Incarnate Component: Difference between revisions

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** [[Hamidon Raid]] (4 Incarnate Shards)
** [[Hamidon Raid]] (4 Incarnate Shards)
* Conversion of 150 [[Vanguard Merit]]s into one [[Gr'ai Matter Component|Gr'ai Matter]]
* Conversion of 150 [[Vanguard Merit]]s into one [[Gr'ai Matter Component|Gr'ai Matter]]
* Random drop of [[Incarnate Shard Component|Incarnate Shard]] from any level 50 enemy, of which four to eight can be used to form a new Component. The drop works by rolling for any level 50 enemy defeated by either the player or any member of the team the player might be in, per person. Effectively, this means a single enemy defeated has the possibility (though highly unlikely) to drop an Incarnate Shard for every member on the team.
* Random drop of [[Incarnate Shard Component|Incarnate Shard]] from any even-[[con]] or higher enemy, of which four to eight can be used to form a new Component. Because the drop roll is per enemy, per person, an enemy might drop a Shard for every member of the team, making it possible (but not very likely) that a single enemy could drop eight Shards.


=== NPC Sale Value ===
=== NPC Sale Value ===

Revision as of 05:08, 20 April 2011

Overview

Incarnate Components are used to craft new Incarnate Abilities added in Issue 19.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Details

Incarnate Components are acquired after unlocking the Alpha Slot from Mender Ramiel's story arc, by:

NPC Sale Value

Incarnate Components cannot be sold to NPC stores or contacts. They cannot be traded or emailed to other players, nor can they be placed on Wentworths or the Black Market.

Storage

Incarnate Components are bound to the character who obtains it. The upper limits to how much a character can store is currently unknown.

Incarnate Component Items

What follows is an alphabetical listing of all available Incarnate Components, with accompanying descriptions and links.

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See Also