Health Regeneration: Difference between revisions

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imported>Konoko (historical)
({{PAGENAME}} is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the amount of Health regained at each tick, while a lowere)
imported>Lin Chiao Feng (historical)
mNo edit summary
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Regeneration is based on percentages, not flat numbers. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.
Regeneration is based on percentages, not flat numbers. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.


Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their Endurance; or to the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalkers]].
Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their Endurance; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalkers]].

Revision as of 14:00, 22 June 2007

Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the amount of Health regained at each tick, while a lowered Regeneration has the opposite effect.

Regeneration is based on percentages, not flat numbers. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

Many players confuse Regeneration with Recovery, which refers either to the speed players regain their Endurance; or with the Regeneration powerset for Scrappers and Stalkers.