Hero (Alignment): Difference between revisions
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imported>Cannonfodder (historical) (→Becoming a Hero: Hero ATs created prior to Going Rogue inherit Hero alignment and benefits.) |
imported>Thirty7 (historical) mNo edit summary |
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** They will not be awarded the [[Countdown to Justice]] power until they reconfirm their alignment by completing a [[Morality Mission]]. | ** They will not be awarded the [[Countdown to Justice]] power until they reconfirm their alignment by completing a [[Morality Mission]]. | ||
{{Alignment | {{Navbox Alignment}} | ||
[[Category:Alignment]] | [[Category:Alignment]] |
Revision as of 04:35, 8 July 2012
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Overview
Hero is a step in the alignment process. Players can start as heroes, or switch sides with their villain. It is also one of two final steps in a Praetorian character advancing. In order to switch sides or create a Praetorian character, a player must have Going Rogue.
Becoming a Hero
- A player can create a Level 1 Hero by selecting Hero as the alignment choice at the time of character creation. The new Hero will begin play in Paragon City, and will be locked into hero-only content until at least until Level 20. At Level 20, the Hero can begin the process of changing alignment to Vigilante.
- Starting at Level 20, a Villain can begin the process of becoming a Rogue. A Rogue can then work to become a Hero.
- At the conclusion of its Praetorian story arcs, a player character of either the Loyalist and Resistance alignments make a choice to become either a Hero or a Villain.
- Blasters, Controllers, Defenders, Scrappers, Tankers, Peacebringers and Warshades created prior to Going Rogue will automatically be aligned as a Hero.
- They can enter Fort Trident and may convert Reward Merits into Alignment Merits.
- They will not be awarded the Countdown to Justice power until they reconfirm their alignment by completing a Morality Mission.