Heal: Difference between revisions

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# A Heal is any power that refills a target's Health bar. Mechanically identical to damage, a Heal simply has a negative damage strength.
# A Heal is any power that refills a target's [[Hit Points|health]] bar. Mechanically identical to [[damage]], a Heal simply has a negative damage [[Strength Modifier|strength]].


[[Category:Definition]]
[[Category:Definition]]

Revision as of 13:32, 28 February 2009

Definition

Heal
  1. A Heal is any power that refills a target's health bar. Mechanically identical to damage, a Heal simply has a negative damage strength.