Heal: Difference between revisions

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# A Heal is any power that refills a target's [[Hit Points|health]] bar. Mechanically identical to [[damage]], a Heal simply has a negative damage [[Strength Modifier|strength]].
#A Heal is any power that refills a target's [[Hit Points|health]] bar. Mechanically identical to [[damage]], a Heal simply has a negative damage [[Strength Modifier|strength]].
#*[[Medicine#Aid Other|Aid Other]], [[Empathy#Healing Aura|Healing Aura]] and [[Poison#Alkaloid|Alkaloid]] are examples of Healing powers.
#**[[Empathy#Regeneration Aura|Regeneration Aura]], [[Traps#Triage Beacon|Triage Beacon]] and the Circle of Thorns' [[Thorn Crystal|Crystals of Health]] are ''not'' examples of Healing effects, but of [[Health Regeneration|Regeneration]].
#*Any healing will wake an ally affected with the [[Sleep]] status effect, but will not free them from any other [[Status Effect]].


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 04:05, 12 June 2010

Definition

Heal
  1. A Heal is any power that refills a target's health bar. Mechanically identical to damage, a Heal simply has a negative damage strength.