Illusion Control: Difference between revisions

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imported>Snorii (historical)
imported>TayJK (historical)
m (+Category, Enhancement Templates)
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{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|+Special(AoE Sleep)}}
{{PowerBlock_Blank|+Special(AoE Sleep)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Blank|Enhance Sleep}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Blank|Enhance Recharge Speed}}  
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{{PowerBlock_Blank|Enhance Damage}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Effects|Ranged Foe Confuse}}
{{PowerBlock_Effects|Ranged Foe Confuse}}
{{PowerBlock_Enhancements|Enhance Confuse}}
{{PowerBlock_Enhancements|{{Enhance Confuse}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Accuracy}}
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{{PowerBlock_Blank|Enhance Hold}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Effects|Player Based Area of Effect, Team Stealth +Defense (All)}}
{{PowerBlock_Effects|Player Based Area of Effect, Team Stealth +Defense (All)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Effects|Summon Phantasm: Moderate Damage}}
{{PowerBlock_Effects|Summon Phantasm: Moderate Damage}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Blank|Enhance Accuracy}}
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{{PowerBlock_Blank|Enhance Damage}}  
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{{PowerBlock_Blank|Enhance Knockback}}
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{{PowerBlock_Blank|Enhance Fly}}
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{{PowerBlock_Effects|Summon Decoys}}
{{PowerBlock_Effects|Summon Decoys}}
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}}
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Effects|Summon Terror: Ranged Fear}}
{{PowerBlock_Effects|Summon Terror: Ranged Fear}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Blank|Enhance Accuracy}}
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{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
{{PowerBlock_Blank|Special(Illusionary Damage, Healback)}}
{{PowerBlock_Enhancements|Enhance Accuracy}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Effects|Self Stealth +Defense (All)}}
{{PowerBlock_Effects|Self Stealth +Defense (All)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|Enhance Defense}}
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[[Category:Powersets]]
[[Category:Powersets]]
[[Category:Controller Primary]]

Revision as of 20:26, 16 February 2007

Overview

Illusion Control is one of the control powersets. It is a Controller primary powerset in City of Heroes. It is unique to Controllers.

Power Tables

The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Spectral Wounds 1 Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback)
Blind 1 Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep)
Deceive 2 Ranged, Foe Confuse
Flash 6 Player Based Area of Effect, Foe: Hold
Superior Invisibility 8 Toggle: Self Stealth, +Defense(ALL)
Group Invisibility 12 Player Based Area of Effect, Team Stealth, +Defense(All)
Phantom Army 18 Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback))
Spectral Terror 26 Summon Terror: Ranged Fear
Phantasm 32 Summon Phantasm: Ranged Moderate Damage (Energy)

Powers

The following are powers in the Illusion Control powerset.

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.

Damage Moderate(Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe Hold
+Special(AoE Sleep)
Enhancements Enhance Hold Duration
Enhance Sleep Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

Illusions Decieve.png Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Foe Confuse
Enhancements Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Accuracy

Illusions Flash.png Flash

Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.

Recharge Very Long
Minimum Level Archetypeicon controller.png 6 (Controller)
Effects Player Based Area of Effect
Foe Hold
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Accuracy
Enhance Hold Duration

Illusions GiveInvisibility.png Group Invisibility

Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Player Based Area of Effect, Team Stealth +Defense (All)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs

Illusions Phantasm.png Phantasm

You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.

Damage Moderate (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Phantasm: Moderate Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Damage
Enhance Knockback Distance
Enhance Flight Speed

Illusions PhantomArmy.png Phantom Army

You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Damage Minor (Energy/Special)
Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Summon Decoys
Ranged Minor Damage (Energy/Special)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Damage

Illusions spectralTerror.png Spectral Terror

You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Summon Terror: Ranged Fear
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Fear Duration

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.

Damage High(Psionic) +Special
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Special(Illusionary Damage, Healback)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Range

Illusions Invisibility.png Superior Invisibility

You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects Self Stealth +Defense (All)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs

External Links