Health Regeneration: Difference between revisions
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'''{{PAGENAME}}''' is the rate at which [[Health]] is replenished over time for players and [[critter]]s. A higher Regeneration rate increases the | '''{{PAGENAME}}''' is the rate at which [[Health]] is replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect. | ||
Regeneration is based on percentages, not fixed amounts of [[health point]]s (HP). Thus, raising your maximum health through [[accolade]]s, [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick. | Regeneration is based on percentages, not fixed amounts of [[health point]]s (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[accolade]]s, [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick. | ||
The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum. | The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum. | ||
Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their [[Endurance]]; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalker]]s, which has several powers | Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their [[Endurance]]; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve health regeneration. | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 13:12, 30 August 2007
This article is a stub. You can help the Wiki by expanding it.
Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect.
Regeneration is based on percentages, not fixed amounts of health points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.
The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum.
Many players confuse Regeneration with Recovery, which refers either to the speed players regain their Endurance; or with the Regeneration powerset for Scrappers and Stalkers, which has several powers that improve health regeneration.