Inspirations: Difference between revisions

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=== Shopping ===
=== Shopping ===


You can only buy first level inspirations (first in each group of three above). Most Inspirations cost 50 Infamy/Influence; Awakens cost 250. You can buy all the different types from most of your Contacts, and the shopkeepers in the Arena.
You may only buy first level inspirations (first in each group of three above). Most inspirations cost 50 Infamy/Influence; Awakens cost 250. You can buy all the different types from most of your contacts, and the shopkeepers in the Arena.


Your Super Group's base could have an [http://boards.cityofheroes.com/showflat.php?Cat=&Number=3943161&page=0&view=collapsed&sb=5&o=&fpart=1#3944239 inspiration dispenser], which can sell Respites, Catch a Breaths and with an upgrade, Break Frees. This is the only way to sell Inspirations.
A Super Group base may also have an [http://boards.cityofheroes.com/showflat.php?Cat=&Number=3943161&page=0&view=collapsed&sb=5&o=&fpart=1#3944239 inspiration dispenser], which can sell Respites, Catch a Breaths and with an upgrade, Break Frees. This is the only way to sell inspirations.


=== Drops ===
=== Drops ===

Revision as of 13:10, 19 September 2006

Overview

Inspirations are single-use temporary boosts. There are several different inspiration types that provide various ability increases.

Inspiration Slots

A character starts with three inspiration slots at level one, and gradually increases to a maximum of 20 inspiration slots at level 40. The progression is below:

  • Level 1: 3 slots (1 row of 3 columns)
  • Level 2: 4 slots (1 row of 4 columns)
  • Level 3: 8 slots (2 rows of 4 columns)
  • Level 10: 10 slots (2 rows of 5 columns)
  • Level 25: 15 slots (3 rows of 5 columns)
  • Level 40: 20 slots (4 rows of 5 columns)

By default, the F1 through F5 keys on the keyboard are mapped to trigger the bottom inspirations in columns one through five, respectively. It is common to keep similar inspiration types within the same column so that a needed inspiration of a specific type may be used quickly without adjusting the position of the mouse pointer.

For example, a player may always place healing inspirations (Respite, Dramatic Improvement, and Resurgence) into the first row. In an intense battle, the player can then simply press F1 on his or her keyboard to use a healing inspiration instead of moving the mouse pointer away from the battle to the inspiration tray. If a player has more than one healing inspiration in the first row, he or she can quickly press F1 again to use another inspiration if needed.

Current Active Inspirations

Accuracy Inspirations

Inspiration Accuracy Lvl 1.png Insight: +7.5% Accuracy, +Perception
Makes your attacks 7.5% more accurate and increases your perception by 125 ft for 60 seconds.

Inspiration Accuracy Lvl 2.png Keen Insight: +18.75% Accuracy, +Perception
Makes your attacks 18.75% more accurate and increases your perception by 166 ft for 60 seconds.

Inspiration Accuracy Lvl 3.png Uncanny Insight: +37.5% Accuracy, +Perception
Makes your attacks 37.5% more accurate and increases your perception by 250 ft for 60 seconds.

Note: The text of accuracy inspirations is currently incorrect according to pohsyb.

Damage Inspirations

Inspiration Damage Lvl 1.png Enrage: +25% Damage
Increases all your damage by 25% for 60 seconds.

Inspiration Damage Lvl 2.png Focused Rage: +33% Damage
Increases all your damage by 33% for 60 seconds.

Inspiration Damage Lvl 3.png Righteous Rage: +50% Damage
Increases all your damage by 50% for 60 seconds.

Defense Inspirations

Inspiration Defense Lvl 1.png Luck: +12.5% Defense
Increases your defense by 12.5% for 60 seconds.

Inspiration Defense Lvl 2.png Good Luck: +25% Defense
Increases your defense by 25% for 60 seconds.

Inspiration Defense Lvl 3.png Phenomenal Luck: +33% Defense
Increases your defense by 33% for 60 seconds.

Note: The text of defense inspirations is currently incorrect according to pohsyb.

Endurance Inspirations

Inspiration Endurance Lvl 1.png Catch a Breath: +25% Endurance
Recovers 1/4 of your endurance.

Inspiration Endurance Lvl 2.png Take a Breather: +33% Endurance
Recovers 1/3 of your endurance.

Inspiration Endurance Lvl 3.png Second Wind: +50% Endurance
Recovers 1/2 of your endurance.

Healing Inspirations

Inspiration Health Lvl 1.png Respite: +25% Hit Points
Recovers 1/4 of your hit points.

Inspiration Health Lvl 2.png Dramatic Improvement: +33% Hit Points
Recovers 1/3 of your hit points.

Inspiration Health Lvl 3.png Resurgence: +50% Hit Points
Recovers 1/2 of your hit points.

Resist Damage Inspirations

Inspiration Damage Resistance Lvl 1.png Sturdy: +5% Damage Resistance, +Resist Teleport
Increases all your damage resistance by 5% for 60 seconds. Sturdy also protects you from enemy Teleportation.

Inspiration Damage Resistance Lvl 2.png Rugged: +10% Damage Resistance, +Resist Teleport
Increases all your damage resistance by 10% for 60 seconds. Rugged also protects you from enemy Teleportation.

Inspiration Damage Resistance Lvl 3.png Robust: +20% Damage Resistance, +Resist Teleport
Increases all your damage resistance by 20% for 60 seconds. Robust also protects you from enemy Teleportation.

Resist Effects Inspirations

Inspiration resist sleep hold Lvl 1.png Break Free: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 30 seconds. This inspiration can be used even while under such effects.

Inspiration resist sleep hold Lvl 2.png Emerge: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 60 seconds. This inspiration can be used even while under such effects.

