Fire Mastery (Mastermind): Difference between revisions
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== Overview == | == Overview == | ||
'''Heat Mastery''' is one of the [[Ancillary Power Pools]] available to [[ | '''Heat Mastery''' is one of the [[Ancillary Power Pools]] available to [[Masterminds]]. | ||
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. | You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. |
Revision as of 16:13, 7 January 2014
Overview
Heat Mastery is one of the Ancillary Power Pools available to Masterminds.
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Bonfire | 35 | Ranged (Location AoE), Minor DMG(Fire), Foe Knockback |
Fire Blast | 35 | Ranged, Moderate DMG(Fire) |
Fire Ball | 41 | Ranged (Targeted AoE), Moderate DMG(Fire/Smash) |
Char | 41 | Ranged, Minor DoT(Fire), Foe Hold |
Rise of the Phoenix | 44 | PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez |
Powers
The following powers are in the Heat Mastery powerset:
Bonfire
You can create a bonfire that knocks back and burns any foes who try to pass through it.
Damage | Minor (Fire) |
Recharge | Long |
Minimum Level | 35 (Mastermind) |
Effects | Ranged (Location Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback |
Char
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some fire damage from char, but the damage is very trivial. You must be level 41 and have Bonfire or Fire Blast before selecting this power.
Damage | Minor Damage over Time(Fire) |
Recharge | Moderate |
Minimum Level | 41 (Mastermind) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Fire Ball
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. You must be level 41 and have Bonfire or Fire Blast before selecting this power.
Damage | Moderate (Fire/Smashing) |
Recharge | Slow |
Minimum Level | 41 (Mastermind) |
Effects | Ranged (Targeted Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Fire Blast
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Damage | Moderate (Fire) |
Recharge | Fast |
Minimum Level | 35 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Rise of the Phoenix
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 44 and have two other Heat Mastery Powers before selecting this power.
Damage | Extreme Damage over Time(Fire) |
Recharge | Very Long |
Minimum Level | 44 (Mastermind) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Self Resurrect | |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Healing/Absorb | |
Stuns | |
Endurance Modification |
Historical
- This set was added to the game in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.