Incarnate System: Difference between revisions
imported>Zombie Man (historical) No edit summary |
imported>Aggelakis (historical) ("see also"s go in the "See Also" section .... fixing screwed up dpl call) |
||
Line 8: | Line 8: | ||
[[Issue 19]] introduced the Alpha Slot and the first two tiers of Boosts, in addition to two task forces designed for characters who have unlocked the Alpha Slot. | [[Issue 19]] introduced the Alpha Slot and the first two tiers of Boosts, in addition to two task forces designed for characters who have unlocked the Alpha Slot. | ||
== Boost List == | == Boost List == | ||
Line 24: | Line 22: | ||
# '''Omega:''' Nothing is known about this boost. | # '''Omega:''' Nothing is known about this boost. | ||
==Alpha== | == Alpha Slot == | ||
{{#dpl:title=Alpha Slot|include=# | The [[Alpha Slot]] gives characters who unlock it an additional enhancement to all their powers. It also allows characters to participate in the [[Apex Task Force]] and the [[Tin Mage Mark II Task Force]]. Characters participating in these task forces without a boost slotted in their Alpha Slot have a four-level "debuff" applied that greatly diminishes their power. | ||
{{#dpl:title=Alpha Slot Abilities|include=#Universal Enhancements}}<!-- Update the Alpha Slot "Power Boost" section to update this page. --> | |||
More details can be found on the [[Alpha Slot Abilities#Examples|Alpha Slot]] page. | |||
== Incarnate Abilities Window == | == Incarnate Abilities Window == | ||
The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command '''''/toggle incarnate''''' to open and close the Incarnate Window. | The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command '''''/toggle incarnate''''' to open and close the Incarnate Window. | ||
== See Also == | |||
*[[Alpha Slot]] | |||
*[[Alpha Slot Abilities]] | |||
*[[Incarnate Shard]] | |||
*[[Incarnate Component]] | |||
== External Links == | == External Links == |
Revision as of 08:41, 3 January 2011
Overview
The Incarnate System is the name of the end game content, first unveiled in Issue 19: Alpha Strike.
The system features new content, abilities, and rewards for level 50 characters. As player characters work through the content, they will be given rewards to unlock special Incarnate slots and special salvage to craft boosts that will increase the capabilities of Level 50 characters. In turn, these characters will need the added abilities in order to work through subsequent and more difficult content.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System. Initially, the first Incarnate level (called the Alpha Slot) was to be available with implementation of the Going Rogue expansion, but due to feedback from Beta Testers that unlocking the slot without new content made the system feel incomplete, it was pushed back[1].
Issue 19 introduced the Alpha Slot and the first two tiers of Boosts, in addition to two task forces designed for characters who have unlocked the Alpha Slot.
Boost List
All boosts can be seen in the Incarnate System window, though their effects and names could change before their release:
- Alpha: Strengthen a character's strengths or shore up weaknesses with direct enhancement.
- Judgment: Will grant characters new upgradeable area of effect (AOE) powers.
- Interface: Nothing is known about this boost.
- Lore: Nothing is known about this boost.
- Destiny: Nothing is known about this boost.
- Hybrid: Nothing is known about this boost.
- Genesis: Nothing is known about this boost.
- Stance: Nothing is known about this boost.
- Vitae: Nothing is known about this boost.
- Omega: Nothing is known about this boost.
Alpha Slot
The Alpha Slot gives characters who unlock it an additional enhancement to all their powers. It also allows characters to participate in the Apex Task Force and the Tin Mage Mark II Task Force. Characters participating in these task forces without a boost slotted in their Alpha Slot have a four-level "debuff" applied that greatly diminishes their power.
The Alpha Slot Incarnate Abilities give their aspect enhancement to every power that a character has that can utilize it. A power can utilize it if it slots the same type of basic enhancement. For instance, if a character has a Alpha ability that reduces endurance costs, then every power that can take an Endurance Discount Enhancement would utilize the Alpha's endurance discount, too.
If a character has an Alpha Ability that increases Fear duration, then Touch of Fear would be increased, but Power Bolt would not, since it does not have Fear.
If a power cannot slot a certain enhancement (such as Recharge in Mind Link), the boost does not apply to that power.
Powers can be enhanced by more than one aspect if they are applicable; Electric Fence can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects.
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Part of the bonuses given by Alpha slotted abilities bypass Enhancement Diversification, even if a character's power is slotted to the final threshold. Depending on rarity, the Alpha enhancements will bypass ED with anywhere from one-sixth to two-thirds of the Alpha enhancement.
To calculate the total enhancement value use the following method:
- Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED.
- Apply ED to this value.
- Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value.
More details can be found on the Alpha Slot page.
Incarnate Abilities Window
The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command /toggle incarnate to open and close the Incarnate Window.