Inspiration resist sleep hold Lvl 3.png Escape: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 90 seconds. This inspiration can be used even while under such effects.

Resurrection Inspirations

Inspiration Resurrection Lvl 1.png Awaken: Self Minor Resurrection, Disorient, -Recovery, +Experience Point Debt Protection
If you are defeated, you can wake up with 1/4 of your hit points. You will, however, be disoriented, have no endurance, and unable to recover endurance for 20 seconds, but you will be protected from experience point debt for 10 seconds.

Inspiration Resurrection Lvl 2.png Bounce Back: Self Minor Resurrection, Disorient, -Recovery, +Experience Point Debt Protection
If you are defeated, you can wake up with 1/2 of your hit points. You will, however, be disoriented, have no endurance, and unable to recover endurance for 10 seconds, but you will be protected from experience point debt for 15 seconds.

Inspiration Resurrection Lvl 3.png Restoration: Self Minor Resurrection, -Recovery, +Experience Point Debt Protection
If you are defeated, you can wake up with 3/4 of your hit points. You will, however, have no endurance and unable to recover endurance for 10 seconds, but will not be disoriented, but you will be protected from experience point debt for 20 seconds.

Special Inspirations

Inspiration Eden Trial.png Ambrosia: Resist Crystal Titan Damage
You have learned the secret of the Crystal Titan and how to resist its primordial energy!

Ambrosia only drops from Greater Devoured in the Eden Trial and has no use outside of the trial.

Obtaining Inspirations

For villains, remove this sentence when a hero corrects:

Shopping

You may only buy first level inspirations (first in each group of three above). Most inspirations cost 50 Infamy/Influence; Awakens cost 250. You can buy all the different types from most of your contacts, and the shopkeepers in the Arena.

A Super Group base may also have an inspiration dispenser, which can sell Respites, Catch a Breaths and with an upgrade, Break Frees. This is the only way to sell inspirations.

Drops

So long as you have an empty inspiration slot, you have a chance of getting a random Inspiration after defeating an enemy. The most common are small ones. Medium ones sometimes happen, and large ones rarely.

Siren's Call

You can trade in "Bounty" for medium-sized Inspirations.

Obsolete Inspirations

These inspirations have been removed from the game and replaced by newer types.

Inspiration Mes Protect Lvl 1.png Discipline: Resist Effects
Slightly boosts your resistance to immobilization, sleep, disorient and hold effects for 120 seconds. Must be used before you are slept, held or disoriented, but can be used after being immobilized. (Replaced by Resolve.)

Inspiration Mes Protect Lvl 2.png Strength of Will: Resist Effects
Moderately boosts your resistance to immobilization, sleep, disorient and hold effects for 180 seconds. Must be used before you are slept, held or disoriented, but can be used after being immobilized. (Replaced by Determination.)

Inspiration Mes Protect Lvl 3.png Iron Will: Resist Effects
Greatly boosts your resistance to immobilization, sleep, disorient and hold effects for 240 seconds. Must be used before you are slept, held or disoriented, but can be used after being immobilized. (Replaced by Sheer Willpower.)

Inspiration resist immob stun Lvl 1.png Resolve Resist Effects
Frees you from some sleep, hold, immobilization, disorient, fear and confuse effects and slightly boosts your resistance to such effects for 30 seconds. This inspiration can be used even while under such effects. (Replaced by Break Free.)

Inspiration resist immob stun Lvl 2.png Determination Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear and confuse effects and slightly boosts your resistance to such effects for 60 seconds. This inspiration can be used even while under such effects. (Replaced by Emerge.)

Inspiration resist immob stun Lvl 3.png Sheer Willpower Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear and confuse effects and slightly boosts your resistance to such effects for 90 seconds. This inspiration can be used even while under such effects. (Replaced by Escape.)

Special Inspirations

These inspirations are available only during special events

Winter Event 2004 and Winter Event 2005

These "presents" were available during the Winter Event 2004 and the Winter Event 2005. The actual effect of using a present inspiration is not known until the present is actually used. At that point, one of the five actions listed below will happen.

Inspiration Present.png Present Gift of Defense
You receive the Gift of Defense. Your Defense is now greatly increased.

Inspiration Present.png Present Gift of Energy
You receive the Gift of Energy and gain a lot of endurance.

Inspiration Present.png Present Gift of Experience
You receive the Gift of Experience. You will not accrue any experience point debt if you are defeated. This protection will last for 1 hour or until you are defeated.

Inspiration Present.png Present Gift of Life
You received the Gift of Life and some of your health is restored.

Inspiration Present.png Present Gift of Power
You received the Gift of Power and you now strike with a lot more damage.

Inspiration Present.png Present Lump of Coal
You were bad this last year. You got a lump of coal and nothing else.

Other Inspirations

The following inspirations are defined, but at this time they are not implemented in the game.

Inspiration academia breakthru Lvl 1.png Academia Breakthrough Level 1

Inspiration academia breakthru Lvl 2.png Academia Breakthrough Level 2

Inspiration academia breakthru Lvl 3.png Academia Breakthrough Level 3

Inspiration detective breakthru Lvl 1.png Detective Breakthrough Level 1

Inspiration detective breakthru Lvl 2.png Detective Breakthrough Level 2

Inspiration detective breakthru Lvl 3.png Detective Breakthrough Level 3

Inspiration Recall Lvl 1.png Recall

Inspiration science breakthru Lvl 1.png Science Breakthrough Level 1

Inspiration science breakthru Lvl 2.png Science Breakthrough Level 2

Inspiration science breakthru Lvl 3.png Science Breakthrough Level 3