can deal bonus damage when used against targets held by Gravity Distortion. This attack's force is so strong that it can knockback additional nearby enemies.
Damage | High |
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged, High DMG(Smash), Foe Knockback |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Knockback |
Ranged Damage |
Singularity
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type /release_pets in the chat window to release all your pets.
- Powers
- Repel (Auto, PBAoE Knockback)
- Crush (Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly)
- Lift (Ranged, Moderate DMG(Smash))
- Gravity Distortion (Ranged, Moderate DoT(Smash), Foe Hold, -Fly)
- Resistance (Auto, Self: Fly, Res( S50 L50 F50 C50 E50 N50 P100 T100 ), Res(Healing), Res(Hold, Sleep, Immobilize, Stun, Knockback), -25% ToHit)
Though it cannot be healed, the Singularity may have its health Regeneration increased normally. It is virtually immune to Hold, Sleep, Disorient, Immobilize, Knockback, Knockup, and Repel effects, but not to other effects such as Fear and Confuse. It is virtually immune to Toxic and Psionic damage and highly resistant to all other types. Singularity is also intangible to other players; they are able to walk through it, unlike other Pets.
Damage | Moderate (Smashing) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Singularity: Ranged, Control, Special |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Intangibility Duration | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Knockback | |
Recharge Intensive Pets |
Wormhole
You can open a gravitational Wormhole behind a targeted foe and violently push them, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.
Recharge | Slow |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Knockback |
Stuns | |
Teleport | |
Universal Travel |
Notes
- The objects retrieved by Propel vary. Known objects include: ashtrays, barrels, bathtubs, cars, chairs, computer monitors, coffins, couches, crates, drinking fountains, dumpsters, forklifts, gargoyles, globes, hospital beds, lamp posts, photocopiers, recycle bins, sculptures, shelves, shopping carts, spools of wire, statues, telephone poles, television sets, toilets, utility carts, walls, and more.
Historical
- This set has been in the game for Controllers since Issue 0.
- This set was included with the original release of Dominators in Issue 6.
- Singularity was added to the game on May 11, 2004. Before that, Wormhole was the level 32 power and the level 26 power was a team recall called Fold Space. Its Endurance cost was 71.25 and its Recharge time was 60 seconds.
Fold Space
You can Fold Space in order to regroup your team. All teammates within 10,000 feet, and on the same map, will be teleported to you. You can also rescue a fallen teammate in a hostile location, as long as he is on the same map. This power costs much of your Endurance and can be interrupted.
Recharge | Long |
Minimum Level | 26 (Controller) |
Effects | Zone Range |
Team Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate |
- When Singularity was introduced, it had a Dimension Shift power that was removed on June 3, 2004. Currently, Singularity still accepts Intangibility Enhancements.
- Issue 22 and Issue 22 Patch 1 updated the way Gravity Control powers work:
- Dimension Shift is a 20-second, location-based toggle that immobilizes enemies, and phases both allies and enemies, in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds.
- Lift (Controllers only) increased in damage.
- Propel casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target.
- Wormhole's radius increased and will no longer cause aggro on the caster.
- Singularity's cast times reduced for Crush and Gravity Distortion, and Lift increased in damage.
- Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
- Prior to Issue 22, Dimension Shift was a sphere-based targeted AoE power that both phased and immobilized enemies for a given length of time. Allies were not affected by the power.